Map obscuring text
Please, could somebody remove the big picture of the map from the left upper corner of the Bravil page? It obscures the texts. Seems that I'm to dumb to correct that. Thank you! — Unsigned comment by . 220.127.116.11 (talk) on 19 July 2009
- I can't figure out how you're seeing a map in the upper left corner... do you have a screenshot? --GKTalk2me 02:34, 19 July 2009 (UTC)
- I have 7, it's still in the way. I don't know why we even need a fat @$$ map on there anyway, if people want one they can use the map at http://www.uesp.net/oblivion/map/obmap.shtml imo...
Lord Jeerus 19:04, 30 December 2009 (UTC)Lord Jeerus
 Dead in the river
I was in Bravil for the mages guild, and i saw Ranaline dead in the water, and Cosmus the Cheat on the dock next to the water, also dead. I am a person who absolutley hates people dying in my game unless its completly unavoidable. what happened?--Arch-Mage Matt 00:29, 2 October 2009 (UTC)
- Non-essential NPCs die all the time. It's hard to say exactly what happened unless you saw it, but there's really nothing you can do unless you're on the PC and willing to use the console. –Eshetalk 00:34, 2 October 2009 (UTC)
 The Lucky Old Lady.
Can the administrators make "The Lucky Old Lady" a searchable phrase? I caught smacked on the hand by you guys for creating a small page about something that I didn't know was already covered because a search turned up nothing on it. — Unsigned comment by Brandcal1999 (talk • contribs) on November 8, 2009
- Actually, you've got a good point. For some reason I thought there was already a redirect in place for the statue, but I was wrong. I've moved your page and turned it into a redirect. Now, a search for "The Lucky Old Lady" should bring you to the right article. Thanks for pointing it out! –Eshetalk 05:23, 9 November 2009 (UTC)
- I think the phrase "Old Lady's Luck" should also be searchable (works fine on Google). I remember seeing mentions of the Old Lady in loading screens but my computer has the 'problem' of loading so fast that I rarely get to read these hints. I get tired of having to do two or three reverse searches to find things like this, or that a certain item/spell/ability is only available in a plug-in that I do not have and was removed by "duplicate info" pedants. GRPeng 18:32, 13 June 2011 (UTC)
 A chest beneath the city
Using the 'tcl' cheat code, it is possible to find Nordinor's chest under the city. It can be seen floating in the space under Bravil if you descend near the Lucky Old Lady's statue.
- Every merchant has a chest where they store their goods for sale, and they drop sold items in. Fathis Ules, actually sits on his, if you can belive it. At any rate, every merchant has one somewhere off the map.— Unsigned comment by 18.104.22.168 (talk) on 8 July 2010
 Basin or Valley?
Is Bravil in the Nibenay Valley or the Nibenay Basin? The article says it's next to the Niben Bay of the Nibenay Basin, but other articles and maps say it's in the Nibenay Valley. Who's right? --Zander490 02:04, 8 July 2010 (UTC)
- I think "Basin" is the correct term, but they can be uesed interchangeably 22.214.171.124 02:10, 8 July 2010 (UTC)
 when the vow breaks quest
i have found this quest several time and each time i can never remember where the wife is its not a bravil based quest but i cannot seem to remember where the chick is thati have to return her husbands mace back to her if any one might be able to help me sense my memory is crappy i couldnt find it posted in the quest pages— Unsigned comment by Taniswoodelf (talk • contribs) at 15:42 on 11 August 2010
- This quest takes place near Anvil, not Bravil. The mace belongs to this woman. Talk Wolok gro-Barok Contributions 16:30, 11 August 2010 (UTC)
 NPC Spawn Death or "Bravil: The NPC Deathtrap"
It might be worth noting in the article that NPCs may spawn in areas that inadvertently lead to their deaths when the interior of the city of Bravil loads.
Any NPC that has an schedule which has them cross one of the canals, wander into or near the water, or loiter near a ledge may die when the city interior loads. The NPCs in question may spawn over the canal at ground level or higher causing them to drop from a height that will cause physical injury or death if they land in the swallows or on the embankment(some people have claimed they can drown as well though I've never seen it). The fall isn't necessarily fatal but repeated trips to Bravil or exiting buildings in the city increase the likelyhood that eventually they die due to continuous injuries. The three biggest offenders are City Swimmer and the two Beggars. In my experiences they ALWAYS die(though City Swimmer can be killed by guards or other NPCs). Other Bravil NPCs are at risk but their schedules keep them indoors much of the time or away from the canals so they die less often.
