Oblivion talk:Bandit
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[edit] Boss Loot
Question: Is leveled loot for bosses calculated using the character's level or the boss's level?
Answer: The character's level.
Details: To test this I took a level 3 character to Rockmilk Cave, saved outside the cave, then reloaded multiple times and went running through the cave. I killed the Black Bow Ringleaders (level=+4) and checked their loot. What I found from checking 12 ringleaders was:
- armor: 16 plain fur, 13 enchanted fur, 22 plain leather
- weapons: 4 plain iron, 4 enchanted iron, 3 plain steel
These items are all consistent with loot at level 3; if the loot was being generated at the ringleader's level (7), there should also have been some enchanted leather or plain chainmail armor, and some plain silver, plain dwarven, enchanted steel, or enchanted silver weapons.
Admittedly, since this was on Xbox I could not confirm that the ringleaders were indeed level 7 (although I can confirm that they had significantly more health than the standard bandits). Just in case the bosses were only 1 level ahead of my character, I redid the tests with a level 2 character. In this case, searching 8 bosses I found:
- armor: 36 fur (none enchanted)
- weapons: 6 iron, 2 steel (none enchanted)
Again, this equipment is all completely consistent with level 2 lists, and markedly different from what would be expected using level 3 or better lists (compare to the previous tests).
So I conclude that for all NPCs their loot is taken from leveled lists based upon your character's level. Bosses do not fundamentally have better quality equipment than regular NPCs, they just have more equipment and a better chance of having enchanted equipment. --Nephele 17:11, 4 October 2006 (EDT)
- OK, I was wrong ;). Based upon this article, NPC equipment is based upon the minimum of NPC level and the player level. So any NPC that is significantly weaker than the player will have poorer-than-expected loot. (In my defense, I only tested NPCs that were stronger than the player; in which case the player's level is the deciding factor). --Nephele 02:45, 9 February 2007 (EST)
[edit] New List of Bandit Locations
Just wondering, unless it would be simply too lengthy, if there should be some kind of list of the various dungeons, caves, forts, etc. where Bandits could be found, much like the list that has developed on Necromancy.
- I don't see why not--seems like useful information to me. It could probably be done for similar types of enemies as well, such as Conjurers or Marauders, if it hasn't already. --Eshe 00:04, 2 July 2007 (EDT)
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- Yeah, the plan is to have a page Bandit Dungeons which has a list of all the places where bandits can be found and provides details on the types of chests, etc. that are found in those dungeons. GuildKnight was working on assembling some of those pages, but she's had to take a break for a while so most of the info is lingering in her sandboxes for now. If someone wanted to pursue creating those pages, they could try to make sense of the info that's available. --NepheleTalk 00:15, 2 July 2007 (EDT)
[edit] Highwaywoman?
I charmed a female Khajiit Bandit at Camp Ales and tried talking to her and she said, "Pay up or else" . I paid her 100 gold but she still attacked me after the charm spell wore off. All highwaymen are males so it's surprising that there really was a voice over. --Sundaroct131088 06:39, 21 September 2007 (EDT)
- Are you sure it wasn't a Highwayman? I find it hard sometimes to tell the difference between male and female Khajiits and Argonians, particularly if they're wearing armor. Even their voices are similar. Failing that, there's the possibility it might come from a mod? --TheRealLurlock Talk 10:21, 21 September 2007 (EDT)
- Actually, the construction set confirms Sundaroct131088's observation. There are three greetings identified as being part of the "quest" GenericKhajiit: "Your money or your life," "This is a hold up. Hand it over or die," and "Pay up, or else". The three dialogue options have been recorded for both Khajiit males and females. Any Khajiit NPC who is a member of the Bandit faction or the Marauder faction will randomly choose one of these three greetings as long as the global variable
HighwaymanGotMoneyis set to 0. The greetings are followed by the standard three highwayman options for paying gold. - Normally you wouldn't be greeted by a bandit (or a marauder for that matter) so you wouldn't get this dialogue, but charming a bandit to the point where they will talk to you would make it come up. When highwaymen are initialized, their aggression is set to 0, which is why they'll start by talking to you (their aggression is reset to 50 if you refuse to pay up, triggering the fight). --NepheleTalk 12:08, 21 September 2007 (EDT)
- Actually, the construction set confirms Sundaroct131088's observation. There are three greetings identified as being part of the "quest" GenericKhajiit: "Your money or your life," "This is a hold up. Hand it over or die," and "Pay up, or else". The three dialogue options have been recorded for both Khajiit males and females. Any Khajiit NPC who is a member of the Bandit faction or the Marauder faction will randomly choose one of these three greetings as long as the global variable
[edit] Three Black Bow Ringleaders?
