Oblivion talk:Boethia
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[edit] Bug?
- there is a glitch where the gates do NOT open, remember you cannot leave, so the quest cannot be completed and your stuck in the realm, so make sure to save before going in.
This note was added to the article; I moved it here. Can anyone provide more details on this bug? For example, what actions trigger the bug, what to do or what not to do? Given that nobody has posted anything about this before, I doubt this is a really common problem, so it's not clear that an uninformative warning is appropriate. --Nephele 02:11, 30 March 2007 (EDT)
This just happened to me. For some reason, although the first three gates opened fine, the fourth gate wouldn't open. I was able to work around it by equipping the Ring of Happiness, for water-walking, and going around the gates, over the lava. I'm not sure what triggered it, but I'm on the Xbox 360, running v.1.2. I have a feeling it might have been triggered by my looting the corpses the instant I killed them, but that's only because the last champion dropped his Daedric Bow on the ground and it disappeared while I was looting his arrows. Having got round the last gate, everything played out as expected. 82.35.199.228 16:37, 4 May 2007 (EDT)
- I just had major problems with this quest, and ended up having to console my way past it. After I opened my cage and started heading for the first set of doors, Boethia announced the death of several of the opponents; most of the doors wouldn't open, and the few that did, I couldn't find my opponents. I tried jumping around the gates that wouldn't open (using a ring of water walking, as suggested above), but that didn't help; after doing a full circuit and seeing no one, I tried again. And again. Twice I actually found one of the Chosen, who were non-hostile, though killing them didn't count as murder. I'm playing a Breton, with no custom race mods. I tried disabling all of my mods, but the quest still didn't work. Only other thing I can think of to try would be a clean install. Very frustrating. Eventually used the console to set the stage to 30 rather than entering the portal. 71.80.42.251 06:32, 20 May 2007 (EDT)
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- I noticed that when I first entered the portal earlier, all the combatants were standing around on the edges of the little island below the cage I start in. I could jump down and chat with them, and they weren't aggressive, but attacking and killing them would still prompt Boethia's commentary, so I might have been able to finish the quest that way - but I reloaded an earlier save instead and the quest worked normally the second time I entered the portal. I'm guessing this isn't specifically what happens with everyone, since I think it's pretty noticeable when everyone's standing around the start point (and nobody's mentioned that yet), but something similar might be happening. 76.182.218.165 04:40, 30 October 2007 (EDT)
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- I had the same problems as those above, where the competitors were all hanging around my starting island (and usually a couple of them were in spots where they would slide off into the lava and die). Same as the above posters, I tried to disable my custom race mod (in this case...TNR ALL RACES FINAL.esp by Veritas_Secreto - a highly recommended mod). I found that by disabling that mod, and trying to reenter the portal, I kept having the same problem. What fixed the problem: disabling the race mod, and going to an old save from before I talked to Boethia in the first place. It might be worth mentioning that yesterday I had another quest bug on me: WHODUNIT? in the Dark Brotherhood series, another quest that features a big cast of characters created for the quest. I wonder if the two problems are related...--T87 13:27, 22 November 2007 (EST)
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- I also had the problem where all opponents were located around the starting island. No custom race mods were used before or during this quest. Reloading an earlier save did not fix the problem - the second time I attempted this quest they were still on the starting island. I won't complain too much though, as pushing the competitors into the lava was a quick and easy way to loot them all without them using up the valuable arrows and potions!202.7.166.167 08:31, 30 April 2008 (EDT)
- Yup, same problem here. Again, no race mods active, although I do have a host of others running. Update: As suggested, loading a pre-speech save sorted it. Well, it was either that or disabling the Natural Environments components, which I happened to do for other reasons. --82.46.229.94 10:41, 10 June 2008 (EDT)
- I also had the problem where all opponents were located around the starting island. No custom race mods were used before or during this quest. Reloading an earlier save did not fix the problem - the second time I attempted this quest they were still on the starting island. I won't complain too much though, as pushing the competitors into the lava was a quick and easy way to loot them all without them using up the valuable arrows and potions!202.7.166.167 08:31, 30 April 2008 (EDT)
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[edit] Daedra Hearts- more common from Dremora
This article states that Daedra Hearts are most commonly from Xivali, well in my experience you will find Daedra Hearts generally from Dremora for the vast majority of the game. It's only near the end at high levels that you face enough Xivali for this statement to be true. In short, this is my justification for changing it. Grandmaster z0b 23:02, 22 April 2007 (EDT)
[edit] Eltonbrand
Is it possible to get the Eltonbrand from the Goldbrand, like it was in Morrowind? 71.116.162.229 14:47, 18 November 2007 (EST)
I'm afraid you can't. Eltonbrand was an easter egg in Morrowind. C_Garrison 14:59, 18 November 2007 (EST)
[edit] Getting All the Items Out
BTW, the Staff of Worms is a great way to get all of the items to the portal at the end of the quest. Once you've killed everyone, place all their items into one of their bodies and reanimate it, having it follow you to the portal. Once it dies next to the portal, grab the items and go through the portal, then simply drop what you can't carry and come back and pick it up later.—The preceding unsigned comment was added by 38.100.176.34 (talk • contribs).
