Oblivion talk:Arena (faction)
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Archive 1: April 2006 - September 2008. |
[edit] I'm Dizzy!!
I don't see any other mention of this, but as you are heading up out of the Red Room into the Arena, you are facing south when you activate the door, but you are facing north when you get into the Arena itself. So you go south to get out of the Arena, but are facing north when you actually enter the Red Room. And to make it even more weird, when you enter the Arena for the Grand Champion match, south and north reverse themselves (you now get back into the Red Room by going north).Marstinson 01:43, 8 October 2008 (EDT)
- Although this is old, I have looked into the matter, and indeed, he is correct. When you enter the Arena, you are facing South before you activate the door, but you are facing north when you close the door. I am unsure about the Grand Champion match at this time, but I am wondering: does this happen with other locations in the game? For the Arena, it seems fairly easy for Bestheda to accidently mess up, especially since the Arena is symmetrical. But does this make the Arena unique? Mutated 15:48, 9 June 2009 (EDT)
[edit] Incorrect Combatant
The Pit Dog opponents list says you will fight an argonian which is not correct. I've been through the arena at least 10 times and have never fought an argonian until the 3 prisoners much later into the arena fights
Lord Eydvar 12:03, 3 November 2008 (EST)
- I'm afraid you're mistaken. The first three matches are against a Bosmer, Imperial and Argonian in that order. –Rpeh•T•C•E• 12:17, 3 November 2008 (EST)
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- I want through it again just to check and no argonian! Lord Eydvar 09:33, 4 November 2008 (EST)
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- All i've got is what came on my GoTY Game for 360! Lord Eydvar 14:05, 4 November 2008 (EST)
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- I can't remember exactly I know it is an Archer but its a human not either Khajiit or Argonian. I payed even more attention to it the last time since i was looking for Argonian blood for the Vampire Cure quest and i know it didn't have a tail whioch means it ain't an Argonian i think it might've been a female Imperial. Lord Eydvar 14:46, 4 November 2008 (EST)
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- Yep I don't know how i missed it? Its a Female Argonian in a Heavy Rainment! I think its because the HR hides the tail a lot more than other armor that i kept missing it! Now all i have to figure out is why the dagger from the Vampire Cure quest didn't work when it had a full charge! Lord Eydvar 09:52, 5 November 2008 (EST)
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[edit] Quest stages messed up?
Is this what it's supposed to say? 22:41, 1 January 2009 (EST)
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—The preceding unsigned comment was added by Daedryon (talk • contribs) on 2 January 2009.Stage Journal Entry 10 20 Woot! I got the fletcher! 30 Stealth trainer for me! 40 Where my supplier at? Oh yeah, in my cave. 50 Security trainer and his box of locks are active! 60 Climb the fence! *groan* 100 I've got everything.
- Yes. I know it looks odd but those are the genuine quest stages. –Rpeh•T•C•E• 06:42, 2 January 2009 (EST)
- Really? Those look like the stages for the Dunbarrow Cove mission (since you hire the fletcher, trainer, supplier, etc.)
[edit] Cleanup Complete
Well, I've done my cleanup. I've removed alot of tips, duplicate tips, personal opinions, etc. The page, before the cleanup was 37,319 bytes. After cleanup, it is now 31,507 bytes. Big difference. Alot smaller now.
Note to the admins: If I removed anything that you believe should stay, feel free to re-add it in Daedryon•T•C•E• 23:02, 1 January 2009 (EST)
Wouldn't it be kind of hard to have a link to the combatants? They're all labeled "Yellow Team Combatant."--Darkheart 14:56, 1 March 2009 (EST)
[edit] Fighting the Grey Prince AND completing his quest
Just a little extra note thing, not sure whether to put it here, under Agronak's quest, or under his NPC page. Anyways, as you know completing his quest about his past gives you a bonus, but makes him non-hostile during the championship match. For PC players who would like to have both the reward and the pleasure of properly fighting the Grey Prince, simply kill him as you would regularly, then (save your game beforehand just in case) use the "resurrect" command (not "resurrect 1") and he'll appear back on his feet, hostile towards you. The only difference is that his dialogue will still be that of the 'self-loathing' Agronak, and despite trying to kill you will say things like, "Again... hit me again!" —The preceding unsigned comment was added by 121.44.122.102 (talk • contribs) on 12 January 2008.
