Oblivion:Weakness to Magic
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| School | Destruction | |
| Type | Offensive | |
| Effect ID | WKMA | |
| Base Cost | 0.25 | |
| Barter Factor | 0 | |
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(Click on any item for details) |
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| Spells Scrolls |
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Weakness to Magic M% for D seconds
Weakness to Magic increases by M% the magnitude of subsequent Destructive spells; the effect lasts for D seconds. For example, a target with Weakness to Magic 50% active will suffer 9 points of damage from a Flare spell, instead of the usual 6 points. Subsequent Weakness spells are also affected, so Weakness to Magic 50% followed by Weakness to Fire 50% results in a 75% magnitude Weakness to Fire effect.
Magnitudes greater than 100% are possible if multiple effects are simultaneously active. The custom Breach spells described on the useful Spells to create page take advantage of multiple stacked Weakness effects to create very large Weakness magnitudes, enabling very lethal attacks.
Some creatures (and some character birthsigns) have natural weaknesses to magic.
[edit] See also
Sections:
- Resistances and Weaknesses: General information on how resistances and weaknesses interact.
Related effects:


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