Oblivion talk:Attack on Fort Sutch
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Ok guys, I don't think this is a "real" quest. The quest entries in the editor are only there to control the AIs of the soldiers.—The preceding unsigned comment was added by Pascal (talk • contribs).
- I suppose it depends upon your definition of a quest. No, this is not a quest that appears in your journal and gets added to your official stats of completed quests. Neither are any of the other quests listed under Quests that do not appear in your journal. On the other hand, yes, this is a predefined activity that you can do once and only once in the game, that has specific requirements before it can be accomplished, and has specific stages that it progresses through. There's alot more substance to this quest than, for example, most of the master training quests, that do appear in your journal. It's different from the random oblivion gates that appear, for example, because this gate always occurs after doing Dagon Shrine, and has associated NPCs and waves of attacking daedra/dremora. (Also, there's a chance that this one gate gives access to different Oblivion worlds, but I haven't investigated that properly yet). So, I believe that it is appropriate to give this "quest" its own page, so anyone who is interested in trying to fully explore the game of Oblivion knows that this is one possible activity. --Nephele 14:46, 13 September 2006 (EDT)
- Count me in as not thinking this is a quest. All of the gates are predefined activities that you can only do once. The only difference because there is an event with the guards and the monsters before it. A very generic event at that. Does anything even stop you from ignoring the guards and running into the gate first? 74.135.100.99
- I think it's a perfectly good quest. This one even has proper quest entries, as opposed to many of the Quests that do not appear in your journal. --Rpeh•T•C•E• 12:54, 28 October 2007 (EDT)
- I do believe there are other such encounters of soldiers with Oblivion Gates, with almost identical dialogue (although Im not sure about the waves of daedra) One that comes to mind is just off the road somewhere between Skingrad and Anvil. Anyhow, this might be more appropriately labeled as "Player Triggered Encounters" as this battle simply wont occur unless the player walks into the area of the gate during the Main Quest (After Dagon Shrine) I understand why it is labeled as a quest (at least for the sake of organizing the site) and its definitely worth note for any players of the game.--209.134.75.234 14:21, 23 May 2008 (EDT)DarthShrute
- No, there are no other similar oblivion gates. It is the only one with its own miscellaneous quest, including its own set of quest stages. It also has a unique configuration in terms of possible connecting oblivion worlds. "Player Triggered Encounters" would describe all of the 50 random oblivion gates, so I don't think it's a particularly useful designation. --NepheleTalk 14:54, 23 May 2008 (EDT)
- I do believe there are other such encounters of soldiers with Oblivion Gates, with almost identical dialogue (although Im not sure about the waves of daedra) One that comes to mind is just off the road somewhere between Skingrad and Anvil. Anyhow, this might be more appropriately labeled as "Player Triggered Encounters" as this battle simply wont occur unless the player walks into the area of the gate during the Main Quest (After Dagon Shrine) I understand why it is labeled as a quest (at least for the sake of organizing the site) and its definitely worth note for any players of the game.--209.134.75.234 14:21, 23 May 2008 (EDT)DarthShrute
- I think it's a perfectly good quest. This one even has proper quest entries, as opposed to many of the Quests that do not appear in your journal. --Rpeh•T•C•E• 12:54, 28 October 2007 (EDT)
- Count me in as not thinking this is a quest. All of the gates are predefined activities that you can only do once. The only difference because there is an event with the guards and the monsters before it. A very generic event at that. Does anything even stop you from ignoring the guards and running into the gate first? 74.135.100.99
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[edit] Keeping the Imperial Guards Alive
I found an easy way to keep all the Imperial guards alive. Just avoid the guards altogether and head straight to the Oblivion gate. Enter the gate as quickly as you can. Then inside the plane of Oblivion, take the sigil stone from the main tower to close the Oblivion gate. When you get back to Tamriel, all the Imperial guards will be there alive and waiting for you. -- Jargon 13:57, 7 March 2007 (EST)
[edit] City of Sutch
Discussion moved to Oblivion Talk:Fort Sutch --NepheleTalk 15:21, 8 November 2007 (EST)
[edit] Probable severe bug
I've noticed that after this quest is complete, coming back to the area where the closed gate is (or should be...) results in its map marker disappear along with the gate itself. But the worst is that it also makes the other 6 fixed gates disappear (the ones that show up after completion of Dagon Shrine quest). Perhaps this isn't something that occurs in "normal circumstances" (could be caused by unofficial mods, patches, etc), but I'd like some feedback on this one please. -- Not spambot 19:57, 28 March 2009 (EDT)
- This happens whether you have mods or not... Same thing happened to me when I played it back on launch, I saved this time and went in both after killing the waves and just ignoring the guards... Within 24 hours of taking the sigil stone, the map marker and guards just vanish... You can even just sit there and watch it go poof while in the area... Very strange for such an awesome event. --75.52.169.78 18:30, 19 July 2009 (UTC)
[edit] Confirmed
It happened to me too, though I didn't notice until I got round to the 'Allies for Bruma' quest... It's incredibly annoying, will just have to use console command 'setstage MQ11 100' to bypass 'Allies for Bruma'.
[edit] Allies for Bruma bug?
(moved from article) Note: This quest does not appear in your journal and it is possible that if you complete it before Allies for Bruma quest, you will get bugged and will be unable to complete Allies for Bruma quest (none of the fixed gates will appear)
- Can anybody confirm if this is true? Krusty 09:35, 6 September 2009 (UTC)
- I can confirm that this isn't a bug in the Oblivion.esm: it's one introduced by a bad bit of code in the Unofficial Oblivion Patch. See this thread. Not sure if that's something that should be added to the wiki or not. -- Tyraa Rane
- Definitely confirmed. Until the UOP gets fixed, either don't close the Fort Sutch gate, or if you do, don't return to the area before finishing Allies for Bruma. Arthmoor 20:39, 8 October 2009 (UTC)

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