I cannot get past the bug on my 360. I used a cursed hood before the match and Malog collapses before the gates open. He still isn't entirely dead and I get the bug mentioned on the main page. However, in my case, after I talk to Ysabel he's still partially alive and will not give up the raiment. Siegfriedthenord 00:45, 12 July 2009 (UTC)
I am the one that put in the fix for the PS3 version. I tried all of that with the GOTY edition but could not pass the quest. I quit the game and then removed the install data. Loaded the original Oblivion disk and retried using the method above and was able to complete his quest as well as attaining Grand Champion. I hope this helps someone that was getting or has been as frustrated as I was. =) --Darkman35212 18:08, 7 September 2009 (UTC)
- I recently experienced this bug on the PS3 myself. As I am using the original (not GOTY) version of the game, the bug is evidently not specific to any particular version. The fix outlined in the article could have indicated that the bug was specific to the GOTY version, but because it manifested in my game this is apparently not the case.
- This seems to suggest that the fix is actually a result of removing the game data after the Origin of the Gray Prince quest and before completion of the Arena quest. Given that the bug does not occur unless one has completed Agronak's quest, it can be assumed that it is the likely origin of whatever erroneous code causes the bug in the first place.
- Thus, my theory is that a reinstallation (of any version) replaces the faulty code with the original healthy data, allowing for proper and successful completion of the Arena quest. Before I test this, does anyone else have any additional information or insight on this bug? Ulthripe talk 00:02, 16 September 2009 (UTC)
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- Ok, after extensive trial and error testing, I have reached a conclusion and ultimately a solution to this bug. You must speak with Agronak prior to attacking and killing him. Understandably, many players immediately engage their arena opponent upon the gates being lowered. However, after learning of his true origin, Agronak is not much of an opponent and literally begs you to kill him - that is of course, if to speak to him. If you do not initiate his dialogue prior to knocking him unconscious, you will not be able to deal him fatal damage until speaking with him, triggering the bug and a whole bunch of wonky behavior.
- Curiously, if you leave the arena before looting Agronak's corpse and instead speak with Ysabel, she will reply with the correct quest dialogue and instruct you to return to the body and retrieve Agronak's Raiment. Upon bringing her the raiment however, she will once again respond improperly as per the bug.
- Leaving the arena after knocking Agronak unconscious but before dealing him fatal damage will cause him to be upright and conscious once again upon re-entering the arena. If you did not speak to him before knocking him unconscious the bug will manifest anyways.
- Deleting the game data, then loading the save game (effectively re-installing) had no affect whatsoever. The behavior of the bug was consistent every time Agronak is attacked and killed before being spoken to.
- Likewise, speaking with other characters, loading other cells, and leaving the arena before or after the announcer has finished speaking all had no affect on the bug.
- Thus, my conclusion is that simply speaking to Agronak prior to commencing the battle is the only act which will prevent the bug and allow proper completion of the quest. I have edited the article accordingly. Ulthripe talk 07:33, 17 September 2009 (UTC)
- Ok, after extensive trial and error testing, I have reached a conclusion and ultimately a solution to this bug. You must speak with Agronak prior to attacking and killing him. Understandably, many players immediately engage their arena opponent upon the gates being lowered. However, after learning of his true origin, Agronak is not much of an opponent and literally begs you to kill him - that is of course, if to speak to him. If you do not initiate his dialogue prior to knocking him unconscious, you will not be able to deal him fatal damage until speaking with him, triggering the bug and a whole bunch of wonky behavior.
[edit] Glitch
I noticed a glitch in the Arena today. As usual I was bored waiting for the gate to open, so jumped impatiently. You can actually jump through a wall (when at the gate, turn, facing away from it and jump to the left of the arch, hitting the wall. If you can jump high enough you can actually jump through the wall). It doesn't do much really, you fall for a while and are spawned back in the Arena area. No damage appears to be done (this is the PS3 version). Good thing though is that when you fall, you can obviously control yourself when falling. When you fall you fall back into The Arena, as opposed to respawning there, so if you fall forwards you can get past the gate before it has opened.
Wondered if anyone else had done this. Would have added it to the main page but didn't know if it was needed.
