Oblivion:Weakness to Poison

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Weakness to Poison
School   Destruction
Type Offensive
Effect ID WKPO
Base Cost 0.1
Barter Factor 0
Availability
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Spells
Scrolls

Weakness to Poison M% for D seconds

Weakness to Poison increases the strength of subsequent poisons by M%; the effect lasts for D seconds. All effects that can be applied using a poison are affected by weakness to poison. For most poisons, the magnitude of the poison is increased by M% and the poison's duration is unaltered. For example, a target with Weakness to Poison 50% active will suffer 15 points of damage from a Poison of Illness, instead of the usual 10 points. For Silence and Paralyze effects, however, the duration of the poison is increased by M% (these effects do not have a magnitude).

The Weakness to Poison effect must be active before the poison for it to have an effect. In other words, you must first fire an arrow with a Weakness to Poison effect, then fire a second arrow with the poison; combining the two in one arrow shot will not work as intended.

However, the effect will last for the entire duration of any poison. Therefore, if you hit someone with a Weakness to Poison 50% for 10 seconds effect, then immediately follow that with Damage Health 4 points for 15 seconds, 90 points of damage will be done (even though the weakness effect expires before the damage effect).

[edit] Notes

[edit] See also

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