Oblivion talk:Cheydinhal Recommendation
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[edit] Missing Black Soul Gems?
The game compass points to the dresser but no gems are to be found. When researched one other person has encountered this problem and the only explanation is that if you steal the gems before the quest it may be impossible to complete the quest. But I have never entered the room prior to the quest. And I don't know if I can get patches or where to get them because I have the PS3 version. —The preceding unsigned comment was added by 76.28.212.58 (talk • contribs).
[edit] Locked in Falcar's Room!! Cannot get out
I located falcar before beginning the quest as he was getting out of his room - just went in before the door closed. I found the black soul gems. Now I have the soul gems without having to go on with the quest, but i cannot leave the room as it is locked. Can I get the recommendation from the other mage when and if I can get out? Does anybody know when Falcar usually enters his room?? Thank you!
[edit] Cheydinhal Recommendation Issue
- This conversation was copied from the Reference Desk
- Early on in the game, before I even got into doing any of the Guild quests, I took the black soul gems from Falcar. I don't know what had happened to those gems since, maybe sold, maybe just dropped somewhere. Is it possible to get around this? Or do I have to go around looking for those specific Black Soul Gems that I stole.
- --Ghost of Salvatore 00:22, 18 February 2007 (EST)
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- The bad news is, yes, you have to have Falcar's black soul gems. His two soul gems are uniquely identified by the game; in order to complete the Cheydinhal recommendation you have to have one of the soul gems in your inventory. The good news is they're quest items, so you can't have done anything with them (unless you used a console command to de-quest them); they should still be sitting in your inventory. If you are on the PC and did something strange to forcibly remove them from your inventory, then you can console them back using the command
player.additem 3C7FC 2. --Nephele 01:42, 18 February 2007 (EST)
- The bad news is, yes, you have to have Falcar's black soul gems. His two soul gems are uniquely identified by the game; in order to complete the Cheydinhal recommendation you have to have one of the soul gems in your inventory. The good news is they're quest items, so you can't have done anything with them (unless you used a console command to de-quest them); they should still be sitting in your inventory. If you are on the PC and did something strange to forcibly remove them from your inventory, then you can console them back using the command
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- Well then there must have been something that had happened to those gems as they are not in my inventory anymore. The reason I took them was I thought I could use it as an offering to Vaermina. I have the 360 version of the game, so there was no forced removal of those gems. If they were in my inventory than Deetsan should just take them off my hand and write the recommendation for me, but that does not happen as everytime I talk to her, she just says to go and look for something unusual in Falcar's room. I know they show up as stolen in the inventory, but they must have been dropped or sold (maybe to a fence of the Thieve's Guild is my latest theory) --147.136.249.101 17:39, 18 February 2007 (EST)
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- Is it possible that you were jailed and stolen items were removed from your inventory? All stolen items, even quest items, are removed from your inventory and placed in the prison's Evidence Chest. It couldn't hurt to check there. --GuildKnight 20:18, 18 February 2007 (EST)
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- You can't have dropped or sold them, because they're quest items. But another option I'm not sure about is what would happen if you had tried to fill the soul gems (i.e., if you cast a soul trap spell with them in your inventory). It's possible that the developers overlooked that loophole for soul gems that are quest items, so they may have allowed them to be filled, at which point the soul gems could have been changed into a non-quest item. If I get a chance later I'll test that. --Nephele 20:19, 18 February 2007 (EST)
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- I checked every Evidence Chest in every town and nothing. I've only been jailed twice. Once in Bruma and once in the Imperial City. It is not there. I guess the theory of having a soul in it may have done me in. --147.136.249.101 17:55, 19 February 2007 (EST)
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- I just tested and confirmed that it is possible to use Falcar's soul gems as soul gems: you can fill them and then use them to recharge equipment, just like regular soul gems, at which point they will disappear. It is also possible for them to disappear when you go to jail: if you break out of jail, the soul gems are not returned to you when you retrieve the rest of your belongings from the evidence chest. They are returned if you serve your time in jail. I'll add info about this bug to the quest page. --Nephele 20:01, 19 February 2007 (EST)
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- OK, one last remote possibility. If you ever broke out of jail, you would have lost the soul gems at that point (along with any other quest items in your inventory). You can get the quest items back by going back to jail and this time serving your sentence. So just pickpocket a guard, sleep in the jail bed and serve your one day sentence. But this is only worth doing if you have previously broken out of jail. --Nephele 20:53, 19 February 2007 (EST)
