Oblivion talk:Console

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[edit] SetEsential command! Hooray, I discovered something!

Simple enough: setessential (refid) 0 (non) or 1(essential). Can someone add this for me? Graphs are amazingly tough for me to understand. Blargh. It might need testing - I haven't tried it too extensively Trentv4 03:55, 13 January 2012 (UTC)

[edit] Change Damage of Weapon

is it possible to change the damage of a weapon with a console cheat ? — Unsigned comment by 81.164.193.111 (talk) at 00:52 on 24 January 2012

No. About the only thing you can do is to change your Strength. In future, however, please ask this type of question in the forums as it does not relate to editing the content of the page. Robin Hoodtalk 06:02, 24 January 2012 (UTC)

[edit] ShowRaceMenu question

I used "showracemenu" as described to turn my male Breton into a male Khajiit and back into a male Breton. But my Magicka went down from 296 to 196. Everything else (attributes/skills) is as it was before. What did I do wrong? — Unsigned comment by 79.193.84.127 (talk) at 20:59 on 30 January 2012

The short of it is that you didn't read the entire entry for showracemenu before you used it. Some of it would have been because Bretons get a 50 point Magicka bonus as a racial ability bonus. As the text notes, racial abilities aren't awarded properly when you use showracemenu, so it stripped the ability when you switched to a Khajiit and then it didn't give it back when you switched back to being a Breton. I suspect the remaining 50 was from similar changes to various abilities. If you really try hard with the console, you can probably give yourself back everything you lost, but the easiest thing would be to just reload from before you changed anything. Robin Hoodtalk 22:53, 30 January 2012 (UTC)

So is there any console command to arbitrarily add lost racial bonuses without the use of the "showracemenu"? — Unsigned comment by 64.237.80.66 (talk) at 15:13 on 5 April 2012

I believe all you'd need to do is use player.addspell and then use the appropriate ID for whatever abilities you need to add (which you can find on the appropriate race's page). For example, if you're an Orc, the commands would be: player.addspell 00047AD3 and player.addspell 00047ACF. Robin Hoodtalk 04:28, 6 April 2012 (UTC)

[edit] renaming cells and items

Setactorfullname lets you rename creatures and NPCs, but is there a way of renaming items and cells via the console? Or can that only be done with the CS? — Unsigned comment by 69.249.24.50 (talk) at 18:26 on 10 March 2012

I'm not aware of any way to do this for items outside the CS, but for cells, there's a command called, logically enough, SetCellFullName. I've never tried it myself, so you're on your own, but at least you know it's there. According to Tes4Mod:Script Functions, the syntax is SetCellFullName Cell String, but you'll have to play with the Cell parameter to figure out exactly what it wants. My guess would be the Cell's internal name, like AleswellExterior, but it might be the FormID of the cell instead. Robin Hoodtalk 01:16, 11 March 2012 (UTC)

[edit] Factions

I'm 100% confused. I don't know the command to add myself to a faction. I want to be a Dremora. The only thing left is the Dremora faction - and I don't know the command to adding my character! I tried Skyrim's counterpart, yet it did not work. I also try to add my character to the Dremora faction via the Construction Set, but I don't know how. It's so complicated compared to the Creation Kit. Can anyone help me? 95.209.105.58 11:38, 31 March 2012 (UTC)

The command you need is AddToFaction faction 0, but I don't know the faction id you need to use. --Gaebrial 08:53, 5 April 2012 (UTC)

[edit] Conflicting description

Someone should probably check the description on modpca, 'cause the way I'm reading it it tells me I can use negative values, then states using negative values causes crashes. 71.179.88.78 22:58, 1 May 2012 (UTC)

[edit] getting rid of beds

Say you have a house with multiple bedrooms, like Arborwatch, and with the help of mods like Redecoration, you wanted to repurpose one of the bedrooms for something completely un-sleep-related, like a library. How can you get rid of the bed? The original dingy bed, not the nice bed you get with the upgrade. The nice one can just be disabled with the console, assuming you buy it at all, but typing "disable" into the console doesn't seem to be able to affect the original bed. Is there any way to get rid of it short of the CS? — Unsigned comment by 69.249.24.50 (talk) at 17:57 on 1 September 2012

[edit] createfullactorcopy vs placeatme

What's the difference between the two codes, and which is preferable for cloning animals (as opposed to NPCs)? Also, I've heard that actors created by placeatme are purged after three days; is this true? — Unsigned comment by 108.2.125.92 (talk) at 16:04 on 17 November 2012

[edit] StopQuest

I've read that there's a "stopquest <refid>" console command. However, it does not appear to work. 184.166.10.61 23:58, 14 March 2013 (GMT)

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