Oblivion talk:Corruption and Conscience

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[edit] Is there good reward to complete this quest?

I'm just wondering if I could skip this quest.--ShakenMike 00:46, 24 February 2007 (EST)

According to the Reward: section on the actual quest page, the reward is Level-dependent amount of gold, 1 Fame point. You can skip any quest you want too...--Ratwar 00:48, 24 February 2007 (EST)

I don't think I can complete this quest due to bugs.--ShakenMike 22:49, 16 March 2007 (EDT)

[edit] Bug during the quest

Hi there,

After Othran was killed I went to see Llevana Nedaren and then Garrus. But the problem is after talking to Garrus, no update of the quest was made, and now I can't go further in this quest, as when I go to see Ulrich I can't even tell him to go to see Llevana... If anybody knows a trick to unblock this situation (other than reload the last saveguard) it would be very nice.

Thank you —The preceding unsigned comment was added by Willy (talkcontribs) on 16 March 2007.

Actually, this is not a bug. I had the same problem in another quest and I've figured out, that there are more talking options when you're talking to Garrus. Just go to Garrus and talk to him. You will see many talking options like "Directions" and "Cheydinhal". On the left you have the scroll. Just pull it down and you will see a new talking option called "Ulrich Leland". After that you'll be able to complete this quest.—The preceding unsigned comment was added by 77.236.0.195 (talkcontribs) on 21 August 2008.

[edit] Bug after supposedly finishing the quest!

Hi there!

I've got a bug after finishing the quest. Everything works smoothly until I actually finish the quest (marked as finished in my quest-log). I get the respective reward for killing Ulrich/giving Garros evidence and Garros leaves the inn to "report to the count".

But somehow the dialog doesnt change ... Because everytime I speak to Garros, I receive the same speech and I get rewarded again. Also, the "Fines"-topic with the townsfolk doesnt change.

This is of course just a minor bug and will probably not affect anything but still, I wonder what caused it and how I can really finish this quest.

Perhaps there is some console command??? --Nemini 20:20, 4 May 2007 (EDT)

Allright I used "getstage 0017838" and it returned 120 ... now what does that mean???? --Nemini 22:35, 4 May 2007 (EDT)

Ok ... I looked the queststage up in the CS and apparently it is the final queststage after the quest was completed.
The following is the script executed at queststage 100:

ModPCFame 1
setquestobject UlrichLelandKey 0
setstage ms10 120
SetCellPublicFlag CheydinhalLlevanaNedarensHouse 0
AldosOthranRef.Disable
stopquest MS10

... and then @120:
set MS10.stage120 to 1

... I understand the first script, but what does the script at the 120-stage do and why the hell do I get my reward over and over again if I talk to Garrus? --Nemini 23:08, 4 May 2007 (EDT)

I've just run into the same thing, and entered "stopquest ms10" on the console, which appears to have done the trick. I'm not sure why the quest didn't stop itself once it reached stage 120, however.--Cbh 18:18, 26 May 2007 (EDT)

[edit] What if he's in Bruma?

The villain in our little drama, Ulrich Leland, also happens to be one of the soldiers sent to the defense of Bruma during the Main Quest. What happens if you begin this quest while Ulrich is camped out in front of Castle Bruma?

... When I first went through the main quest I skipped this quest and the first time I arrived in Cheydinhall was to recruit help for Bruma. So I enquired a little about Ulrich, but didn't give the quest much thought and went forward with getting help for Bruma. The Count sent Ulrich to help, but I couldn't speak to him and he didn't follow my other allies into the fight. So I reloaded the game, spent fifteen minutes pushing him down to the battle field and then begun the Bruma battle. During the battle, Ulrich was killed and a message came up that this quest could not be completed (I had forgotten about it up until that point). Furthermore I got a point of infamy for "failing" the quest! Such was my experience...

