Oblivion talk:Blunt

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

How do you compare blunt weapons with blades? The damage output for a weapon of the same value is very different, how do you compare the two? This isn't because my skill is so low, is it? Dieter 09:09, 31 July 2006 (EDT)

If your skill levels for blunt and blade are very different, then your damage outputs will be very different, see Oblivion:Weapons#Damage Calculations. But given that it just took me 15 minutes to find that page (and that was already knowing that it existed), it seems a few links need to be added. I'll work on that... --Nephele 11:34, 31 July 2006 (EDT)
Nice, didn't know that page existed! Thanks for all your great work Nephele! Dieter 18:07, 31 July 2006 (EDT)

"which is a term used to describe weapons which attach the business end to a clublike stick"[edit]

Best wording ever. I will smite thee and impale thy unholy body upon the business end of my mighty cleaver! M'aiqM'aiq thinks talk serves no purpose. 19:15, 6 May 2008 (EDT)

The only problem I have with that comment is that axes are not blades.DarkColo 19:13, 29 November 2008 (EST)

They have blades :P --Nacht 11:31, 29 December 2009 (UTC)

Just because a weapon is put in the "blunt" category does not mean it is a blunt object. Blunt has a lot of meanings, to be as blunt as possible. Mikeyboy52 03:53, 2 March 2010 (UTC)

Damage formula confusion[edit]

The damage formula in this section does not match those provided on other pages. I'm unfamiliar with the detailed mechanics of the game, so I'm not qualified to say for certain, but it looks to me like either The Complete Damage Formula page suggests that there is a single formula applied for all types of weapons; either that's not true or the formula on this page is wrong. — Unsigned comment by 74.214.62.112 (talk) on 6 December 2009

You're correct, the formula on this page was incorrect, I've tweaked that now. I also believe that was what the cleanup tag was intended for. Thanks for pointing this out. --Timenn-<talk> 13:23, 11 December 2009 (UTC)

easily missed gramatical error[edit]

Concerning the left and right power attacks the grammar is close, but still incorrect. I am going to fix this by changing "which do 2.5 damage etc." to "which both do 2.5 damage etc." This also minimizes confusion. Mikeyboy52 14:29, 4 January 2010 (UTC)

Problems with gaining experience[edit]

I've noticed while training blades, blunt and hand to hand, that if you continually land hits you will stop gaining experience after a few seconds, unless you stop landing hits.

I haven't seen this mentioned anywhere else but it has happened to all my characters, on 2 consoles. It seems less of a problem if you are moving around.

This is on the Xbox 360 and a particular nuisance if using Peryites followers to try and skill up quickly. Anyone noticed similar or found a good workaround beside stopping every few seconds? Folken Zero 12:32, 1 February 2010 (UTC)

It's something normal, what actually happens is that you are actually acumulating several exp. points; that's why the bar doesn't move, but once you stop hitting the target all the experience points will be added e.g. if you are level 5 and you land about 300 hand to hand hits, when you stop hitting the target you will receive all those experience poits, meaning that you could level up from level 5 to level 12 in H2H once you stop. --S'drassa T2M 16:27, 1 February 2010 (UTC)

It might just be subjective but it looks like I actually stop accumulating points after a short period of time though, normally around half a bar Folken Zero 20:45, 1 February 2010 (UTC)

only thing ive noticed is the experience doesn't "kick in" until the creature is defeated. Mikeyboy52 23:12, 2 February 2010 (UTC)
That's because you don't "stop mashing R like a madman" until the creature is defeated. :P Tea ache sea 22:58, 7 November 2010 (UTC)

Is blunt maybe a useless skill? Are blunts just worse blades?[edit]

Hi, I am confused as to what is the value of blunt skill in Oblivion. In Morrowind it made lots of sense with some otherwise unobtainable CE enchanted weapons being blunts and chop doing more damage on blunts while others where better at slash or thrust. In Oblivion ALL the blunt weapons seem to simply be a inferior version of a similar bladed weapon with the exception that a warhammer actually does slightly more damage than a claymore, though it still is slower. All the other blunts are either slower or shorter and maybe heavier than a bladed weapon with equal and better stats and some do less damage. Compare war axe vs. shortsword, mace vs. longsword, battle axe vs. claymore. The only exception(s) is warhammer (also elven war axe) and it is still a very small damage difference but a huge weight difference and 1 pt attack speed. Is blunt maybe a useless skill except to gain strength? Is there any advantage to blunts, like for example a increased chance to stagger or ignore blocks? Thanks. 206.53.58.90 06:59, 26 February 2010 (UTC)

Actually, blunt weapons tend to do more damage if you compare correctly. Compare a mace and a dagger, claymore and warhammer. Usually base damage is better on blunt weapons with the exception of quest (or mod) related weapons. Although your right about blunt weapons being slower, but depending on your style, that could work to your advantage. I for one use self-enchanted daggers they are the fastes and therefore can do the most magic damage in 2 hits :) A side note, but I do think the weapons that deal the most damage are easily bows and arros (particularily the hatreds bow and arrows). But at higher levels base damage doesnt have as much effect on the total damage you should be doing. Mikeyboy52 03:51, 2 March 2010 (UTC)

How do you see Mace and Dagger being a comparison? Mace and Longsword have similar stats.

