Oblivion talk:Alchemy Calculator
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[edit] Version 0.42
I agree, it is a great app. It does seem to still have a significant error though:
Even though a character is only allowed to see so many effects for a given ingredient at lower than the "expert" alchemy skill tier, I do not believe that means that only viewable effects are available for creating mixtures. If you go back and read what is said when advancing in skill tiers in the alchemy skill you should notice that it says that so many effects are viewable, but that there are more effects that are actually active in an ingredient for that new skill tier. For example, when going from the "apprentice" tier to the "journeyman" tier the message displayed says your character can now see three effects for a given ingredient, but it also says there are actually now FOUR effects active for the ingredients in Cyrodiil. Your calculator does not seem to take this into account. I tried computing a potion that had Fortify Health + Fortify Magicka + Restore Health + Restore Magicka + Restore Fatigue at an alchemy skill level of 51(journeyman) and I was told that at my current settings it was not possible. However, I suspect it is possible given the in-game message I mentioned above. I thought you may want to check this out and change the calculator to be more true to the game if this is in fact the reality of how things function in Oblivion. Thank you for your hard work though, the calculator overall is outstanding. —The preceding unsigned comment was added by 76.212.165.172 (talk • contribs) on 3 January 2009.
- That's not an error but the way the game works (at least for Oblivion; things are different in Morrowind). Before posting that there is a "significant error" in the calculator, could you please at least take the time to test what happens when you're playing the game instead of guessing at what you think should happen? --NepheleTalk 14:17, 3 January 2009 (EST)
- Yea, I just tested it, my bad. If it doesn't work like that though then why give the game message notifying that there are more active effects then those viewable...? —The preceding unsigned comment was added by 76.212.165.172 (talk • contribs) on 3 January 2008.
Thanks for the program. I put the following 3 effects: Feather + Restore Health + Fortify Strength. The resulting Ingredients combination all include Venison which makes the potions have a minimum weight of 0.6lbs. However, Venison can be replaced by Sweetcake, which gives a potion with the exact same effects, but much lighter, just 0.1lbs (Sweetcake + Lady's Mantle Leaves + Elf Cup Cap + Garlic). I don't know why this combination doesn't appear on the possible potions list. I did select "Include Rare Ingredients" and all ingredients are marked as "M". I even used Alchemy level = 100.
This is a terrific resource.
[ignore this] There is a possible bug in effect linkage though:
Alchemy skill 100 / Allow negative side effects / No Ingredient options selected.
Choosing Feather + Fortify Strength effects.
The calculator returned 15 matches of requested effects only -- none of which actually work.74.14.21.63 18:58, 17 December 2008 (EST) [/ignore this]
The above bug report is in error. I didn't notice the "View All" button allowed the user to combine non-linked effects into a single potion. Please ignore everything below "This is a terrific resource".74.14.20.110 01:18, 20 December 2008 (EST)
This is not a bug, but you should include the possibility of selecting six effect, as it is possible to have six-effect potions or poisons.
[edit] Version 0.4
Very useful program indeed. There is a problem though. With multi-effect potions it yields impossible combinations. For example if you try to create Shield + Fire Shield, with journeyman alchemy level, it will suggest the impossible combination: Cheese Wedge + Flax Seeds + Lettuce + Bog Beacon Asco Cap. —The preceding unsigned comment was added by 85.130.37.24 (talk • contribs).
- I'm not sure what you mean by "impossible" combination, because you can combine any four ingredients you want. I'm guessing that all that's wrong is that you're not selecting the "Show All Ingredients" option. --NepheleTalk 16:29, 19 May 2008 (EDT)
- I can't get the calculator to work in the way our anonymous friend suggests. Having spent some time trying to create potions with the effects he describes, I've not been able to recreate anything like the result he achieved. If 85.130.37.24 could describe the exact settings used, it would be helpful. –Rpeh•T•C•E• 17:22, 19 May 2008 (EDT)
- I'm not having any problems getting that combination to appear: alchemy=50, turn off SI ingredients, request a potion with Shield and Fire Shield. The stated combination pops up right away, with the additional effects Restore Fatigue and Restore Magicka. Furthermore, as far as I can tell it's a completely legitimate combination that will work as advertised by the calculator at alchemy 50-74. --NepheleTalk 17:35, 19 May 2008 (EDT)
- Yes. My mistake. I never knew there is option that allows me to add ANY components. Looks like the calculator works perfectly. Sorry for the inconvenience.