He's supposed to be set as essential, but that didn't stop him vanishing during the Battle of Bruma in my first game. No idea what happened to him, there was no sign of a body, but I still got the infamy point, which was annoying for my strictly law-abiding character. He wasn't much use while he was alive anyway, so I simply avoid the problem by completing this quest before the BoB.--Cbh 18:57, 5 August 2007 (EDT)

[edit] Being able to skip the first few stages

In my game, I was able to skip the first few stages and go straight to the message "Aldos Athran has been killed by a guard after leading me to his house" or something like by casting a frenzy spell on Aldos near a guard and letting somebody else kill him. In my case, it was Farwil Indarys. I think it only works if you actually have the quest active, though. --Ducksox 20:16, 1 September 2007 (EDT)

[edit] Saving Aldos

Is it possible to cast a 100% shield or reflect damage spell on Aldos, to save him from the guard? --Merco 13:33, 9 October 2007 (EDT)

No, your controls are locked and you can't move.--Aldage 18:30, 12 October 2007 (EDT)
I think he means before the fight. I imagine it would, but you never know.—The preceding unsigned comment was added by 207.199.196.90 (talkcontribs) on 03:04, 1 January 2008.
No, it wouldn't work. The spell would wear off before Aldos could win, and the guard is marked as essential, so even if the guard was "killed", he would just get back up, forget what he was doing, and causing a bug that renders you completely unable to move until Aldos is killed. --Darkheart 10:49, 1 March 2009 (EST)
If you want a really epic fight-scene, do the following:
  1. . Make a set of permanent bound armour and a bound dagger via the repair glitch.
  2. . Enchant the armour with shield effects and / or fortify health... and the dagger with absorb health.
  3. . Make another pair of bound boots and enchant them with 5 points fire damage.
  4. . Reverse-pickpocket the fire-damage boots onto the essential guard, then the rest of the armour and dagger onto Aldos.
  5. . When they've all got the bound gear equipped, ensure the guard is at full health before Aldos talks to him (or he may drop unconscious mid-conversation and lock the cutscene up).
  6. . Talk to Aldos to start the scene... and enjoy the carnage! Aldos should be able to beat down the flaming guard, who collapses on the ground. Our psychotic Dunmer will then go charging off to attack other guards as the flaming one gets back up, the more the merrier. He WILL die eventually... but he may kill several town guards first, and just watching the flaming guy running about is more than worth it! ~ SotiCoto 01:46, 24 August 2009 (UTC)

[edit] Bug

I already did the good guy version of the quest and wanted to do the bad guy version. I got to the part where you were supposed to get Ulrich Leland to follow you to Llevana Nedaren's house, but whenever I talk to him he says "Get out of my way before I have you slapped in irons". I used the Voice of the Emperor spell and it still didn't work. Can someone tell me what's wrong? --Aldage 18:39, 12 October 2007 (EDT)

Did you talk to Garrus first? You can't do anything regarding Ulrich until you speak to him about Llevana's method. --Darkheart 10:50, 1 March 2009 (EST)

[edit] Killing Ulrich Bug

The article states "If you kill Ulrich before the quest ends the quest will freeze. This is a bug." I'm not sure this is correct.

Firstly, the bug report originally mentioned Garrus, not Ulrich.

On Ulrich's page, it notes he is essential until this quest is begun, so you could theoretically kill him during the quest, but I don't think he is ever set non-essential so that you can kill him (although I assume he is set non-essential so Llevana's rats can kill him). In any case, even if it is possible to do so, does it freeze the game? --Gaebrial 07:03, 6 December 2007 (EST)