- I can confirm that this does happen. If any admins disagree, please post.It's a Teddy Lich! 21:22, 12 August 2009 (UTC)
[edit] Betting
The article says that winning a bet in the Arena is about 50/50, but if you observe the arena mathces, you'll see, more often than not, that one combatant has a weapon while the other is fighting with their fists. That sounds kind of fixed to me. Maybe the equipment roll is 50/50 as to which one gets the weapon, but as far as the fights go, they're usually pretty one sided. Also, it says that invisible walls block you from interfering with arena matches. I never had this problem, and even killed off a combatant with a fireball during one of the matches.
On top of that, how do you keep Agronak alive without completing the quest? In order to leave the arena you have to kill your combatant. You can use the 'resurrect' console command, but that connotates as cheating. --Darkheart 16:53, 28 February 2009 (EST)
- Equipment each combatant enters with is random - I often see shortswords against warhammers and things like that, but rarely see them unarmed (even then I have seen an unarmed person win when I had 100 Luck and backed them. He literally had 3 health left, but he still won). However, your comments about not having problems with the invisible walls suggest to me that you may be using mods. See if you can jump out of the spectators' box that you view the fight from. The invisible walls line the spectators' box and even with 255 Acrobatics I wasn't able to leap over the wall into the arena.
- As for Agronak, can you rephrase the question? It doesn't actually make sense as it currently stands. From what I assume you meant to say, Agronak's death is necessary for the Arena quest to come to an end and for you to become Grand Champion. You kill him and succeed him as Grand Champion, ending the quest, or you let him live by never challenging him to a fight. You can't have it both ways with you becoming Grand Champion AND letting him live. A console command to jump the quest to stage 50 without fighting Agronak in the first place might work (it's still cheating) but I don't know what effect that would have on the game --Dalimyr 23:43, 28 February 2009 (EST)
I quote: Agronak gro-Malog's body is purged from the arena once the quest is completed (turned in). If you want the weightless armor, a free training dummy, and the fuzzy feeling of keeping him alive, merely do not speak with Ysabel again. You lose access to Grand Champion status, the Adoring Fan, and the Exhibition matches. What does it mean by this? --Darkheart 10:35, 1 March 2009 (EST)
[edit] This is not the place for Strategies
It seems that the Arena (faction) page has far too many strategies scattered about it, many of which are untested or false. There really is no place for Arena strategies unless we decided to create a separate page for each Arena Match. If that was to occur then people would assume that the Arena is a questline when in fact it isn't. I don't know where these strategies should go but I'm happy to just remove them all. My only other idea would to create a Strategies section on the faction page itself.
What is the best way to deal with these Strategies? --Matthewest •T•C•E• 19:29, 10 April 2009 (EDT)
- I'd say creating a separate page for the Arena Faction Quest, and putting all those strategies there. We don't put all the Fighter's Guild quests on the same page as the Fighter's Guild faction, so I don't see why we're doing this with the Arena. This would clean up the page right-quick. Making Oblivion:Arena a disambiguation would also be preferable. --Darkheart 13:01, 12 April 2009 (EDT)
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- I am going to go ahead and try to clean this page up. It is very Helter Skelter and I can see the issues rising. I will go ahead and try to create a page for the strategies as well. It should be done within the next two or three days (by May 7,2009). If you are currently doing something to this page, throw me a heads up here, please. --Mr. Oblivion 16:59, 4 May 2009 (EDT)
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- Ugh, there way too many parallels between this page and the combatants page. --Mr. Oblivion 18:52, 4 May 2009 (EDT)
Okay, I did a massive overhaul. Took me awhile, but I got it done. Please fix my mistakes if you find them. --Mr. Oblivion 23:47, 4 May 2009 (EDT)
[edit] Formula for Grand Champion Earnings
There was some whacked out formula on the page that I removed, but I was wanting to know if there was a true one that someone can pull out somewhere? Thanks. --Mr. Oblivion 00:40, 5 May 2009 (EDT)
[edit] Add a Note about Ysabel Andronicus and Shakespeare
You mention a little about the history of Myrmidons, I think it might also be interesting to add a note about the name "Andronicus." Ysabel Andronics appears to be named after "Titus Andronicus," the most gruesomely violent Shakespeare play. It's a story in which the title character's daughter is brutally raped and mutilated (her hands are cut off, forcing her to use branches as a medieval prosthetic) before his sons are murdered. He then embarks on a quest for vengeance. Read the play, or rent the movie version starring Anthony Hopkins. It's brutal. It makes "Resevoir Dogs" look like Disney.
