Oblivion talk:Blood of the Divines

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[edit] Higher Level Mobs

If you do this quest at levels 17+, the skeletons around the outside of the castle become Nether Liches and typically carry various staffs and such. Inside you will mostly fight wraiths and faded wraiths which don't really have good drops.

[edit] Note For Sneaky Bastards Like Me

If you tend to do dungeon missions like this by sneaking past everything and going to straight to the end, yeah, sorry, you *must* kill the blades to get past the mystical force field thing.. even if you try to run through it you will be barred by an invisible barrier. Oh, and there's absolutely no hints in-game that tell you any of this, so if you feel bad for reading this page, don't.

[edit] Console Code?

Could someone please post a console code solution to: * Do not let the Undead Blades follow you outside of the ruin. If you kill them outside, their ghost may not be able to re-enter, breaking the quest and further quests in the main storyline.

Thanks.

[edit] Daedric Weapons

I've moved this text from the main page to here:

You'll need an enchanted, silver or daedric weapon to defeat the undead. An obvious choice would be the daedric weapon you can take from the Sigil keeper in the previous quest, Bruma Gate.

This is not information specific to this quest: ethereal undead everywhere in the game are immune to normal weapon damage. It's also somewhat misleading, because it does not apply to all undead (only ethereal undead), and in particular does not apply to the Undead Blades that are the most important undead during this quest. Finally, the Sigil Keeper in the Bruma Gate quest does not carry a daedric weapon, but a dremora one (although dremora weapons also ignore normal weapon resistance). --Nephele 14:39, 5 February 2007 (EST)

The line between what's quest-specific and what isn't is grey, not black and white - a number of quest guides contain generic information of just this type that is of specific importance to that quest.

The bottom line here is that, if you're just following the main quest line, you're stuffed if you try to whack the ghosts or whatever with your longsword/katana/etc. So, I think readers of this quest need a) some specific forewarning of what they need to take; and b) some guidance on where they might get the right kind of weapon. Bruma Gate should also give guidance on picking up the dremora weapon.'' —The preceding unsigned comment was added by 84.69.174.231 (talkcontribs).

So let's rewrite it so that it contains information thats relevent, accurate and useful. (which it did not in it's original form.)
Maybe Note that some undead in this dungion may be resistent to normal weapons, requiring Silver, Enchanted or Dadric to be hit. Another easy to obtain weapon was the Dremora weapon carried by the sigil keeper in the previous quest, Bruma Gate. ? —The preceding unsigned comment was added by Jadrax (talkcontribs).
Thanks for chiming in and reminding me that there are alot of different ways to play the game. I didn't get to this quest until I was on my third character, and was at level 20, so to me the note was kind of like a reminder saying "don't forget to wear your armor on this quest" (OK, I'm exaggerating, but hopefully you see what I'm getting at). But it's important to remember that a substantial fraction of Oblivion players start by linearly following the main quest from start to end, and the main quest walkthroughs should cater to those readers (and as a result perhaps not follow the same guidelines as other quest descriptions). I'll go ahead and incorporate this info into these two quests. --Nephele 18:31, 7 February 2007 (EST)
It might be worth noting that the Undead Blades' ancient katanas are effective against ethereal undead. –Hilker 17:02, 13 July 2007 (EDT)

[edit] Deleted Text

When I returned to Cloud Ruler Temple, What'shisname Cameron stood there for the fireplace. My sword went just trough him, just like all my spells, but I could talk to him like any ordinary NPC. He made a chatter whit me about rats.

I've moved this note here from the article. It needs to be rewritten and also needs much more information about whether this is a reproducible glitch or just a one-time random inexplicable occurence (in the latter case it does not belong in the article). --Nephele 19:01, 23 February 2007 (EST)

[edit] The Bruma Gate Quest Is Not a Prerequisite to this Quest

This page said that the Bruma Gate quest is a prerequisite to this quest. This is wrong. You do not even need to complete the Blood of the Daedra quest in order to receive this quest. All that is needed is sufficient time for Martin to determine the second item required to open the portal. -- Jargon 03:10, 9 March 2007 (EST)

True. When Martin asked me for a daedric artifact I told him I never had one and the next time I talked to him, this quest started. However, I had to complete the quests to start Miscarcand. --Sundaroct131088 11:41, 2 September 2007 (EDT)

[edit] Reward Items

Sometimes if you take Valdemar's Shield last it have infinite amount of life.This is a bug actually same goes for Northwind sometimes

I've moved this note here hoping that somebody can explain what it means. What is "infinite amount of life"? These items can always be taken and won't disappear afterwards. If the note means that they have infinite health, what is this based upon? These items all have standard stats, as shown at Oblivion:Leveled Items, and I don't know of any reason that they would be treated any different in terms of damage than any other piece of equipment in the game. --NepheleTalk 14:02, 22 April 2007 (EDT)

[edit] German-speaking Blade Ghosts

In the french-localized version of the game, two of the four ghosts speak in german although the subtitles are in french. It seems that either the same company did both translations, or the french one was built using the german translatio n(which would explain the incredible amount of inconsistencies of this particular localization).--Namu 05:01, 18 February 2008 (EST)

[edit] Missing Undead Blades

I've killed all the undead blades, and I'm up to the part where it says I should return to where all the undead blades have gone (where the cursed corridor or whatever is) - but there's only 3 blades there. I've run around every looking to see if an undead blade got lost or something but I cannot find him. The 3 blades just sit there and wait... Does anyone know how I can fix this? What's the console code I can use to skip this part of the quest?

-Rhys

[edit] I get a bug here that doesn't let me enter...

I'm playing on the ps3 ( no mods or fancy stuff ) and I get a bug at the main entrance into the underground shrine. Basically, it acts like the door doesn't exist and I can walk straight through the door as if clipping were turned off on it and I run into a wall behind it. I've put the cursor over every pixel of the door and no luck. I can see the door but I can't do any kind of action on it. My journal updates saying I've found the entrance and everything I just can't do anything to the door. What is up with this game? There's a million stupid bugs! I hope fallout 3 doesn't suck this bad. If I can't beat this quest I'm going to call bethesda and ask for my money back because this seriously is pissing me off.

I understand why you're mad. However, the reason this game has so many bugs is because of the complexity. It's not like any other game like Halo where you just play through the campaign like the developers want you to. In this game you can do anything you want, go anywhere you want, when you want. This game gives you freedom. I agree some of the bugs are annoying, but the rest of the game more than makes up for it in my opinion.--Imperial Scum 13:16, 20 May 2008 (EDT)
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