- I'm not having any problems getting that combination to appear: alchemy=50, turn off SI ingredients, request a potion with Shield and Fire Shield. The stated combination pops up right away, with the additional effects Restore Fatigue and Restore Magicka. Furthermore, as far as I can tell it's a completely legitimate combination that will work as advertised by the calculator at alchemy 50-74. --NepheleTalk 17:35, 19 May 2008 (EDT)
- I can't get the calculator to work in the way our anonymous friend suggests. Having spent some time trying to create potions with the effects he describes, I've not been able to recreate anything like the result he achieved. If 85.130.37.24 could describe the exact settings used, it would be helpful. –Rpeh•T•C•E• 17:22, 19 May 2008 (EDT)
[edit] Small Bug
Simply that the wrong equation is being used to calculate negative duration-only effects in poisons when using an alembic. It is most obvious with silence effects, say by combining Bergamot Seeds and Vampire Dust. At Master level with Master tools, the game gives you a 26 second duration, but the calculator comes out to 33.
I had this problem in my own program. I was accidentally using the formula that only applies to negative effects with both duration and magnitude (when using an alembic). It shouldn't apply with effects that don't have a magnitude.
Thanks for making the calculator, I really love the interface. —The preceding unsigned comment was added by 71.90.128.166 (talk • contribs) on 8 August 2008.
- Thanks for pointing this out. It had actually already been on my todo list (see this discussion), but I hadn't gotten around to doing it yet. The problem was actually not related to the Alembic, but the Retort. In any case, it's now been fixed. --NepheleTalk 16:14, 11 August 2008 (EDT)
[edit] Version 0.3
[edit] Requests for enhancements
1) It would be nice to put a limit on the final weight of the potion - whilst it's possible to make some really effective potions, pumkins and minotaur horns make potions too heavy to carry a decent number!
2) When showing recipes, it'd be nice if it sorted ingredients by name - that way, the same combinations look the same (and it's easier to select from one's inventory).
Overall, it's a very good tool though - it's spotted combinations I'd overlooked. Many thanks, Peter.
[edit] Comment and Bug Report
Congratulations and Thanks for a great program. I'm having more fun playing with the combos than actually playing ES4:O! go figure...
As for the bug report (or suggestion), i noticed that if you choose expert or higher and the following effects: Restore Health, Fortify Health and Fortify Endurance, the calculator gives out 3 potions, one of which is a full set of selected effects + Restore Magica + Burden under "(3a) Potions with Restore Magicka", when there is a much better choice without burden with the following ingredients: Blackberry, Boar Meat, Cinnabar Polypore Yellow Cap, Painted Troll Fat. "Allow negative side-effects in potions" was on, but it will display the combo if you turn it off. Quest and Rare Ingredients was on. By the way, if you do go the SI way, please option it.
Thank you for your attention. Stein.
Hello! I was very happy to discover this program, and the interface is great, but I'm getting frustrated at the amount of invalid potions it tries to create. For example, if you search for a potion that cures both poison and disease, it will find a large number that supposedly have just those two effects, but this particular combination seems to be impossible. It also told me I could make a potion with reflect damage, fortify luck, and restore fatigue with flour, primrose leaves, green stain shelf cap, and strawberry, but again this didn't work at all, and I couldn't even combine all the ingredients (and this was with 100 skill). I'm not sure what the issue is, but apparently it doesn't always make sure there are two ingredients with the effect that it lists in the potion. Thanks for taking the time to make this tool. --Wendy
- I get one solution row for the double cure potion (Ginseng, Mandrake Root, Elf Cup Cap plus one of Redwort Flower, St. Jahn's Wort Nectar or Strawberry) and that would definitely work. Likewise the reflect, restore and fortify potion should work (I don't have the game with me so I can't test, I have to confess). I think what might be happening is that you're not seeing the ingredients in your list. You will probably need to click the "Show All Ingredients" button in order to find the ones you can't see. The reason for this is that the game tries to help by only showing ingredients that will combine with what you have already selected. For instance, if you pick Flour first, it won't show you Primrose Leaves or Green Stain Shelf Cap because neither of them have a Restore Fatigue, Damage Personality, Fortify Fatigue, or Reflect Damage effect that would combine with the flour. I hope that helps. --RpehTalk 03:27, 27 September 2007 (EDT)
[edit] Bug Report
Really great program!!! One small thing, when I creating Reflect Damage (24%, 78s) with Flour and Scamp Skin the weight is 0.9 but the program says Potion weight = 0.6. I don't now why (1+0.2)/2 = 0.6 Maybe one of the weight is wrong (wrong decimals)? I did rename the potion several times. --Robert Smith 17:57, 20 May 2007 (EDT)
- Aha, the weight of scamp skin is actually 1.5, not 1.0, so (1.5+0.2)/2 = 0.85, rounds to 0.9. I'll try to remember to fix that next time I update the calculator. --NepheleTalk 18:24, 20 May 2007 (EDT)
[edit] Comments
Just out of curiosity, I'm wondering if there's any talk or progress on the SI ingredients yet? :O --208.54.14.76 22:03, 26 April 2008 (EDT)
A wonderful program, I just can't wait for the Shivering Isles Ingredients to be added. --Djsyntic 01:29, 30 April 2007 (EDT)
wow this is great. Any plans to include the SI ingredients? —The preceding unsigned comment was added by Fonger (talk • contribs).
