Oblivion:Weakness to Fire
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| School | Destruction | |
| Type | Offensive | |
| Effect ID | WKFI | |
| Base Cost | 0.1 | |
| Barter Factor | 0 | |
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(Click on any item for details) |
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| Spells Scrolls |
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Weakness to Fire M% for D seconds
Weakness to Fire increases by M% the damage inflicted on the target with subsequent Fire Damage attacks; the effect lasts for D seconds. For example, a target with Weakness to Fire 50% active will suffer 9 points of damage from a Flare spell, instead of the usual 6 points. The Weakness effect must already be active before the Damage effect; the increased damage will not occur if the Weakness and Damage effect are combined into a single spell.
Magnitudes greater than 100% are possible if multiple effects are simultaneously active. Weakness to Fire can be combined with Weakness to Magic to inflict even more damage: the two enhancements are multiplied together for fire damage caused by spells or enchantments (i.e., Weakness to Fire 100% and Weakness to Magic 100% results in 4 (=2x2) times the damage). The custom Breach spells described on the Spell Making page take advantage of both these features to create highly lethal spells.
Some creatures (and some character races) have natural weaknesses to fire.
[edit] See also
Sections:
- Creature Resistances: A listing of which creatures have natural resistances and weaknesses to various types of damage.
- Resistances and Weaknesses: General information on how resistances and weaknesses interact.
Related effects:


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