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[edit] Error
I've had a problem with the Xbox 360 version of this quest. I didn't have the alteration skill to cast bouyancy, so I entered the well without casting the spell, hoping to grab the ring. I didn't see a body anywhere and went back up. I figured that maybe the game wouldn't let me play the mission without casting bouyancy, so I upgraded it to 25. I cast it and went into the well, and still no body. I want to finish the Mage's Guild's quests, so if anyone can help me it'd be greatly appreciated. Lightman 12:15, 19 February 2007 (EST)
- I'm afraid you're probably screwed. I'm guessing there were more than 3 days between your first and second visits. When you entered the first time, it started the corpse-timer on the body, which causes the corpse to disappear after 3 days. This bug is documented on the page. It has been fixed in the latest patch, but it's probably too late for this character. Hopefully you have an earlier save you can go back to? On the PC you could fix this in numerous ways, but on the Xbox, there's not much you can do about it. --TheRealLurlock Talk 12:27, 19 February 2007 (EST)
Oh...thanks. Is there a patch for that on Xbox Live? Lightman 14:54, 19 February 2007 (EST)
- I'm pretty sure there is a patch, I'm just not sure it will work for you after the fact. But you should definitely look for the patch - it will prevent this and many other problems from happening in the future. You'll have to ask somebody else how to do that, though. I only have the PC version. --TheRealLurlock Talk 15:06, 19 February 2007 (EST)
- Alright, thanks a lot. I'll look into it. If that doesn't work I guess I'll just have to go without the Mages Guild quests, because I've gone too far into the game. Lightman 15:33, 19 February 2007 (EST)
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- Yes, the patch is available through Xbox Live; if you are connected to Xbox Live the patch should be automatically downloaded the next time you start playing Oblivion. But I'm also not sure whether it fixes this problem retroactively. If it doesn't, another option is to start playing the game with a new character: try out a different race, birthsign, and class, and let the new character focus just on the Mages Guild quest line. There's no rule saying you have to do every quest in the game using just one character :) --Nephele 16:03, 19 February 2007 (EST)
[edit] Where is Falcar?
I have a problem... I cant find Falcar. Where is he? —The preceding unsigned comment was added by 89.172.92.182 (talk • contribs).
- You should try reading the article more closely. To begin the mission, you speak with Falcar in the Cheydinhal Mages Guild. This is the only time you should have to find Falcar. When you return to the Guild after retrieving the ring, Falcar should be nowhere around and you are supposed to speak with Deetsan. --GuildKnight
[edit] Falcar??
I went to his room in the basement but his door is locked at i cant get in. Is this a bug or am i doing something wrong? —The preceding unsigned comment was added by 70.160.17.113 (talk • contribs).
- If you go to his room before you are told to (i.e., before Deetsan has told you that Falcar has stormed out and that you should search his room for a recommendation), the door will be locked. If you really want to get in ahead of time, you need to pickpocket the key from Falcar. --Nephele 13:02, 3 March 2007 (EST)
- I talked to Deetsan an she said to speak with Falcar . So I went to the basement and the door was locked I pickpocketed Deetsan and she didnt have the key. --—The preceding unsigned comment was added by 71.15.239.22 (talk • contribs).
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- Falcar has the key, not Deetsan. --TheRealLurlock Talk 17:21, 7 March 2007 (EST)
[edit] Can't find Falcar in the beginning
Im having the same problem. The first thing to start the recommandation is by talking to Falcar right? well Falcar is shown inside a door in the basement but it says i need a key. I talked to all the other mages in the guild but they all say that i have to speak with falcar for a recommendation. does anyone know if this is a bug or is there a place where i can get the key for the door in the basement? —The preceding unsigned comment was added by 85.97.15.68 (talk • contribs).
- You just need to wait until later. As part of his regular schedule he spends some time in his bedroom, and then spends other times wandering around the guild. In real life would you break into someone's bedroom at night just to wake them up and ask them for a job recommendation?? --Nephele 18:14, 5 April 2007 (EDT)
I can't find him and I've waited and searched at various times of the day. Also, I notice there doesn't seem to be any random enemies, just deer. The only I can find in containers is apples, corn and calipers. Has anyone else experienced anything like this? 68.166.64.48 17:55, 21 November 2007 (EST)
[edit] Avoiding Theft
It IS possible to remove all items from the drawer without it counting as theft, simply use the "take all" option. —The preceding unsigned comment was added by 82.24.220.134 (talk • contribs).
Confirmed on the PS3 GOTY also. It was so annoying to see those items stolen as 2 when I first opened the chest--TheOtherZack 4.246.18.178 01:05, 31 July 2008 (EDT)
[edit] Vidkun Alive?