- I may eventually get done, but as far as I know the writer (Nephele) hasn't played through SI yet, so we'll have to wait for that, I'd assume. --Ratwar 02:22, 17 May 2007 (EDT)
[edit] Version 0.2
[edit] Bug Report
The calculator sometimes lists more effects than a given combination can have. For example: Alchemy 76, Luck 58, all equipment Apprentice, Damage Health+Fire Damage, all other options at their defaults. Now look at "Potions with Silence" and there is a potion with tree ingredients and five effects. Otherwise, great work! -joe- 13:28, 3 October 2006 (EDT)
- Where did you hear that there's a limit of 4 effects on a potion? I can get a potion with 4 effects using only 2 ingredients. (Using both versions of Vampire Dust or Bonemeal.) Then you've got 2 more spots to add ingredients. In fact, you could have a potion with 8 effects by using both Vampire Dusts AND both Bonemeals. Any effect which exists on 2 or more ingredients will be in the potion. There's no 4-effect limit. --TheRealLurlock 13:57, 3 October 2006 (EDT)
- Potions can indeed have more than 4 effects. As stated at Oblivion:Alchemy#Effects, "The potion-creation screen will show up to five effects. In fact, up to eight effects can be simultaneously present in a single potion/poison (all will be shown when you look at the vial in your inventory)." --Nephele 16:49, 3 October 2006 (EDT)
- OK, I guess I haven't made myself completely clear. The potion in question consists of Steel Blue Entoloma Cap + Harrada + (Imp Gall OR Spiddal Stick). The calculator claims it does Damage Health + Fire Damage + Silence + Damage Magicka + Paralyze. In reality, the potion only does Damage Health + Fire Damage (if you use Imp Gall), OR Damage Health + Damage Magicka + Fire Damage (if you use Spiddal Stick). Only one ingredient contributes Silence and Paralyze, hence these effects cannot be present in the final potion. -joe- 14:08, 19 October 2006 (EDT)
- Thanks for the clarification; sorry I didn't understand what you were saying the first time around. I'll look into that case, see what's going wrong, and make sure it's fixed in the next release of the calculator (which should be posted in the near future!) --Nephele 16:01, 19 October 2006 (EDT)
[edit] Comments
- It kicks ass! --FMan 18:46, 16 September 2006 (EDT)
One known problem that I'm still working on is the appearance in IE6 (the text is much larger than it's supposed to be in IE6). I'll be experimenting with a few more CSS options in the next week to see if I can fix this issue. --Nephele 17:58, 16 September 2006 (EDT)
If only there were one for Morrowind -hint, hint.....- Anyway, it looks great, just a little jumbled. --Werdnanoslen 17:37, 16 September 2006 (EDT)
My only suggestion, as a player who mainly makes potions for profit, would be to create a value calculator in the skill calculation section (no need for it in the potions section, since most are the same price, unless they have static effects) --Bartender47 01:42, 17 September 2006 (EDT)
Why doesn't it use AJAX? I know that requires extra coding, but the calculator feels a little clumsy without it. Other than that this is an excellent tool. I'd like to see the equivalent made for Morrowind and Daggerfall. GarrettTalk 17:37, 17 September 2006 (EDT)
I'd like a printable page of just my recipes, something i can refer to while playing. Other than that, it's very bitchin'. I disagree about it being clumsy - feels fine to me. And AJAX is not for everything.
