Oblivion talk:Battlehorn Castle (place)
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[edit] Two points
- The sword gives a new lesser Power when equipped
- Where is the secret storage room?
—The preceding unsigned comment was added by 68.60.226.203 (talk • contribs).
- It's in your private quarters, I believe. Check your map and you will see a door in what looks like nothing, around in that area is a "movable pillar." Activate it and, voila, secret storage room. =) IWon'tFightUndead 02:16, 16 October 2007 (EDT)
The room where you find the diary? Thats it? I thought it was supposed to be like a vault....68.60.226.203 08:05, 16 October 2007 (EDT)
- It's a solid stone room with a hidden acces point, what more do you want?Volanaro 10:30, 22 February 2008 (EST)
- More space, probably. It's more like a secret closet (oh the implications of that phrase) than a vault. =) IWon'tFightUndead 13:44, 22 February 2008 (EST)
You could use the grotto where you fight Lord Kain and the Lich as a vault, that’s what I’ve been doing. It’s big and well hidden, the only downside is that it’s kinda dark. Download the Imperial Furniture mod and you can place all the storeage chests you need. —The preceding unsigned comment was added by 216.36.151.217 (talk • contribs).
[edit] Hjalti
Some people are saying the Blacksmith has a dog named "Hjalti", and some (including myself), have never seen it. Is there some sort of bug preventing the dog from appearing?
[1] [2] [3] [4] [5] —The preceding unsigned comment was added by 205.251.148.143 (talk • contribs).
- I've seen him with one of my characters, but not with another. IWon'tFightUndead 05:42, 17 October 2007 (EDT)
- He definitely exists. I've always seen him outside in the courtyard. He now gets a mention (and a picture) on his owner's page and his own redirects there too. Oblivion:Hjalti. --Rpeh•T•C•E• 07:48, 17 October 2007 (EDT)
I still haven't seen him. —The preceding unsigned comment was added by 198.165.58.254 (talk • contribs).
He does indeed exsist. If he is not outsite the blacksmiths house then he is inside. Is there could be a possibility that the maurauders killerd it? 212.50.191.54 04:18, 22 October 2007 (EDT)
- I don't believe he's around when the marauders attack so that seems unlikely. Something else could have killed him though. Bandits appear near to the castle and it's possible one of those got in and attacked him. --Rpeh•T•C•E• 05:07, 22 October 2007 (EDT)
When I loaded-up my save today he was at the castle doors. I'm positive he wasn't there before though. —The preceding unsigned comment was added by 205.251.148.143 (talk • contribs).
Spammatron: i too loaded my game ater my xbox had a random freeze and there he was —The preceding unsigned comment was added by 88.111.81.80 (talk • contribs).
[edit] Shagrol gro-Uzug
I was sparring with him and noticed that armour skills are not affected by his attacks. I was on the very brink of leveling up my Heavy Armour skill, yet no matter how long I stood there and let him hit me, Heavy Armour would not gain any experience points. I suspect this is due to the fact that he does 0 damage. After more testing, should there be a note of this made under his section in the article?
Well, you can actually just outright attack him, and no grudges will be held against you. This way, he still does damage, is still invincible, and you do not gain any bounty. Also, you can pickpocket his Training weapons, which do not break, and do no damage, this makes it extremely easy to get up a few skills. -Allanon
Yeah, it's a funny thing, actually. I don't understand it myself. Even when he does damage, you don't level your armor skill. Not quite sure how that's implemented, but I'm fairly sure it's the case. Strange. Maratanos 21:44, 21 October 2007 (EDT)
[edit] Oblivion Map Marker
In case anyone was wondering, I'm planning to add a map marker to the Oblivion Map for Battlehorn Castle. As with all of the other mod locations (e.g., Frostcrag Spire, Fort Bulwark), the map image won't be altered. But at least a symbol showing its location can be added to the database. Or rather it should be possible to add the map marker, but right now the map editing tool is dysfunctional, so my cartographer title isn't worth too much ;) Hopefully that can get fixed in the near future! --NepheleTalk 03:14, 19 October 2007 (EDT)
[edit] Images
I said this on the edit summary of one of the images, but please do not put large images into the article that serve no informational purpose. This is a semi-professional article. Artistic imagery is not desirable.
Also, in this same vein, I'm removing the images of the Bulwark and the Dragonsword. They're too large, and scaling them down makes them look jarring due to lack of proper transparency. If someone wants to upload a version with a background color that will work in thumbnail mode, go right ahead. Something a la the artifact images, I think. Maratanos 21:28, 21 October 2007 (EDT)
- I've restored the item images. They're not too large and the transparency makes them look rather better, IMHO, than they otherwise would. I've left off the banner image but you should realise that there is nothing wrong with putting a little eye candy on the pages. In the banner's case I deliberately made the image long to brighten up what was otherwise a rather text-heavy page. If you want to create a different image for the items, please feel free, but removing a perfectly good image when there is no replacement does not help improve anything.
