Oblivion talk:Calm

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Please, forgive my ignorance, but I've a question. Is the Level listed in the spell the max level it can affect enemies of? If so, does it simply cease to function at Level 25? Information in this regard would be exceptionally helpful. Thank you. 24.108.128.150 13:11, 29 June 2007 (EDT)

See Magnitude to Level Conversion. --NepheleTalk 13:22, 29 June 2007 (EDT)

Thank you. 24.108.128.150 16:32, 29 June 2007 (EDT)

[edit] Undead and daedra

According to the manual, page 31, this does not affect undead and daedra, but this article states the contrary. --Sbrockway 21:58, 9 August 2007 (EDT)

[edit] Use of spell?

I have never really understood the use of this spell, as normally, with a high enough personality, the player can just yield to an NPC to stop them from attacking, or use a charm spell, then yield. Therefore, the only use of this spell is for creatures. That leads me on to my main question: How does it actually effect the creature? Will it just stop attacking? Will it reassume attacking when the spells duration is over? And will attacking the creature while calmed trigger it to attack you again? Or will it make the creature flee (I thought this was the Demoralize spell- but the two seem to be intrinsically linked, and I was wondering if therefore the effects were similar.) Finally, when is it considered to use a Calm spell over a demoralize spell or even destruction magic spell? I always thought the point of the creatures was to kill them! :P Any opinions would be most helpful.

Auguil 01:00, 17 July 2009 (UTC)

You can add this spell effect to custom spells which incorporate destruction magic damage over time (and, importantly, weakness spell effects used for spell stacking). This keeps the target frozen in place - an effect preferred to demoralize because aiming your subsequent high cost finishing spell (which may cost you the battle if you miss) will be tremendously easier. I don't know the cost/benefit in regard to magicka at endgame, but I can't imagine it's too severe because I have encountered no issues whatsoever at level 20 (albeit max illusion).
Enemies do begin attacking after the duration. Attacking a calmed opponent breaks the spell. Further use of this effect alone include: casting on enemies one doesn't want to fight (see: level 30+ where every encounter between destinations may be a time/resource consuming minotaur lord); cheapest crowd control for non-undead (2% cheaper than demoralize); and evading guards while resisting arrest (to keep one's bounty from rising dramatically). A very useful and highly under-rated spell, in my opinion.
Havik / 24.80.166.34 11:31, 3 September 2009 (UTC)
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