Oblivion:Weakness to Disease
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| School | Destruction | |
| Type | Offensive | |
| Effect ID | WKDI | |
| Base Cost | 0.12 | |
| Barter Factor | 0 | |
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Weakness to Disease M% for D seconds
This effect causes the target to be M% more likely to catch a disease from an infected creature, for a duration of D seconds.
It is an almost completely useless magical effect, since only the player is able to catch diseases and only when attacked by a diseased creature. The only time this effect is relevant is when it exists as a negative attribute on an enchanted piece of clothing or armor, usually to offset some more positive attributes.
[edit] Notes
- Can be useful when used on Self for highly disease-resistant races, such as Wood Elves, in order to acquire Vampirism.
[edit] See also
Sections:
- Diseases: A complete round-up of various diseases.
- Resistances and Weaknesses: General information on how resistances and weaknesses interact.
Related effects:


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