- This is an excellent tool, but could it be updated to include Direnni's Alchemy Equipment? This is equipment from a well-done mod which adds a full set of alchemy equipment with a quality of 125% Caius 05:48, 20 September 2006 (EDT)
Superb tool - I've been using the Alchemy Wizard at http://oblivion.melian.cc/?cmd=cmdOblivionPotions up until now, but it feels like a Model T up against a GT by comparison. Thanks for taking the time! -- Butlins 22:40, 25 September 2006 (BST)
- Downloading the Alchemy Calculator and A Kit
If possible, the Alchemy Calculator should be downloaded. But why stop there, we should make a downloadable kit that has the Alchemy Calculator, a Character Creation, Hints and Guides, and any thing else we could possibly shove into this kit. Hope you like the ideas!
--Darth Wookiee--
awesome work, the greatest initial benefit i gained was being able to see what effects were possible at my respective skill level, sweet! macFodder --203.166.124.3 23:06, 10 January 2007 (EST)
--Shivering Isles?-- Thsi calculator is great, but is there a version comming out to include SI Ingredients also?
this calculater looks cool but could you add an optoin were you can select the ingrediants instead of effects becouse iknow a great 5 effect poison and want to see its max cheers oh the ingrediants are harrada, milk thistle, frost salts and spindle stick
--nazgarthe--
[edit] Feedback
Thanks for all the comments. I've put together a new release of the calculator taking into account most of these comments. Also, this new release will fix some bugs that appeared a couple weeks ago when the server's PHP was upgraded. A couple items that are still in the works:
- Ajax: The calculator is now set up to take full advantage of ajax. However, for this release I've chosen to make ajax optional, and it must be explicitly turned on (there's a button in the introduction section). Feel free to use it and provide feedback, but expect some bugginess until I've had a chance to check out how it works more thoroughly.
- Morrowind: I haven't set up a Morrowind version of the calculator yet. However, I have been looking into it, and it is on my list of future improvements. The biggest problem right now is that I don't know of any equations to calculate potion strengths for Morrowind. If anyone knows of any such equations, I would be very interested in the information. Or else I'll probably eventually try to work them out myself. In the meantime, I may start by setting up a version that just puts together ingredients without any strength calculations. A Daggerfall version would also be possible at that point, although I have even less information on potions in Daggerfall... so I may be asking you for info, Garrett, when I get to that point :)
--Nephele 18:19, 30 October 2006 (EST)
[edit] Stunningly impressive
The alchemy calculator is amazingly well-done. I'd go so far as to say it's one of the best Ajax webapps I've seen (certainly one of the most useful to me). My compliments, and thanks! --Saucepan 03:52, 28 April 2007 (EDT)
[edit] One more Comment!
This has to be my favorite thing of UESP other than overlooked combinations I found some interesting ingredients i didnt even know were in the game...Thanks for taking the time to create the page/program (not really computer literate but i try) Dahmer Style! --Zerodahmer 03:10, 25 April 2008 (EDT)
[edit] Fortify Agility?
When I use the calc I can not get it to display any Fortify Agility potions, and this is with skill at 100 and Master. The drop down menu does not have a Fortify Agility entry. Other pages show a potion with leek, pie, and beef.--The OtherZack72.61.100.51 12:18, 21 July 2008 (EDT)
- Because Beef and Shepherd's Pie are both rare ingredients, you need to check the "Include rare ingredients" option. --NepheleTalk 12:58, 21 July 2008 (EDT)
[edit] Downloading
First time I am typing in a wiki. I want to download this calculator. I ocassionally have internet troubles. Where can I download this ? —The preceding unsigned comment was added by 24.247.232.55 (talk • contribs) on 10 September 2008.
- You can't download it. It's only available in its current form. --NepheleTalk 20:17, 10 September 2008 (EDT)
A+, but perhaps not as many "need to update" pages and if you arent planing on making a program of this you NEED to allow people to save their info. Also i REALLY look foward to morrowind's version. --Ptowery 00:59, 23 October 2008 (EDT)
[edit] OOO
Would it be possible to add a button to select whether alchemy ingredients from Oscuro's Oblivion Overhall are included in the calculator. I understand this would probably be a lot of work, but OOO is a very popular mod. Thanks for the work this is a great app. 141.212.142.180 17:43, 7 March 2009 (EST)Ben
[edit] Bug?
Selecting Daedra Heart in Ingridients List as 'Y' give me this recipe :
Shock Shield (18%, 72s) + Restore Health (6pt, 26s) + Fortify Magicka (41pt, 163s) + Restore Magicka (12pt, 47s) + Damage Magicka (1pt, 3s) + Silence (1s)
Daedra Heart Blister Pod Cap SI Water Hyacinth Nectar
please verify if selecting one ingredient can cause the following bug or I've missed something. Oxyk

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