Oblivion talk:A Plot Revealed

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[edit] Ruined Guildhall

Does the Bruma Mages Guild just stay ruined throughout the game, or is it rebuilt at any time? --WerdnanoslenTalk 10:36, 28 January 2007 (EST)

It is always ruined, as far as I know. I haven't seen anything in either the game or the Construction Set to indicate otherwise. --Ratwar 13:10, 28 January 2007 (EST)

[edit] Lack of Dialogue

I've put the {{verification needed}} tag on this because I simply want to make sure it's not a game glitch - not because I doubt the original post. Can anybody confirm? --RpehTalk 15:36, 9 September 2007 (EDT)

It would also help if anyone who is having this problem could post the exact text of the dialogue that is being said but not heard. It's the only way to have any chance of digging through the hundreds of things that J'skar can say to find a buggy dialogue and confirm why it's being buggy. --NepheleTalk 23:53, 12 September 2007 (EDT)
"He's saying"I'm not staying any longer. I've gotta get out of this place." —The preceding unsigned comment was added by 68.60.90.71 (talkcontribs).
I was able to locate three dialogues that J'skar is supposed to say at the end of this quest:
I'm not staying here any longer. I need to get someplace safe.: at quest stage 60
It's not safe here! Leave before he comes back!: after quest stage 60 but before he leaves the Bruma Mage Guild
I'm getting to safety; you should too!: after he has left the Bruma Mages Guild
In all three cases the dialogue was recorded, but for a male Argonian not for a male Khajiit. So the text would appear on screen, but J'skar would not actually say anything. --NepheleTalk 11:58, 7 October 2007 (EDT)
Argonians and Khajiit use the same voice set. The (confirmed) bug with J'Skaar is that he's got an OnActivate block in his scripting, and this is well-known to bugger up NPC greetings (same thing happens to Shelden's (Passwall 'Mayor') greeting in Shivering Isles.) Kivan 03:24, 8 January 2008 (EST)

I'm glad to have stumbled upon the note about Shelden. I was worried about my disk!Robed Dawnbringer

[edit] Waiting for Traven

(Moved from the article)

  • It is important to wait for 3 days and talk to Hannibal Traven. If you accidentally find yourself picking up the Bloodworm helm it will cause a glitch making it no longer possible to complete the Mage Guild Quests.

This doesn't make sense to me... The Bloodworm Helm isn't anything to do with this quest and I know I've never waited that long between MG quests. Can anybody shed any light on this? —RpehTCE 03:28, 19 December 2007 (EST)

I can confirm this bug. What happens is that after A Plot Revealed when Hannibal Traven says that he has to "think about it for a few days", his script silently starts both the Bloodworm Helm and Necromancer's Amulet quests. The Bloodworm quest enables the corpse of Irlav Jarol in Fort Teleman with the Helm. If the player happens to go to Fort Teleman and find the Helm before reporting back to Traven to actually start the two quests, on picking it up the Bloodworm Helm quest advances to the stage where it's ready to be completed. Problem is that the dialog options to give the Helm to Traven were never enabled, so it can never be returned and the Mages Guild questline is busted. I did write this up in this or the Bloodworm pages a long time ago but it looks like someone deleted them. :^p. I checked the history but couldn't even find it there. I'll rewrite it and link this page to the similar Bloodworm talk page where this bug is. Kivan 03:20, 8 January 2008 (EST)

[edit] The Wolf Queen, v3

I'm on the Xbox 360 and already completed this quest. Is there anyway at all I can get this book? —The preceding unsigned comment was added by 82.22.142.41 (talkcontribs).

That seems to be it. There's a reference to a leveled list in the Everything In Its Place SI quest, but I can't quite see how that works. –RpehTCE 15:50, 19 February 2008 (EST)

[edit] Corpses Disappearing

Do Volanaro's, Jeanne's and Selena's corpses ever disappear? --Debatra 23:36, 21 June 2008 (EDT)

I don't have a game in the right place to check, but none of the three are marked as being Quest Items so they should disappear at some point. It'll probably be the standard three day respawn. –RpehTCE 04:06, 22 June 2008 (EDT)

[edit] Irlav and Caranya disappear

I don't know if this is noteworthy, but two times that I completed this mission, Irlav and Caranya just vanished before my eyes when they were inside the Councel Chamber. I know the script is moving them to their locations during the Bloodworm Helm and Necromancer's Amulet quests, but is that supposed to happen immediately after the quest when they are within the player's sight. The second time this happened, only Irlav dissapeared before my eyes, while Caranya instead walked into the Arch-Mage's lobby and vanished. Nifhelton 09:51, 15 July 2008 (EDT)

[edit] Necromancer's Amulet/ Helm

Do you not have to retrieve both of the items to finish the quest? —The preceding unsigned comment was added by Kaboto (talkcontribs) on 01:09, 15 August 2008 (EDT).

No. There are two quests and one item is required for each, as you seem to have already gathered since you have asked the same question in both places. –RpehTCE 01:09, 15 August 2008 (EDT)
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