Best advice would be to save before entering Bravil and before exiting any building in the city. Additionally, the player can cast Heal Other spells on the at risk NPCs to increase the likelyhood of their continued survival. This issue isn't a game breaker per say, but it becomes very annoying when searching for a long-dead NPC for a quest or services. It made it all the more frustrating for me when I realized they died as a result of simply going to Bravil. One day I just walked out of my house there to see City Swimmer spawning in the air and dropping to the rocks below. I've caught a glance of similar scenes on various runthroughs with a variety of NPCs at different spots near the canals. 126.96.36.199 20:42, 6 January 2011 (UTC)
- I haven't actually seen this in Bravil before, though I've seen a Dark Seducer fall from out of the sky in Crucible... I've possibly seen it happen in Bliss too, now that I think of it. Though it only happened once (or twice considering the latter case). There's no canal though, but there are steep stairs though, so that may be the cause ~ Dwarfmp 21:24, 6 January 2011 (UTC)
- I have never seen this either but i heard about the problem before. I agree that it is worth adding, go ahead i say, as you know more about the problem then i do. KrazorM 21:27, 6 January 2011 (UTC)
- I have played OB for nearly three years and I have never experienced this; while I agree that it might be possible for the beggars to "fall off the bridge" (or die for whatever reason), I am certain that you can't really prevent anything by saving before entering Bravil, exiting the houses ect ect. I removed the note from the page, mostly because, so far, the reactions to this thread seems to prove that it is a really rare occurrence. --Krusty 16:46, 17 January 2011 (UTC)
- Rare to notice, but not rare in occurrance. I've played Oblivion since its release as well, and the number of subtle underlying facets of the game that continue to be gleaned are many. The problem is based on the AI movement placing them too near a ledge or on elevated structures during the cell load. The solid object detection will nudge them through any railing or floor they might get tangled it during the loading sequence and are inadvertently loaded where they will fall. Saving first allows a player to reload and then delay cell entry until the NPC script moves the character elsewhere, changing their appearance coordinates to a potentially safer location when the cell loads. While it is rare to WITNESS the occurrence because it requires you enter the Bravil City cell in visual range of the event, the result however frequent is repeatable, and its effects measurable. The NPC takes damage each time they fall. The consequence being that it would often go unnoticed until they are dead. I had witnessed the event a few times, and had not immediately made the realization that it was occurring whether I saw it or not. Your chances of SEEING the action and not just the aftermath would depend on how often the Bravil cell is loaded from a good vantage point when the NPCs are active. Lack of observance or presumption of rarity doesn't discount its validity(In all these years I've never once seen a Loot Bag). The impact this can have on quest related NPCs set to wander the interior city cell makes it worth noting on the main page, so I'm going to revert it. 188.8.131.52 22:16, 20 January 2011 (UTC)
(←) What effect does it have on quest related NPCs? The only ones that are arguably quest related are the beggars that you claim to be at risk, and you can still easily complete The Arrow of Extrication without them. Nearly all of them are essential or are rarely outside. For the record I've also played Oblivion since its release and the only time I ever saw an NPC die in Bravil was when City-Swimmer was caught stealing items, which might of been how you found City-Swimmer dead.
My point is that Oblivion (and Elder Scrolls games in general) are prone to tiny glitches like this that are nearly impossible to confirm on games that aren't already suffering from the glitch. If we tried to list every single persons problem our bugs sections would be pages longer than the rest of the article. And even if this was widespread this glitch would probably be more notable on the individual NPCs page that this usually occurs to, like it already mentions on City-Swimmer's page or Big Head's page. Alpha Kenny Buddy 23:00, 20 January 2011 (UTC)
- The famous one is Shum gro-Yarug during Buying a house in Skingrad, and we mention that on the appropriate pages. I don't believe there's anything to be gained by including this information, though. rpeh •T•C•E• 23:14, 20 January 2011 (UTC)
 Blue fireflies? Never seen these before...
For some odd reason, I've never seen these until now. On the Area Map, if you stand in the center of a "triangle" formed by the Bravil Mages' Guild to the West, A Warlock's Luck to the East, and Henantier's House to the North, there's an area of blue "sparkly" insect things. Are these common all over the world? I don't often wander outside cities at night or evening, and if I happen to be outside at these times, I'm probably inside a Plane of Oblivion (I spend more time there than anywhere else, perhaps by design), where insects don't appear. Not even flies around the corpses, because those are usually on fire. Predcon 03:41, 13 March 2011 (UTC)