Oblivion talk:Alchemy Calculator
The UESPWiki – Your source for The Elder Scrolls since 1995
Feel free to provide any feedback on the Alchemy Calculator on this page
Contents |
[edit] Version 0.3
[edit] Requests for enhancements
1) It would be nice to put a limit on the final weight of the potion - whilst it's possible to make some really effective potions, pumkins and minotaur horns make potions too heavy to carry a decent number!
2) When showing recipes, it'd be nice if it sorted ingredients by name - that way, the same combinations look the same (and it's easier to select from one's inventory).
Overall, it's a very good tool though - it's spotted combinations I'd overlooked. Many thanks, Peter.
[edit] Comment and Bug Report
Congratulations and Thanks for a great program. I'm having more fun playing with the combos than actually playing ES4:O! go figure...
As for the bug report (or suggestion), i noticed that if you choose expert or higher and the following effects: Restore Health, Fortify Health and Fortify Endurance, the calculator gives out 3 potions, one of which is a full set of selected effects + Restore Magica + Burden under "(3a) Potions with Restore Magicka", when there is a much better choice without burden with the following ingredients: Blackberry, Boar Meat, Cinnabar Polypore Yellow Cap, Painted Troll Fat. "Allow negative side-effects in potions" was on, but it will display the combo if you turn it off. Quest and Rare Ingredients was on. By the way, if you do go the SI way, please option it.
Thank you for your attention. Stein.
Hello! I was very happy to discover this program, and the interface is great, but I'm getting frustrated at the amount of invalid potions it tries to create. For example, if you search for a potion that cures both poison and disease, it will find a large number that supposedly have just those two effects, but this particular combination seems to be impossible. It also told me I could make a potion with reflect damage, fortify luck, and restore fatigue with flour, primrose leaves, green stain shelf cap, and strawberry, but again this didn't work at all, and I couldn't even combine all the ingredients (and this was with 100 skill). I'm not sure what the issue is, but apparently it doesn't always make sure there are two ingredients with the effect that it lists in the potion. Thanks for taking the time to make this tool. --Wendy
- I get one solution row for the double cure potion (Ginseng, Mandrake Root, Elf Cup Cap plus one of Redwort Flower, St. Jahn's Wort Nectar or Strawberry) and that would definitely work. Likewise the reflect, restore and fortify potion should work (I don't have the game with me so I can't test, I have to confess). I think what might be happening is that you're not seeing the ingredients in your list. You will probably need to click the "Show All Ingredients" button in order to find the ones you can't see. The reason for this is that the game tries to help by only showing ingredients that will combine with what you have already selected. For instance, if you pick Flour first, it won't show you Primrose Leaves or Green Stain Shelf Cap because neither of them have a Restore Fatigue, Damage Personality, Fortify Fatigue, or Reflect Damage effect that would combine with the flour. I hope that helps. --RpehTalk 03:27, 27 September 2007 (EDT)
[edit] Bug Report
Really great program!!! One small thing, when I creating Reflect Damage (24%, 78s) with Flour and Scamp Skin the weight is 0.9 but the program says Potion weight = 0.6. I don't now why (1+0.2)/2 = 0.6 Maybe one of the weight is wrong (wrong decimals)? I did rename the potion several times. --Robert Smith 17:57, 20 May 2007 (EDT)
- Aha, the weight of scamp skin is actually 1.5, not 1.0, so (1.5+0.2)/2 = 0.85, rounds to 0.9. I'll try to remember to fix that next time I update the calculator. --NepheleTalk 18:24, 20 May 2007 (EDT)
[edit] Comments
Just out of curiosity, I'm wondering if there's any talk or progress on the SI ingredients yet? :O --208.54.14.76 22:03, 26 April 2008 (EDT)
A wonderful program, I just can't wait for the Shivering Isles Ingredients to be added. --Djsyntic 01:29, 30 April 2007 (EDT)
wow this is great. Any plans to include the SI ingredients? —The preceding unsigned comment was added by Fonger (talk • contribs).