As a side note, proving once again that violence in entertainment has always been popular, while "Hamlet" made Shakespeare respected, "Titus Andronicus," made him rich. Modern scholars try to pretend that someone else must have written it because the violence horrifies them so, ignoring the fact that Shakespeare had bills to pay.—The preceding unsigned comment was added by 63.160.236.90 (talk • contribs).
- I don't think it seems to warrant a true mention on this page; possibly on the her page though. –Elliot talk 22:05, 21 August 2009 (UTC)
[edit] Moved From Article
After starting a new game as a Bosmer with high magicka (all plugins), I noticed at level 2 in the arena (as I write this, I'm a level 4), my opponents were carrying silver, dwarven, and even elven weapons - and my character is only at steel level weapons. The few magick weapons I've found so far are only 5-points of damage, and low number of use type weapons. The worst part is that I can't scavange weapons from my dead opponents. —The preceding unsigned comment was added by 69.251.78.231 (talk • contribs).
[edit] Timed bouts
Just out of interest, are the weekly matches against monsters timed? I tried fighting with a low-level weapon (4 damage) which took a reasonably long time in order to increase my skills and consequently got Block, Blunt and Light Armour skill increases, but only about 700 gold as a reward. If I go in with my sword (10 damage) and make a quick job of it, I get around 1200-1300 each time but no skill bonuses. Are the amounts of gold you're paid linked to how long you spend in the ring? I've tried it a few times and it seems to be considerably less the longer I stay in there. Spikelovesmetal 00:36, 19 September 2009 (UTC)
- Are you fighting the same animals? –Elliot talk 04:56, 20 September 2009 (UTC)
- I'm currently fighting a Spriggan and two Mountain Lions, though I have tried it with just one or two lions! Spikelovesmetal 17:14, 21 September 2009 (UTC)
[edit] Getting opponents' weapons using Skull of Corruption
On the main page I wrote that it is possible to pick up the opponents' shields/weapons by summoning a clone of the opponent and disintegrating their armor/weapons. I'll give you an example of how this works. I wanted to have the mystical dagger Shimmerstrike, but it's impossible to pick it up. At least not the original one. So here's what I did:
In the arena main room, pick up one of the iron claymores and enchant it with Azura's Star to deal additional 40 pts fire damage per strike.
Go into the Arena. As soon as the wood elf approaches, cast Paralyse in 25 feet for 1 second.
When he drops to the ground, quickly cast Weakness to Magic for 3 seconds coupled with paralyse for 3 seconds, both effects coupled in a single spell, on Touch.
Then cast Drain Strength + Burden in a single spell, on Touch, magnitude is amplified by weakness to magic, but reduced due to the stupid armor you have to wear, which reduces your spell effectiveness. You need to find for yourself what magnitudes are sufficient, it depends on which Fortify Magicka items you possess and what your mage is capable of. The goal here is simply to prevent the opponent from moving.
Now move away, wait until Magicka regenerates, use the Skull of Corruption on the opponent. As soon as the clone draws the copy of the Shimmerstrike, cast Paralyse for 3 second, Weakness to Magic as a single spell on him, followed by Disintegrate Weapon, both on Touch. Again, consider the proper magnitudes. Strangely enough, the clone doesn't turn hostile, even though you basically hit him 3 times (as every single effect counts separately - Paralyse, Weakness to Magic, Disintegrate Weapon - so he should actually turn hostile to you, but he doesn't).
Drop the enchanted iron claymore you created earlier from your inventory to the ground. The clone will pick it up and kill the opponent. He will then sheathe the claymore and disappear, so this weapon is gone. Who cares... Anyway, you can now pick up the copied dagger from the ground. Just repair it and you've got yourself a completely useless dagger with a weird enchantment! lol. WRFan 18:36, 11 October 2009 (UTC)
[edit] Porkchop piggy owned by reanimated corpse
There's this sweet little piggy called Porchop that's supposed to help you in a match. If one of the opponents in that match is killed and then reanimated using the Staff of Worms, it will attack the poor piggy first, after it's dead, it will turn on the enemies. A very strange bug. Reanimated npcs should only attack enemies of the player and Porchop is not hostile. There's something fishy about its faction setting. Might be worth a look in the toolset. WRFan 09:30, 29 October 2009 (UTC)

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