Oblivion talk:Chameleon

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[edit] Possible NPC who can see you

When I was in the alchemy store in Skingrad, All Things Alchemical, Falanu Hlaalu the merchant in the building followed me around like all merchants as though I was not wearing my chameleon-enchanted armour. However, I noticed that when in sneak mode I was not detected by her even though she followed me around.
It's possibly just a mistake in the code or whatever (I'm not too flash with the code side of games) but just bringing this to attention of anyone who is reading.
I will investigate if she catches you stealing even if you are wearing the enchantments in the coming days. I'm a paranoid thief who has never had bounty yet and would like to keep it that way, just to let you know :)
Saint 11:25, 30 January 2007 (EST)

Hi, I forgot about this and only noticed it while looking in my contributions. Anyway, there are several merchants and houseowners in Oblivion who still follow you around, despite having a cumulative magic effect of 100% Chameleon. For example, the above merchant and the Fighters Guild Porter. As long as your sneak eye is not glowing gold you can steal anything you want, even if they are right next to you. I guess the game wasn't designed with 100% Chameleon in mind. --Saint 11:34, 7 April 2007 (EDT)

[edit] 275% Chameleon

I haven't personally attained 275% chameleon but from the description given, my own experience with 100% and 120% chameleon and common sense (100%, technically, is the greatest percentage so any higher percentages shouldn't differ), I don't see the necessity of the section so I have removed it. --Saint 23:26, 27 February 2007 (EST)

Thanks for doing that; I'd been thinking the same thing but don't have enough experience myself with 100%+ chameleon to be sure. --Nephele 23:32, 27 February 2007 (EST)
At 100% you can still be slightly seen at least by the camera at higher levels you are completely invisible.
If you can be seen by the camera at 100% Chameleon, take off all your chameleon enchanted gear and then put it all back on at once. Now you shouldn't be seen even by the camera.--Saint 06:33, 20 May 2007 (EDT)

[edit] 120% vs 100%

This article only mentioned using trascendant sigil stones to make a suit with %120 chameleon. You can just use ascendant sigil stones and get %100 sooner, I corrected that section to make it clearer. Grandmaster z0b 22:04, 4 March 2007 (EST)

[edit] Fingernail Moon

I added the option of having the Fingernail Moon power rather than getting 50 Illusin skill. 58.170.81.73 08:32, 10 March 2007 (EST)

[edit] Chameleon Insanity

If you attack an NPC while in 100% chameleon, the AI seems to implode upon itself. The NPC runs to the nearest guard to report the assault, but can't because there technically was no assault. They keep running into the guard over and over, but with no results. They will never stop until you go to a different major cell (i.e. leave the ciy and come back). It is a very strange quirk in the AI...

[edit] Spellmaking Altar

Does anyone know if chameleon is one of the effects which does not appear in the spellmaking altar? Volanaro 08:44, 30 December 2007 (EST)

Chameleon appears at the altar, as long as you have access to the effect. See Oblivion:Spell Making#Acquiring Spell Effects for details. --NepheleTalk 11:42, 30 December 2007 (EST)

[edit] Straight percentage?

What does this line mean? 'The percentage M seems to be a straight percentage chance of being unnoticed by each other actor in the area.'

Does that mean I can drink a potion with a 30% chameleon, and then 30% of the time I can walk right up to an enemy's face and dance around in sneak mode.. knowing that once I'm sure they don't see me, I'm sure they will NEVER see me?

Or does it mean there's a 30% chance of being spotted if I enter their field of vision, or what?

Is it calculated when the effect starts, when I change locations? Can I put on 10% chameleon enchanted armor and enter and exit a shop repeatedly (Or take the armor off and put it back on repeatedly) until I notice the shop keeper look away obliviously, and then loot all their goods? (One way to find out I guess :p)

I'm not quite sure, but I believe its a 30% less chance of being sighted whenever it is checked. The chance of being sighted depends on whether you are sneaking, running, running while sneaking, wearing heavy boots, and sneak skill. --Timmeh Talk 16:38, 16 January 2008 (EST)
Well first of all you need to get it the right way round - if a 30% Chameleon effect were to mean that there was a 30% chance of being seen, this would imply that a 10% Chameleon effect would mean only a 10% chance of being seen (i.e. the effect would be more powerful). That is clearly not the case, since a 30% effect is more effective than a 10% effect.
In simple terms, the stated percentage is not a multiplier, it is an adjustment. You start at 100% visibility and this is reduced by the percentage of the effect. Note that the definition says it is a "straight percentage chance of being unnoticed", not the percentage chance of being seen (i.e. noticed).
As to your specific questions regarding how it works in practice, I'm not sure either but I think Timmeh is right - if you notice when walking around under normal conditions NPCs will usually ignore you until and unless you move within their field of vision, and are sufficiently close. They then might turn to face you. Or they will go about their business, either standing still or walking from one location to another, until and unless you interact with them or do something to attract their attention (such as steal or assault someone). Each of these actions is a game trigger, and I believe the percentage chance of you being noticed is calculated whenever such a trigger is, well, triggered. I don't think you can repeatedly steal, attack, move in and out of view and so on having done so once and not been seen. --79.74.229.121 03:52, 26 July 2008 (EDT) Tanel

