Oblivion talk:A Plot Revealed

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Ruined Guildhall[edit]

Does the Bruma Mages Guild just stay ruined throughout the game, or is it rebuilt at any time? --WerdnanoslenTalk 10:36, 28 January 2007 (EST)

It is always ruined, as far as I know. I haven't seen anything in either the game or the Construction Set to indicate otherwise. --Ratwar 13:10, 28 January 2007 (EST)

Lack of Dialogue[edit]

I've put the {{verification needed}} tag on this because I simply want to make sure it's not a game glitch - not because I doubt the original post. Can anybody confirm? --RpehTalk 15:36, 9 September 2007 (EDT)

It would also help if anyone who is having this problem could post the exact text of the dialogue that is being said but not heard. It's the only way to have any chance of digging through the hundreds of things that J'skar can say to find a buggy dialogue and confirm why it's being buggy. --NepheleTalk 23:53, 12 September 2007 (EDT)
"He's saying"I'm not staying any longer. I've gotta get out of this place." — Unsigned comment by 68.60.90.71 (talk)
I was able to locate three dialogues that J'skar is supposed to say at the end of this quest:
I'm not staying here any longer. I need to get someplace safe.: at quest stage 60
It's not safe here! Leave before he comes back!: after quest stage 60 but before he leaves the Bruma Mage Guild
I'm getting to safety; you should too!: after he has left the Bruma Mages Guild
In all three cases the dialogue was recorded, but for a male Argonian not for a male Khajiit. So the text would appear on screen, but J'skar would not actually say anything. --NepheleTalk 11:58, 7 October 2007 (EDT)
Argonians and Khajiit use the same voice set. The (confirmed) bug with J'Skaar is that he's got an OnActivate block in his scripting, and this is well-known to bugger up NPC greetings (same thing happens to Shelden's (Passwall 'Mayor') greeting in Shivering Isles.) Kivan 03:24, 8 January 2008 (EST)

I'm glad to have stumbled upon the note about Shelden. I was worried about my disk!Robed Dawnbringer

Waiting for Traven[edit]

(Moved from the article)

  • It is important to wait for 3 days and talk to Hannibal Traven. If you accidentally find yourself picking up the Bloodworm helm it will cause a glitch making it no longer possible to complete the Mage Guild Quests.

This doesn't make sense to me... The Bloodworm Helm isn't anything to do with this quest and I know I've never waited that long between MG quests. Can anybody shed any light on this? —RpehTCE 03:28, 19 December 2007 (EST)

I can confirm this bug. What happens is that after A Plot Revealed when Hannibal Traven says that he has to "think about it for a few days", his script silently starts both the Bloodworm Helm and Necromancer's Amulet quests. The Bloodworm quest enables the corpse of Irlav Jarol in Fort Teleman with the Helm. If the player happens to go to Fort Teleman and find the Helm before reporting back to Traven to actually start the two quests, on picking it up the Bloodworm Helm quest advances to the stage where it's ready to be completed. Problem is that the dialog options to give the Helm to Traven were never enabled, so it can never be returned and the Mages Guild questline is busted. I did write this up in this or the Bloodworm pages a long time ago but it looks like someone deleted them. :^p. I checked the history but couldn't even find it there. I'll rewrite it and link this page to the similar Bloodworm talk page where this bug is. Kivan 03:20, 8 January 2008 (EST)

The Wolf Queen, v3[edit]

I'm on the Xbox 360 and already completed this quest. Is there anyway at all I can get this book? — Unsigned comment by 82.22.142.41 (talk)

That seems to be it. There's a reference to a leveled list in the Everything In Its Place SI quest, but I can't quite see how that works. –RpehTCE 15:50, 19 February 2008 (EST)

Corpses Disappearing[edit]

Do Volanaro's, Jeanne's and Selena's corpses ever disappear? --Debatra 23:36, 21 June 2008 (EDT)

I don't have a game in the right place to check, but none of the three are marked as being Quest Items so they should disappear at some point. It'll probably be the standard three day respawn. –RpehTCE 04:06, 22 June 2008 (EDT)

Irlav and Caranya disappear[edit]

I don't know if this is noteworthy, but two times that I completed this mission, Irlav and Caranya just vanished before my eyes when they were inside the Councel Chamber. I know the script is moving them to their locations during the Bloodworm Helm and Necromancer's Amulet quests, but is that supposed to happen immediately after the quest when they are within the player's sight. The second time this happened, only Irlav dissapeared before my eyes, while Caranya instead walked into the Arch-Mage's lobby and vanished. Nifhelton 09:51, 15 July 2008 (EDT)

There's something similar that happens with the Fighter's Guild quest 'Trolls of Forsaken Mine'. It's possible to complete the quest without ever leaving Chorrol by using a Command Humanoid spell on Viranus Donton. I won't pretend to know everything about how the coding works, but apparently the 'Command Humanoid' spell over-rides Viranus' tranportation to the Forsaken Mine, so when his Scripted Death takes effect, it has to happen next to you. My guess is that you somehow managed to over-ride the coding that causes them to leave the chamber before they're transported. How, I don't know, but that's the only thing I can think of that might match what's happened to you.Swk3000 13:57, 21 March 2009 (EDT)

Necromancer's Amulet/ Helm[edit]