[edit] Screams from the Deep
Just thought I'd mention a small detail for those who might care or have the sound turned down. If you stand close enough to the lava in front of Boethia's giant Monument you can hear screams and wailing coming from within it(Its not coming from the portal). Perhaps the souls of trapped warriors? Didnt notice this in any other oblivion plane but i thought it was interesting.209.134.75.234 19:15, 26 May 2008 (EDT)DarthShrute
[edit] Reflection
When I did this quest at a ridiculously high level (35 I believe), almost all the enemies had a strong Reflect Spell effect activated the moment I saw them. My enchanted sword's extra shock damage ended up hurting me more than them. Not sure if it's an intentional thing, but it would be a decent idea to bring an unenchanted weapon (or loot one and use it as soon as possible).
- I did this quest at level 38 and nobody used any magic at all in any of the battles, enchanted equipment aside. 24.183.1.73 14:29, 20 June 2009 (EDT)
- Same thing happened to me. I was using the Ebony Blade and I ended up being silenced for pretty much most of every fight. I did this on level 23. 173.49.137.131 02:57, 6 July 2009 (UTC)
- since when was 35 a ridiculously high level?--VergilSparda 22:40, 19 September 2009 (UTC)
[edit] Map Marker
I read both books, I talked to both women, and neither gave me a map marker for Boethia's shrine. What gives?—The preceding unsigned comment was added by 24.7.247.203 (talk • contribs) on 08:25, 7 August 2009.
- the copy of the refugees in first edition doesn't work you need to read martins copy at cloud ruler—The preceding unsigned comment was added by 81.141.178.80 (talk • contribs) on 18:00, 28 September 2009.
[edit] Stealth Issues
It seems natural that playing an Assassin, I'd lurk around invisibly and wait for an opportunity to shoot the opponents of the tournament in the back. Problem is, they seem to do one of two things: Either they track down my character even when invisible and end up just standing in front of him... or as the gates open, they charge off the side into the lava, run under the bridge and die there (losing all their items in the process). Isn't there any way to get them to behave normally and non-suicidally while still stealthed? ~ SotiCoto 12:49, 16 August 2009 (UTC)
you could use chameleon and paralyze them, then attack them normally Agente00cuyo 13:29, 16 August 2009 (UTC)
[edit] Gray Cowl
I wore the Gray Cowl of Nocturnal through this quest, and all of the enemies except for the Orc greeted me with "As I live and breathe! The Gray Fox! It's an honor." None of those enemies turned hostile until I went behind them for a nice, free sneak attack, which killed some of them immediately and reduced all the others to a few quick slashes worth of HP.
Is this always the case when one wears the Gray Cowl for this quest? It's really useful, if so. Shashakiro 04:52, 4 September 2009 (UTC)
- Yes, I suspect it would be, though why the Orc had a different greeting, I'm not sure. But generally speaking, those with a Responsibility of less than 50 will respond favorably to someone wearing the Gray Cowl, and the Responsibility of everyone in Boethia's plane is 0. —Robin Hood (Talk • E-mail • Contribs) 21:18, 10 September 2009 (UTC)

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