- I may eventually get done, but as far as I know the writer (Nephele) hasn't played through SI yet, so we'll have to wait for that, I'd assume. --Ratwar 02:22, 17 May 2007 (EDT)
[edit] Version 0.2
[edit] Bug Report
The calculator sometimes lists more effects than a given combination can have. For example: Alchemy 76, Luck 58, all equipment Apprentice, Damage Health+Fire Damage, all other options at their defaults. Now look at "Potions with Silence" and there is a potion with tree ingredients and five effects. Otherwise, great work! -joe- 13:28, 3 October 2006 (EDT)
- Where did you hear that there's a limit of 4 effects on a potion? I can get a potion with 4 effects using only 2 ingredients. (Using both versions of Vampire Dust or Bonemeal.) Then you've got 2 more spots to add ingredients. In fact, you could have a potion with 8 effects by using both Vampire Dusts AND both Bonemeals. Any effect which exists on 2 or more ingredients will be in the potion. There's no 4-effect limit. --TheRealLurlock 13:57, 3 October 2006 (EDT)
- Potions can indeed have more than 4 effects. As stated at Oblivion:Alchemy#Effects, "The potion-creation screen will show up to five effects. In fact, up to eight effects can be simultaneously present in a single potion/poison (all will be shown when you look at the vial in your inventory)." --Nephele 16:49, 3 October 2006 (EDT)
- OK, I guess I haven't made myself completely clear. The potion in question consists of Steel Blue Entoloma Cap + Harrada + (Imp Gall OR Spiddal Stick). The calculator claims it does Damage Health + Fire Damage + Silence + Damage Magicka + Paralyze. In reality, the potion only does Damage Health + Fire Damage (if you use Imp Gall), OR Damage Health + Damage Magicka + Fire Damage (if you use Spiddal Stick). Only one ingredient contributes Silence and Paralyze, hence these effects cannot be present in the final potion. -joe- 14:08, 19 October 2006 (EDT)
- Thanks for the clarification; sorry I didn't understand what you were saying the first time around. I'll look into that case, see what's going wrong, and make sure it's fixed in the next release of the calculator (which should be posted in the near future!) --Nephele 16:01, 19 October 2006 (EDT)
[edit] Comments
- It kicks ass! --FMan 18:46, 16 September 2006 (EDT)
One known problem that I'm still working on is the appearance in IE6 (the text is much larger than it's supposed to be in IE6). I'll be experimenting with a few more CSS options in the next week to see if I can fix this issue. --Nephele 17:58, 16 September 2006 (EDT)
If only there were one for Morrowind -hint, hint.....- Anyway, it looks great, just a little jumbled. --Werdnanoslen 17:37, 16 September 2006 (EDT)
My only suggestion, as a player who mainly makes potions for profit, would be to create a value calculator in the skill calculation section (no need for it in the potions section, since most are the same price, unless they have static effects) --Bartender47 01:42, 17 September 2006 (EDT)
Why doesn't it use AJAX? I know that requires extra coding, but the calculator feels a little clumsy without it. Other than that this is an excellent tool. I'd like to see the equivalent made for Morrowind and Daggerfall. GarrettTalk 17:37, 17 September 2006 (EDT)
I'd like a printable page of just my recipes, something i can refer to while playing. Other than that, it's very bitchin'. I disagree about it being clumsy - feels fine to me. And AJAX is not for everything.
- This is an excellent tool, but could it be updated to include Direnni's Alchemy Equipment? This is equipment from a well-done mod which adds a full set of alchemy equipment with a quality of 125% Caius 05:48, 20 September 2006 (EDT)
Superb tool - I've been using the Alchemy Wizard at http://oblivion.melian.cc/?cmd=cmdOblivionPotions up until now, but it feels like a Model T up against a GT by comparison. Thanks for taking the time! -- Butlins 22:40, 25 September 2006 (BST)
- Downloading the Alchemy Calculator and A Kit
If possible, the Alchemy Calculator should be downloaded. But why stop there, we should make a downloadable kit that has the Alchemy Calculator, a Character Creation, Hints and Guides, and any thing else we could possibly shove into this kit. Hope you like the ideas!