Do you not have to retrieve both of the items to finish the quest? — Unsigned comment by Kaboto (talkcontribs) at 01:09 on 15 August 2008 (EDT)

No. There are two quests and one item is required for each, as you seem to have already gathered since you have asked the same question in both places. –RpehTCE 01:09, 15 August 2008 (EDT)

There is a way to "save" one NPC temporarily[edit]

I did it with Selena. Like the article says the burned down Mages guild is a completely new area. With that knowledge (and without checking the CS at all) i thought that maybe all the NPCs are new copies of the old ones or something like that. Anyway, there is a way to take a NPC away from the area it should be for a couple of hours. This is accomplished by using command humanoid on it, moving it on a location you can fast travel and then fast travel to the most distant destination. Of course the command humanoid shouldn't break before you start your fast travel. (One can check how this exactly works by making active a quest that gives a quest pointer to an NPC and then command that NPC and do the above. The pointer will show the NPC location after you fast travel.) So what i did here is that when Traven offered to give me the quest, i refused by saying i am not ready and then went to Bruma. I command humanoid on Selena, get out of mages guild and fast travel to Anvil. As soon as i arrive i fast travel to Arcane University and get the quest from Traven then immediately proceed to Bruma to finish as soon as possible. After finishing the quest i had to wait about 5 hours and Selena was back. She entered the "new" - destroyed Mages Guild and i was able to talk to her. She offered services as usual. All this while she was standing right after her dead body. However after about 10-15 seconds she disappeared :( Maybe i 'll give it more tries tomorrow. 80.240.21.214 01:03, 1 March 2010 (UTC)

This is probably because once the destroyed version is enabled at the beginning of the quest, the dead version of Selenia is enabled, technically disabling the other one. The problem probably occurs because the NPC is not in the guild hall at the time of the switch. However, since Selena then returns to the destroyed version, she is disabled. In any case, this method is a bit too long and doesn't yield any important results, so it probably isn't worthy of a mention in the article. --SerCenKing Talk 20:17, 4 March 2010 (UTC)

"Wizard's Fury" spell not rewarded for quest; given in next one[edit]

On my playthrough, I was not given the Wizard's Fury quest on completion of this quest. Instead, I got it alongside my advancement to Wizard after collecting the two missing nNecromancer artifacts. Has this happened to anyone else?

self-answer: I missed a promotion for "A Plot Revealed". Added a section there, and replied to a discussion on the main guild page regarding the matter. 68.2.107.108 02:30, 4 July 2010 (UTC)

stage 30-50 talk[edit]

I'm wondering in the quest where do the stages in the mission 30-50 come from? — Unsigned comment by Carlangelo200 (talkcontribs) on 18 apr 2011

Are they not self-explanatory? --Brf 19:17, 18 April 2011 (UTC)
I know there dead , i just wanted to know how does the stages activate, when i did this quest i only had seen stage 10,20,50 and 100 activated .Carlangelo200 19:56, 18 April 2011 (UTC)Carlangelo200
They are activated by location -- when you discover the dead bodies. --Brf 20:00, 18 April 2011 (UTC)
I discovered each body and I received no updates except from talking to J'skar. TVthePunisher 06:29, 26 August 2011 (UTC)
I checked in the CS and there is no place where stages 30, 40, or 50 are set, either in Script or Dialog. They exist, but can never be achieved. Looking back I don't recall ever getting them either. --DKong27 Tk Ctr Em 20:18, 26 August 2011 (UTC)

Advancement Order[edit]

(moved from the article)

It may be possible to start this quest before receiving an advancement to Warlock from Raminus Polus. If so, you will not be advanced to Wizard and will not learn Wizard's Fury from Raminus. You will have to complete the next two quests before advancing. It is unlikely that this will interfere with completing the Mage's Guild quest line.

Is it or isn't it? Please don't add "may be"s to the main articles. rpeh •TCE 07:56, 21 July 2011 (UTC)

Camilia[edit]

I noticed that even though she is a member of the factions that stop undead from attacking her, she still says stuff like "watch out" or "look out". correct me if i'm wrong like lots of people think I am with the many glitches I post on this site. Dunehelm (talk) 18:51, 14 October 2013 (GMT)

SAVE THEM ALL! and get house-spell-vender.[edit]

  1. Using command humanoid on Traven, before you trigger the quest. And lead him to the Bruma Mages Guild.
  2. Inside of the Bruma Mages Guild Hall, talk to Traven and trigger the quest.
  3. Using command humanoid on everyone inside and leave there. (you can't find J'skar. because he is moved by script)
  4. Back to the guild hall and find J'skar. You can find the bodies of guild members but they still alive in outside.
  5. You don't have to fight with Camilla Lollia. While she approach you, fail to pickpocket her stuff or cast command humanoid on her, she no longer make problem with you.
  • After finish this quest, they still sell spells and recharge your weapon. Moreover, Using command humanoid, you can lead them your house. Their acting is stopped since you receive this quest. They stand forever where they moved. So you can get house-spell-vender and house-recharging-service.
  • Unfortunately, Selena Orania no longer sells her stuff. She sells stuff only inside the Bruma Mages Guild hall. (Not ruined)
  • Camilla Lollia is same, she stand forever wherever you lead. Normal NPCs is not hostile to her.
  • If you decide them lead, You must lead them one by one. It's very very very hard to lead them at once.
Guyde (talk) 02:27, 5 June 2014 (GMT)