[edit] "Cheating" "Unbalanced"

Whether "some" people think any strategy or possibility in the game is unbalanced or cheating is irrelevant and insignificant in a singleplayer only game. In short, no one cares that YOU happen to think it is unbalanced: if they want 100% Chameleon and the game allows it, that is what they will have, regardless of your opinion. Putting in irrelevant statements like that just makes the wiki seem like a fanboy rant rather than a resource. —The preceding unsigned comment was added by 75.157.91.54 (talkcontribs).

How can it be "irrelevant"? Unless you dispute that "some" people take that view, then it is fair comment. You are correct on one point - some people will want to apply 100% Chameleon regardless of anything written here, but if that is the case why would you object to it being written? What harm could that opinion do? If anything written here could prevent players from trying something then I could understand why you would object, but since players will do whatever they want to do anyway, I can't see your problem.
The article merely seeks to highlight the implications of playing with 100% Chameleon, that it removes many of the challenges of the game, and that some players consider it cheating. It does not say that 100% Chameleon is cheating, only that some consider it so. It is only giving the facts. If you are not one of them, then good for you. --79.74.229.121 05:28, 26 July 2008 (EDT) Tanel.

[edit] Quickest means to achieve 100% Chameleon?

I was asked recently about the quickest way to reach permanent 100% Chameleon in the Xbox 360 version of Oblivion. I responded with - raise to level 5 to upgrade Sigil stones to Subjacent (15%). Then get as far as 'Find the Heir' in the main quest. Enter the Oblivion Gate at Kvatch, and just before lifting the Sigil stone, save. Reload until the Sigil Stone provides Chameleon enchantment, then replicate it using the 'scrolls' method. Using the replicated Sigil stones, enchant 7 different pieces of apparel to achieve 105% Chameleon rating. Is this feasible, or is there an even quicker route? gavin19 21:41, 26 May 2008 (EDT)

I haven't had the chance, or patience, to try this myself, but I think there is a quicker method if you have the Wizard's Tower plug-in. As before, raise your character to Level 5, which is easy if you ignore efficient levelling. Make your way to the Frostcrag Spire Alchemy Garden and use the Frostcrag Spire Glitch. This will get you all the Sigil Stones you need which you can then duplicate at will. Also, this method gives you access to all the Sigil Stone Effects at a low level, a lot of Fame points, and the very useful Mace of Doom. gavin19 07:39, 12 June 2008 (EDT)

[edit] 100% Doesn't Work For Me

I am using a custom spell to acheive 100% Chameleon. It lasts for 60 seconds. Still, even though i am at 100% Chameleon, when i attack someone while in sneak mode with the eye not lit up at all, the person still either attacks me or reports me to the guards, or the guards attack me(after i choose "resist arrest"). When i'm fighting things, they still see me and hit me, although this article says that nothing can see you. It says "you can kill a random person right in front of the guards and not be seen", but that does not work for me. Can anyone help? —The preceding unsigned comment was added by 208.102.83.18 (talkcontribs).

Spell effectiveness at less than 100% is the only reason I can think of. Even though the spell(s) itself may say 100% Chameleon, it depends on the effectiveness. Try checking 'Active Effects'. gavin19 06:27, 10 June 2008 (EDT)

[edit] Chameleon effect upgraded

Not sure if its an effect of the latest patch or not (I only have official mods installed) but chameleon in my game has a character fading away as the percentage reaches one hundred, originally the effect was indistinguishable from invisibility, the character or NPC looked the same with 100% or 1% chameleon. —The preceding unsigned comment was added by 88.110.11.189 (talkcontribs) on 31 August 2008.

That's the standard effect in all versions. I can only assume you just haven't noticed it until now. –RpehTCE 02:15, 1 September 2008 (EDT)

Hmmm, not sure on that, I remember playing oblivion before the latest patch (its been uninstalled and reinstalled since then) and the effect was quite different, I even remember an article saying that it was odd that NPC's with any amount of Chameleon (up to 100% when they became completely invisible) looked the same to the player. I'll turn up the graphic setting and see if the old effect (which kind of looked like rippled glass now I think about it)returns. The same effect is present with invisibility.

Below is a link to a a screen shot with the previous chameleon effect on a bow (to the left hand side of the screen)this is not what it looks like on my version now. Old Chameleon effect- clear bow on the left

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