--Darth Wookiee--
awesome work, the greatest initial benefit i gained was being able to see what effects were possible at my respective skill level, sweet! macFodder --203.166.124.3 23:06, 10 January 2007 (EST)
--Shivering Isles?-- Thsi calculator is great, but is there a version comming out to include SI Ingredients also?
this calculater looks cool but could you add an optoin were you can select the ingrediants instead of effects becouse iknow a great 5 effect poison and want to see its max cheers oh the ingrediants are harrada, milk thistle, frost salts and spindle stick
--nazgarthe--
[edit] Feedback
Thanks for all the comments. I've put together a new release of the calculator taking into account most of these comments. Also, this new release will fix some bugs that appeared a couple weeks ago when the server's PHP was upgraded. A couple items that are still in the works:
- Ajax: The calculator is now set up to take full advantage of ajax. However, for this release I've chosen to make ajax optional, and it must be explicitly turned on (there's a button in the introduction section). Feel free to use it and provide feedback, but expect some bugginess until I've had a chance to check out how it works more thoroughly.
- Morrowind: I haven't set up a Morrowind version of the calculator yet. However, I have been looking into it, and it is on my list of future improvements. The biggest problem right now is that I don't know of any equations to calculate potion strengths for Morrowind. If anyone knows of any such equations, I would be very interested in the information. Or else I'll probably eventually try to work them out myself. In the meantime, I may start by setting up a version that just puts together ingredients without any strength calculations. A Daggerfall version would also be possible at that point, although I have even less information on potions in Daggerfall... so I may be asking you for info, Garrett, when I get to that point :)
--Nephele 18:19, 30 October 2006 (EST)
[edit] Stunningly impressive
The alchemy calculator is amazingly well-done. I'd go so far as to say it's one of the best Ajax webapps I've seen (certainly one of the most useful to me). My compliments, and thanks! --Saucepan 03:52, 28 April 2007 (EDT)
[edit] One more Comment!
This has to be my favorite thing of UESP other than overlooked combinations I found some interesting ingredients i didnt even know were in the game...Thanks for taking the time to create the page/program (not really computer literate but i try) Dahmer Style!
--Zerodahmer 03:10, 25 April 2008 (EDT)
[edit] Version 0.4
Very useful program indeed. There is a problem though. With multi-effect potions it yields impossible combinations. For example if you try to create Shield + Fire Shield, with journeyman alchemy level, it will suggest the impossible combination: Cheese Wedge + Flax Seeds + Lettuce + Bog Beacon Asco Cap. —The preceding unsigned comment was added by 85.130.37.24 (talk • contribs).
- I'm not sure what you mean by "impossible" combination, because you can combine any four ingredients you want. I'm guessing that all that's wrong is that you're not selecting the "Show All Ingredients" option. --NepheleTalk 16:29, 19 May 2008 (EDT)
- I can't get the calculator to work in the way our anonymous friend suggests. Having spent some time trying to create potions with the effects he describes, I've not been able to recreate anything like the result he achieved. If 85.130.37.24 could describe the exact settings used, it would be helpful. –Rpeh•T•C•E• 17:22, 19 May 2008 (EDT)
- I'm not having any problems getting that combination to appear: alchemy=50, turn off SI ingredients, request a potion with Shield and Fire Shield. The stated combination pops up right away, with the additional effects Restore Fatigue and Restore Magicka. Furthermore, as far as I can tell it's a completely legitimate combination that will work as advertised by the calculator at alchemy 50-74. --NepheleTalk 17:35, 19 May 2008 (EDT)
- I can't get the calculator to work in the way our anonymous friend suggests. Having spent some time trying to create potions with the effects he describes, I've not been able to recreate anything like the result he achieved. If 85.130.37.24 could describe the exact settings used, it would be helpful. –Rpeh•T•C•E• 17:22, 19 May 2008 (EDT)
Yes. My mistake. I never knew there is option that allows me to add ANY components. Looks like the calculator works perfectly. Sorry for the inconvenience.

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)