I still do think blades are better for ANY use, as speed and reach are important and greater weight will equal out to less damage after some use as fatigue is part of the damage formula, but this may just be personal preference. But if anyone could explain to me the unique benefits of a Battle Axe? 'Cause all I see from the stats on the site is that it is worse or equal to Claymore in EVERY way, no trade-offs unlike some others.

So anyway, is there any redeeming feature to blunt weapons, unmentioned in-game (like speed and reach, though not damage) but somehow calculated? Like for example I notice you have a very small chance to hit and stagger something even when it is blocking and not be staggered by the block, does this increase with blunts? Or maybe the ability to partially ignore armor due to weight (like the hammer dents what the sword won't, common sense.)? Anything? 206.53.58.90 04:03, 4 March 2010 (UTC)


its easy to miss, but yes blunt has a beneficial difference to blade. Weapon Health. I prefer weapons with higher weapon health for 2 reasons: 1)You get to keep the above 100% base damage increase alittle longer. 2)unlike fatigue, you cant regain weapon health during combat ( i mention fatigue because of the statement that the higher rate= quite rightfully a bigger drain)

hope that helps.

Actually, I prefer to use one-handed maces over longswords. Let's take a look at some "common" weapons from iron to daedric. Longswords and maces have the same reach (1.0) even tough Longswords appear to be longer. Maces are 10% (0.9) slower than longswords (1.0) which is not that much. I actually like the slower swings because I find it more realistic but I guess that's just me. So, here is a small list:
Iron Longsword: weight 20, health 140, value 20, damage 10
Iron Mace: weight 15, health 140, value 17, damage 10
Silver Longsword: weight 28, health 252, value 125, damage 14
Silver Mace: weight 23, health 252, value 70, damage 14
Daedric Longsword: weight 48, health 672, value 3100, damage 24
Daedric Mace: weight 43, health 672, value 3200, damage 24
Maces and longswords are about the same category. So comparing the two on average results in the following: longswords are slightly faster than maces and have more selling value than maces. The only exceptions are the daedric and some unique/enchanted maces because those are more expensive than the swords. Other than that (assuming one is having the same strength and weapon skill, of course) with maces it is possible to dish out more damage if it is a longer fight, because they are lighter than longswords. You keep more fatigue, you deal more damage. And it seems, they have the same health. I checked the Mace and Sword of the Crusader and the 21+ level versions have the somewhat modified statistics of their daedric brothers. They deal 1 point more damage (25-25), and have 1 pound less weight (47-42). The Mace is lighter. The Sword is faster (1.0) as any other longsword and the Mace is more expensive than the Sword, as the daedric mace is more expensice than the longsword. So I don't see why Blade is superior in all aspects.
And how about the "rolepaying" aspect of the game? If you are playing a crusader, you might want to use a shield and a mace. Or a paladin, using a two-handed hammer? I really like the looks of the Ebony Warhammer, for instance. If you are a barbarian: how about a big two-handed axe? If you are a simple traveling merchant or scholar, you are probably not an Arena Grand Champion, so why would you be a skilled blademaster? Ever wondered why the Pilgrim class' image has a mace on it? Using blades requires skill! Compare a typical barbarian in the woods to a Roman Empire Legionnaire. No wonder the Imperial Legion in TES IV are sort of Romans. In real history, people often used blunt weapons, such as maces and flails because those were cheaper, easy-to-use, easy-to-create and required no skill at all. No wonder the first warhammers and long flails (the latter actually has actually been used by peasantry for separating grains from the husks) were used by poor folks: there comes a knight or a raider in heavy armor, riding a horse. What to do? Strike him off that horse and beat him to pulp! He won't be jumping around in that heavy armor. And let's face it: striking someone down with a giant hammer is way more fun than slicing him with a dagger several times. My opinion is that Blunt is not inferior to Blade at all. But an arrow may kill the mightiest blademaster or barbarian. And magic can beat them all as stated in the Mage's character class description.
May the wind be on your back. Aran Mafre 17:06, 9 May 2011 (UTC)

Skeletons[edit]

You hear talk from people in the towns (NPCs) that the best way to deal with skeleton is "not to bother with a sword" but to just "smash them" and watch the "pieces fly."

Is this true? Do blunt weapons have a bonus against bone enemies or skeletons? — Unsigned comment by 71.229.4.25 (talk) at 12:09 on February 4, 2011

No, this is just an opinion given by some NPCs, especially those who use weapons. Not at home right now so I can't check the dialogue requirements though. --DKong27 Talk Cont 18:05, 4 February 2011 (UTC)
Update: "Best way to take out a skeleton is with a big weapon. Forget spells. Just smack them and watch the bones fly!" That's the exact quote. It is just a generic Rumor, listed under the quest NQDWilderness. These lines will be randomly spoken under the conditions that the player is not in the Shivering Isles, the speaker is not in the faction for a city, and the listener is not in a faction for a city. --DKong27 Talk Cont 22:34, 4 February 2011 (UTC)