Oblivion talk:Agility

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[edit] Chance to Hit Target

How does Agility affect "Chance to hit target"?? Is that not just dependent upon the player's aim? Or is something different meant? --Goit 17:15, 14 April 2006 (EDT)

Tested with custom Fortify Agility spells fortifying agility beyond 100. Rate of being Knocked-down was still difficult to determine. However, the lock-picking sub-game did appear to continue to get easier. Is it possible to confirm this and / or any other effects of agility? Example effects include resistance to being disarmed or improved chance to disarm an opponent. —The preceding unsigned comment was added by 61.245.116.174 (talkcontribs).

[edit] Effect on Sneaking

It says in the article Agility affects the ability to sneak undetected. I've tested it, and it doesn't seem to me like this is the case, it appears to have no effect at all. Has anybody else tested this in some way? If so, how? —The preceding unsigned comment was added by 193.11.243.163 (talkcontribs).

I'd tend to agree with all of the above. I haven't seen any noticeable effect of agility on lock picking, sneaking, or hitting a target. This is with characters with starting agility scores varying from 30 to 55. Of course, the effects could be subtle and slight. Some actual formulae would be nice. --Gaebrial 06:08, 10 April 2008 (EDT)
It won't affect lockpicking past 100. If it effected it, it would have to reduce the number of tumblers falling to 0, which would make no sense. I have edited the article accordingly.Seankinahan 11:47, 17 May 2008 (EDT
I'm really unsure as to what effect governing attributes have on skills in Oblivion - I suspect that the theory of a governing attribute (Agility in this case) having a positive effect on the skills it governs is an assumption based on previous Elder Scrolls games (this was certainly true in Morrowind). Someone really should test this.
If nobody beats me to it, I'll try out a few things within the next few days and see if I can post the general effects. --3vi1 12:03, 17 May 2008 (EDT)
It won't affect lockpicking past 100. I'll prove it as soon as i find the link between Agility and Security. Seankinahan 11:47, 17 May 2008 (EDT
The effect in question is not whether or not agility affects the number of tumblers that fall when you break a lockpick. That is never affected by agility: it is the mastery perk for the security skill, and therefore is solely affected by your base security skill. The question is whether increasing agility past 100 continues to slow down the speed at which the tumblers rise and fall. Other editors have already confirmed that increasing agility to 100 has an effect. And one comment made earlier on this talk page provides a qualitative indication that it may extend past 100. I have restored the original text on the page, given that the comments provided on the talk page provided no information relevant to the note or the verification tag.
And in response to 3vi1. Yes, several governing attributes do have a positive effect on skills. This has been definitely demonstrated in multiple cases. The statements already provided on the various attribute articles are based on the results of previously conducted tests. If you want to see exact quantification of the effect, see the formulas provided on The Complete Damage Formula and Movement Formulas. There's no need to go and re-test every statement made on every attribute article -- although you may want to first go through each of the attribute articles to see what exactly are the effects of each attribute, because there are also multiple cases where the attributes do not have effects on their associated skills. --NepheleTalk 17:38, 17 May 2008 (EDT)

(outdent) I agree with those that say there's no effect on the lockpicking minigame from increased agility. To test, I repeatedly tried to pick the lock on the training chest in Dunbarrow Cove and tried it at 1, 100 and 255 agility. There was no observable difference in the speed of the tumblers, the time the tumblers spent at the top of the lock or anything else. For what it's worth, the game manual doesn't claim it influences lock-picking either. I'm guessing it just got added to this page because agility governs security and never checked. Unless anybody can provide evidence the other way, I'll remove the offending comments from the article. –RpehTCE 10:42, 28 June 2008 (EDT)

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