I'm not buying this. His health is set to zero in the construction set and he's never referenced by a script so it seems to me you've got a mischievous mod somewhere. I don't suppose anybody else has seen this? I'll give it a week but it's coming off after that. --Rpeh•T•C•E• 03:25, 22 October 2007 (EDT)
Hi. I can be believe it is hard to swallow. I can send you a save game if you want. I am not pulling anyone's leg. My character is level 2 (I've started over) and the character has never visited Cheydinhal before, nor do I have any mods which change anything there, except the UOP. I arrived by fast travel from Skingrad. So, I assumed that when entering the town again using a previous save, the glitch may be gone. But the same thing happened again. MadGizmo 12:31, 22 October 2007 (EDT)
I am going to test the mods I've loaded one by one in the CS to see if any of them is changing Vidkun's health or if there are any odd references to him. MadGizmo 12:43, 22 October 2007 (EDT)
Update: I wasn't able to find any mod that did this. It is interesting if you open the console and use TDT, click Vidkun and examine his data by pressing ScrollLock. He really has a health of 0 and appears to be death. He also appears to be in a "swimming state" (one of the pages shows that). He talks without his lips moving. His eyes don't make contact either, but he turns his head and body towards you, but he doesn't walk, or swim. I had no weapon, so I used hand to hand and killed him with one hit. A few seconds later I got a message that I was kicked from the Guild. Funny. MadGizmo 17:04, 22 October 2007 (EDT)
- I just got around to looking at this and there are 19 unofficial mods on that save. I'm afraid I'm going to remove the comment from the article. Such a heavily-modded save shouldn't influence site content. --Rpeh•T•C•E• 11:01, 3 November 2007 (EDT)
- I've removed all those mods and the same thing happens. None of those scripts change Vidkun in any way. The "fix" is probably this: When you add a "setdestroyed 1" command to Vidkun's script then one will not be able to activate him. It's probaly like the player statue in Bruma. Such a command doesn't mark it as being destroyed only, it also prevents it from being activated. Look at the comments in Martin's script (the top part where the statue is created). They must have encountered a similar problem.MadGizmo 05:41, 11 November 2007 (EST)
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- Removing all your mods doesn't really prove anything at this point. If one of the mods ran a script that altered Vidkun, then that change remains permanently in your save file even if you then remove the mod. The only way to completely remove all effects of all mods is to start a new game and never use any mods (and to also never use the console, which is the other way this could have happened). In which case I am very sure, based on my experience and the experiences of thousands of other players, that Vidkun will never be alive in your game.
- And I'm not sure what you're trying to say with your explanation. There is no script attached to Vidkun, so there is no place in vanilla Oblivion where a "setdestroyed 1" command gets run on him. That was one of the points rpeh made here at the very beginning: there are no scripts that ever get run on Vidkun. He starts the game dead and never gets changed by vanilla Oblivion. So if you're seeing something different it was not caused by vanilla Oblivion. --NepheleTalk 11:23, 11 November 2007 (EST)
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[edit] Uses of the Ring of Burden?
I can't find any mention of possible uses of a 150-lb ring, but I also can't believe there aren't any. I lugged the ring back to my room in Aleswell for safekeeping, and I'm sure it will come in handy someday -- couldn't I reverse-pickpocket it onto some NPC to (probably) keep them from moving around? Or would the NPC just drop it if they were overburdened?
Also, I did this quest twice, because the first time I prepared by dropping all my gear on the floor in the basement, and then discovered I was missing a Fire Shield ring. (Probably rolled under a bed or some such.) It worked much (much!) better to strip down by putting all my gear into a chest (I used the one in the lower room to the right as you enter the guild). No doubt this seems obvious to experienced players, but it took learning the hard way for a newbie like me. This might be worth a mention in the walk-through. —The preceding unsigned comment was added by 67.174.121.228 (talk • contribs).
- There aren't any. As Deetsan says "Oh, just drop it anywhere". You can't reverse-pickpocket it because you can only do that with zero-weight items. After the quest, it's quite possibly the most useless item in the game! –Rpeh•T•C•E• 12:16, 4 April 2008 (EDT)
[edit] Falcar's Key a quest item?
I'm not sure how or when this happened, But I've finished the Mage's Guild questline and only now noticed that Falcar's key is a quest item. It seems likely that it has to do with either this quest or Ambush, but I don't see any mention of Falcar's key being necessary for anything in either. I don't remember when I got the key from him, but it's not flagged as stolen.
[edit] Don't see Vikrun's body !?! help!
I don't know how this happened, i went into the well behind the mages guild and his body wasn't there! I might have started thid quest a while back and sold the ring :S If i just took the black soul gems would this mean i was able to complete the quest ? please write back. (....Diane....)

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