- As an aside, I would suggest you refrain from comments such as "I'm the one responsible for most of this page's layout as it stands now", which make it sound as if you're trying to claim ownership. It's incorrect anyway, as a glance at the page's history will confirm. --Rpeh•T•C•E• 03:55, 22 October 2007 (EDT)
- I'm sorry. I did not intend to claim ownership of the page by any means, nor make it sound like I did so. I was simply saying that a significant part of the page layout looked very different before and after these two edits. Compare: before, after. And honestly, I won't blame you if you don't believe that was me. I probably wouldn't either, with roles swapped. That aside, however, I was by no means essential to this process, as it would have happened anyway. Indeed, it did happen anyway, as I did not have the time to implement the last major piece of house plug-in layout, the New Items section, myself. I was simply trying to state my motivation for having such a layout on this page. The point is that other people shared this motivation, or it wouldn't have stayed this way. And the ultimate point of THAT, and of my entire statement, was that it's a matter of consistency: if the plug-in pages are gonna get revamped, there's very little reason not to do so. Again, sorry for sounding confrontational.
- You're right about the images, though. I admit it was the wrong move to take them down when there was nothing else. Although I still think we should try for consistency with other item images. We should strive to make there BE something else, in other words. Oh, and I'm all for adding images to text-heavy sections. I just think that it's more important that these images be relevant and useful. Maratanos 17:47, 22 October 2007 (EDT)
A question about the images: Is this, perhaps, an acceptable alternative to the pair of them? Maratanos 18:42, 22 October 2007 (EDT)
- Nice image, but is that one you've done yourself? We have to be careful about copyright. --Rpeh•T•C•E• 19:09, 22 October 2007 (EDT)
[edit] Items Duplicating
I was putting my things in the chest at the foot of my bed and when I put in one Black & Burgundy Outfit, it showed two. The chest was empty also. I tried it with my green velvet shoes then, and it did the same.
- I haven't had this happen to me. I even waited 24/48/72 hours to see. Did you have nothing but the clothes in there? I had a bunch of items in there, and none of them have been duplicated. =) IWon'tFightUndead 15:40, 27 October 2007 (EDT)
- I have experienced it plenty of times in the Shivering Isles. But the item doesn't actually multiply. It only appears like that. For example, when you take back your Black & Burgundy Outfit, only one will be added to your inventory. Isn't it? --Mankar Camoran 15:53, 27 October 2007 (EDT)
- That sometime shappens to me. When Im in Rockmilk cave I sometimes accidently take thier weapons when I dont need them so I put them back. Then it appears as two of the weapon, one equiped and one unequiped though taking them one removes both.--Bambobo 20:06, 27 October 2007 (EDT)
It showed two Dragonsword of Lainlyn.
- As the others have confirmed, it sometimes happens. I have even seen three copies of the same item. But it is just a minor glitch. The game is not affected in any way by it, as the item is not affected. It only appears to have multiplied. Appearances can be deceptive! --Mankar Camoran 10:16, 28 October 2007 (EDT)
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- The other time this happens (and it's by no means specific to Battlehorn Castle) is when you place clothing/armor/weapons on a corpse. I'd be careful experimenting with this, however, as it often causes the game to crash when you play around with it too much. (Just make sure you save first.) Since it doesn't actually duplicate items, only appears to, there's no real benefit to doing this, and given the risks of crashing, it's probably best to avoid doing it altogether. --TheRealLurlock Talk 10:53, 28 October 2007 (EDT)
- I have experimented with it quite a few times actually, but my game has never crashed. May be I have just been lucky. But you are right, there is no benefit to it, but I just did it out of curiosity. And I actually think duplicating items like that would have been harmful because it ruins the game. But that's just my opinion. --Mankar Camoran 11:23, 28 October 2007 (EDT)
- If you want to duplicate items, you can always use the Console. --Mankar Camoran 11:25, 28 October 2007 (EDT)
- I have experimented with it quite a few times actually, but my game has never crashed. May be I have just been lucky. But you are right, there is no benefit to it, but I just did it out of curiosity. And I actually think duplicating items like that would have been harmful because it ruins the game. But that's just my opinion. --Mankar Camoran 11:23, 28 October 2007 (EDT)