Rockmilk Cave's page says there are only 2 Boss-level Bandits there but here it says there are 3 of them. --Sundaroct131088 18:50, 1 October 2007 (EDT)
[edit] Friendly Bandits
I have around 200,000 bounty 250 infamy and all bandits and marauders speak to me. And vampires too. What gives? —The preceding unsigned comment was added by 207.199.196.90 (talk • contribs).
- It's your infamy. A high infamy makes people with low responsibility like you more. See Oblivion:Disposition for more information. --Gaebrial 05:29, 2 January 2008 (EST)
[edit] Task
I am currently undergoing a task on the task-list that requires me to make all the Marauder pages, Necromancer pages ect. alike the Bandit page. I would just like to ask a few things. Why doesn't the bandit page have Photo's, ID's and Sexes included? Should I delete some photo's from the marauder page so that it just shows one or two? Should I replace the marauder page with the same table as the bandit page? If anybody could elaborate on the task I have to do, that would be great. --Matthewest •T•C•E• 19:07, 8 July 2008 (EDT)
- Since the page is linked from the Generic NPC article, which is in turn linked from the Console Tutorial's "placeAtMe" section, I think that adding the IDs would be most important.--81.102.136.40 14:33, 30 July 2008 (EDT)
[edit] An allergy
My computer seems to have an allergy of Bandits, whenever I make contact with them, in combat, my computer shuts down and reboots. This happens when I go into Bandit Dungeons and some camps. usually it is with more than one bandit or a Dunmer Archer, Don't know why?!, Can anyone help, also, I have tryed to download a patch but when I got half way with the download, it cancelled, something to do with textures. I also crash loads if I play for an hour or a half. Can anyone help? Hoborobo 14:30, 10 February 2009 (EST)
It sounds like a graphics issue. You should make sure that you have a video card that will support the game fully, and if so make sure that your card has up to date drivers. Unschooled 05:45, 17 July 2009 (UTC)
[edit] Small house in wilderness
Is this question in the right place? I found what appeared to be a cabin like building; a small house in the wilderness. Unlike other cabins of its kind (Ronald Jenseric's for example) it had no symbol on the map. I went inside and found a male and female redguard (both of which were bandits) and a dog, which were all hostile. The chests seemed to be unspectacular house-loot like clothes and 3 gold, and items like calippers. I cannot remember the exact location, but i'm running around trying to find it. Anyone know why it had no map symbol or apparent significance? —The preceding unsigned comment was added by 86.163.173.188 (talk • contribs).
- Sounds like you found the Isolated House between Bravil and Skingrad. --Gaebrial 10:16, 15 April 2009 (EDT)
Thanks, I think youre right.
[edit] Clean Up
I'll be adding this to my task list to clean up. If you feel anything should be added, just hit me up here ^_^ --Mr. Oblivion 16:20, 7 May 2009 (EDT)
[edit] Unusual Bandit
When I was in Doomed Mine, I ran into a Khajiit Bandit whose Disposition towards me was 60. When I spoke to him, he would have his standard dialogue options; he would sometimes demand money from me, though when I refused, I could easily yield to him, and his Disposition did not decrease. Eventually, I attacked him, where he would refuse to yield. I'm not sure what caused this strange event: a Bandit's Aggression is 100, and this one's seemed to be somewhere in the range of 30-65. 68.32.250.200 20:33, 15 June 2009 (EDT)
[edit] Friendly Bandits?
I went to a cave with bandits and decided to test out a spell I made, +100 disposition ofr 2 seconds, in this time I yielded to the bandit and they acted like a normal civilian. After it wore off, my new disposition with them was 50, strange since I have 60 fame and no infamy, I was than attacked by a different bandit and the bandit with now 85 maxed disposition started helping fight with me, what gives? 69.243.188.235 21:05, 22 August 2009 (UTC)
[edit] Grey Cowl and highwaymen
When i was wearing the Grey Cowl, i came acrose a highwaymen. But instead of fighting he said the line "As I live and breath, its the Grey Fox" or somthing like that. I was wondering if this was a random act or are highwaymen loyal to the grey fox?
Georgeguy 22:19, 30 October 2009 (UTC)
- It's probably the case that the default dialogue for Highwaymen (the demand for gold) has a lower priority than the greeting specific to the Gray Fox, so the game selects that one instead. --Timenn-<talk> 17:01, 1 November 2009 (UTC)
[edit] Bandits, Charms and Bribes
I finally got a bandit to surrender today, Heres what I did. I made alot of charm spells of different magnitude, and charmed her up to 95, and bribed her up to 100. I did that over and over untill she finally surrendered. This took me 15 minutes. Are there any tips to make this process more efficient and faster? It would be cool to be friend with bandits, marauders, vampires, ect. but I dont want to spend so much time on each person.--Arch-Mage Matt 20:28, 15 November 2009 (UTC)

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