Oblivion talk:Bandit

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[edit] Boss Loot

Question: Is leveled loot for bosses calculated using the character's level or the boss's level?
Answer: The character's level.
Details: To test this I took a level 3 character to Rockmilk Cave, saved outside the cave, then reloaded multiple times and went running through the cave. I killed the Black Bow Ringleaders (level=+4) and checked their loot. What I found from checking 12 ringleaders was:

  • armor: 16 plain fur, 13 enchanted fur, 22 plain leather
  • weapons: 4 plain iron, 4 enchanted iron, 3 plain steel

These items are all consistent with loot at level 3; if the loot was being generated at the ringleader's level (7), there should also have been some enchanted leather or plain chainmail armor, and some plain silver, plain dwarven, enchanted steel, or enchanted silver weapons.

Admittedly, since this was on Xbox I could not confirm that the ringleaders were indeed level 7 (although I can confirm that they had significantly more health than the standard bandits). Just in case the bosses were only 1 level ahead of my character, I redid the tests with a level 2 character. In this case, searching 8 bosses I found:

  • armor: 36 fur (none enchanted)
  • weapons: 6 iron, 2 steel (none enchanted)

Again, this equipment is all completely consistent with level 2 lists, and markedly different from what would be expected using level 3 or better lists (compare to the previous tests).

So I conclude that for all NPCs their loot is taken from leveled lists based upon your character's level. Bosses do not fundamentally have better quality equipment than regular NPCs, they just have more equipment and a better chance of having enchanted equipment. --Nephele 17:11, 4 October 2006 (EDT)

OK, I was wrong ;). Based upon this article, NPC equipment is based upon the minimum of NPC level and the player level. So any NPC that is significantly weaker than the player will have poorer-than-expected loot. (In my defense, I only tested NPCs that were stronger than the player; in which case the player's level is the deciding factor). --Nephele 02:45, 9 February 2007 (EST)

[edit] New List of Bandit Locations

Just wondering, unless it would be simply too lengthy, if there should be some kind of list of the various dungeons, caves, forts, etc. where Bandits could be found, much like the list that has developed on Necromancy.

I don't see why not--seems like useful information to me. It could probably be done for similar types of enemies as well, such as Conjurers or Marauders, if it hasn't already. --Eshe 00:04, 2 July 2007 (EDT)
Yeah, the plan is to have a page Bandit Dungeons which has a list of all the places where bandits can be found and provides details on the types of chests, etc. that are found in those dungeons. GuildKnight was working on assembling some of those pages, but she's had to take a break for a while so most of the info is lingering in her sandboxes for now. If someone wanted to pursue creating those pages, they could try to make sense of the info that's available. --NepheleTalk 00:15, 2 July 2007 (EDT)

[edit] Highwaywoman?

I charmed a female Khajiit Bandit at Camp Ales and tried talking to her and she said, "Pay up or else" . I paid her 100 gold but she still attacked me after the charm spell wore off. All highwaymen are males so it's surprising that there really was a voice over. --Sundaroct131088 06:39, 21 September 2007 (EDT)

Are you sure it wasn't a Highwayman? I find it hard sometimes to tell the difference between male and female Khajiits and Argonians, particularly if they're wearing armor. Even their voices are similar. Failing that, there's the possibility it might come from a mod? --TheRealLurlock Talk 10:21, 21 September 2007 (EDT)
Actually, the construction set confirms Sundaroct131088's observation. There are three greetings identified as being part of the "quest" GenericKhajiit: "Your money or your life," "This is a hold up. Hand it over or die," and "Pay up, or else". The three dialogue options have been recorded for both Khajiit males and females. Any Khajiit NPC who is a member of the Bandit faction or the Marauder faction will randomly choose one of these three greetings as long as the global variable HighwaymanGotMoney is set to 0. The greetings are followed by the standard three highwayman options for paying gold.
Normally you wouldn't be greeted by a bandit (or a marauder for that matter) so you wouldn't get this dialogue, but charming a bandit to the point where they will talk to you would make it come up. When highwaymen are initialized, their aggression is set to 0, which is why they'll start by talking to you (their aggression is reset to 50 if you refuse to pay up, triggering the fight). --NepheleTalk 12:08, 21 September 2007 (EDT)

[edit] Three Black Bow Ringleaders?

Rockmilk Cave's page says there are only 2 Boss-level Bandits there but here it says there are 3 of them. --Sundaroct131088 18:50, 1 October 2007 (EDT)

Well spotted. I've corrected this page - there are only two. --RpehTalk 00:10, 2 October 2007 (EDT)

[edit] Friendly Bandits

I have around 200,000 bounty 250 infamy and all bandits and marauders speak to me. And vampires too. What gives? —The preceding unsigned comment was added by 207.199.196.90 (talkcontribs).

It's your infamy. A high infamy makes people with low responsibility like you more. See Oblivion:Disposition for more information. --Gaebrial 05:29, 2 January 2008 (EST)

[edit] Task

I am currently undergoing a task on the task-list that requires me to make all the Marauder pages, Necromancer pages ect. alike the Bandit page. I would just like to ask a few things. Why doesn't the bandit page have Photo's, ID's and Sexes included? Should I delete some photo's from the marauder page so that it just shows one or two? Should I replace the marauder page with the same table as the bandit page? If anybody could elaborate on the task I have to do, that would be great. --Matthewest TCE 19:07, 8 July 2008 (EDT)

Since the page is linked from the Generic NPC article, which is in turn linked from the Console Tutorial's "placeAtMe" section, I think that adding the IDs would be most important.--81.102.136.40 14:33, 30 July 2008 (EDT)
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