- The other time this happens (and it's by no means specific to Battlehorn Castle) is when you place clothing/armor/weapons on a corpse. I'd be careful experimenting with this, however, as it often causes the game to crash when you play around with it too much. (Just make sure you save first.) Since it doesn't actually duplicate items, only appears to, there's no real benefit to doing this, and given the risks of crashing, it's probably best to avoid doing it altogether. --TheRealLurlock Talk 10:53, 28 October 2007 (EDT)
[edit] Chicken Little, or How the Battlehorn Men-at-Arms fall from the sky
For about three or four times now, I've had these Men-at-Arms fall from the sky right as I leave the castle. I walk out, hear "Aaaaaaaaaaaah!" and then a sort of crash and look over to see a Man-at-Arms lying dead. This time, I got a screenshot of the dead guy; I'm not quite fast/alert/quick-thinking enough to catch a shot of them falling. Maybe next time, though. If anyone's interested in looking at the screenie, I'll upload it somewhere. IWon'tFightUndead 02:55, 12 November 2007 (EST)
- Sounds interesting, put one up and let me know. --Sundar 08:13, 12 November 2007 (EST)
-
- Here's a link to the picture on my Photobucket account. I'm the guy in the robe, obviously. Clicky. I've been thinking that perhaps the game means to spawn them on the battlements and, instead, places them in the air. That's the only semi-logical answer I could come up with for why this happens. I've also considered that the AI just sucks at pathfinding and is literally walking off the battlements, but I remember the first guy I saw fell right in the middle of the courtyard. IWon'tFightUndead 08:26, 12 November 2007 (EST)
- I've seen something similar. I don't think it's the battlements causing it though. I've seen people (and my horse) wandering around in the centre of the courtyard and suddenly soar 100 feet in the air. I always try to get indoors as quickly as possible, as this doesn't seem to happen when you're out of sight, meaning you don't keep tripping over dead NPCs. --Rpeh•T•C•E• 02:41, 16 November 2007 (EST)
- Here's a link to the picture on my Photobucket account. I'm the guy in the robe, obviously. Clicky. I've been thinking that perhaps the game means to spawn them on the battlements and, instead, places them in the air. That's the only semi-logical answer I could come up with for why this happens. I've also considered that the AI just sucks at pathfinding and is literally walking off the battlements, but I remember the first guy I saw fell right in the middle of the courtyard. IWon'tFightUndead 08:26, 12 November 2007 (EST)
Another (less likely) possibility is that they are running too fast off the stairs. The stairways are so steep that I often run right off of them and take damage. 24.174.98.121 18:11, 12 March 2008 (EDT)
[edit] How do I get the Mod?
The problem I'm experiencing, is I'm using window's vista. To my knowledge, direct2drive still isn't compatible with vista :(. I bought the Knights of the Nine plug in box at my local store... and it had every other mod (excluding the shivering isles) BUT the Battlehorn Castle mod. So, how do I obtain the castle? : --Scxe 03:58, 1 March 2008 (EST)
[edit] Display Cases
I know that most of the chests and other containers are not safe places for storage (since they will eventually reset). Does anyone know if the display cases (I think there's...five of them?) will also reset and wipe out anything you place inside? --24.174.98.121 18:14, 12 March 2008 (EDT)
- No. Display cases don't respawn as they aren't containers in the usual sense - the objects stay in the main world. –Rpeh•T•C•E• 02:56, 13 March 2008 (EDT)
Thanks. --24.174.98.121 03:15, 13 March 2008 (EDT)
[edit] I found some sort of glitch.
When I was fighting the marauders, I used the "kill" function on the archer at the start of the battle. The gate never went up (except when I forced it to). I got the quest to go and purchase the goods from the IC vendor, but when I purchase them it does not advance to the next quest stage, it just sits there. Anyone know whats wrong? Paladin Hammer 00:24, 18 March 2008 (EDT)
- Hmm, seems you killed her before quest stage 20 (Player closer to castle -- trigger boss to open gate) was completed. I'm sorry, but I can't think of any solution right now.--LordDagon 15:02, 23 May 2008 (EDT)
[edit] Battlehorn Men-At-Arms Not Allied To PC?
I was doing the main quest and I asked some of my Men At Arms to follow me, during the great gate part at Bruma, he didn't seem to attack the Daedra, then when I finished the Main Quest I went back to Battlehorn Castle and I tried to ask some of the other Man-At-Arms to follow me, then I summoned a skeleton and attacked it 3 times so it would attack me, and the Man-At-Arms didn't joined the battle he just stood there doing nothing, what could be wrong with my game?, Has this happened to anyone else? Thanks!

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