He is set non-essential right at the beginning of the quest (quest stage 10, and again at quest stage 20 for good measure). So you could easily kill him at any point after the quest appears in your journal. I haven't tested what happens if you do so, however. From the script (MS10UlrichScript) the game seems set up to behave sanely no matter when he dies. --NepheleTalk 22:28, 24 December 2007 (EST)
I've spent some time checking what happens in game; based on that I've gone ahead and deleted the entire section. The original section stated that the problem was with being at quest stage 150. The only way to get to quest stage 150 is by killing Ulrich in one way or another. So I think the change from Garrus to Ulrich was correct. However, once you get to quest stage 150 the quest is not "stuck". You just need to follow the quest instructions: namely, go talk to Garrus. Asking Garrus about Ulrich Leland will advance the quest to stage 180 and complete the quest. So I don't see why the original poster thought that the quest was stuck, other than perhaps that the editor didn't bother to scroll down through Garrus' list of dialogue options. Even if Garrus dies somehow it won't break the quest, because he just respawns, so I can't see any reason why console commands would be necessary. Finally, the general info about Ulrich dying during the quest is already covered by Llevana's Method, so I don't think a separate section is warranted. --NepheleTalk 13:28, 25 December 2007 (EST)

Hmm. I have some contrary information: killing Garrus (at least while the quest is active) will end the quest. I have gotten the quest to act strangely by killing Ulrich in the dungeons after the quest is complete - you get the message to talk to Garrus, but cannot do so since the quest is over. Perhaps this is where the confusion arose. Robed Dawnbringer 11:54, 18 January 2008 (EST)

[edit] Do the fines go up?

I began to think this some time ago, and have done some research: an assault crime in Cheydinhal, with this quest active, earned me a 60 gold fine. The same offense in the Imperial City earned me the standard 40 gold. I have not looked into what happens in Cheydinhal without th quest. What do you people think? Robed Dawnbringer 04:58, 20 January 2008 (EST)

[edit] Exploring the heavy fines

I did some experimenting on my own, and I found that the assault fine was increased from 40 to 60, and the murder fine from 1000 to 1500. This indicates a 150% increase in fines. My confusion is that I tested this after finishing the quest. I figured since it was the same day I completed it, I would wait till later and try again. Two days later and I still have the same heavy fines. It may be that I didn't wait long enough afterwards for the fines to change, a bug, or something else entirely. Here are my details, and if anyone else wants to experiment to see if it is different for you, whether the fines disappear after the quest or not, we could compare, and add more information to the page. I plan on trying different situations as well, but I only have the PS3 version of the game. I completed the quest by having Llevana's rats kill Ulrich. I didn't encounter any glitches or bugs. I play on the PS3, (not the GOTY edition, although I do have Shivering Isles downloaded. I haven't finished any questlines.

  • On your game, are the fines lowered as soon as Garrus takes over the City Watch?
  • Are they lowered later on?
  • Can you replicate the results consistently, proving that it is not a glitch or a bug, but simply something forgotten by the developers after quest completion?
  • Are these fines active before the quest is initiated?

Again, I'm not posting this because I'm too lazy to do it myself, but because I can only get the results for my version of the game, and can't provide any information about console commands. Chunk of Ham 17:10, 18 January 2009 (EST)

[edit] Odd Glitch?

Not quest-crashing, but odd all the same. I got to the point where the Cheydinhal Guard (essential) kills Aldos Othran. During the short fight scene, two guards pulled their bows out. After the fight, the two kept shooting at the essential guard until he became knocked out. Any idea why this happened?—The preceding unsigned comment was added by 68.196.165.39 (talkcontribs) on 20:13, 31 January 2008.

Probably just a bug where the guard turned hostille first and Aldos called the guards to help him. That's just a guess, of course. --Darkheart 10:53, 1 March 2009 (EST)

[edit] Both Rewards

(moved from the article)
  • After completing the quest, if you chose to put Ulrich in prison, you can visit him in prison and kill him (with an on-touch spell if you don't want to open the gate), triggering what would happen if he died otherwise. You can then theoretically (not tested yet) recieve both rewards.

This quite clearly needs testing before going on the article. –RpehTCE 01:20, 4 April 2008 (EDT)

I can tell you, without playtesting, that it wouldn't work. If we ignore the fact that the quest is already closed by the time this happens, killing Ulrich by your own hand is the one option (out of the three possible) that doesn't reward you with gold.—Dark Spark 02:39, 4 April 2008 (EDT)
It's not that simple though. There are definitely cases where you can get extra messages after finishing the associated quest because of careless scripting on an item or person and this might be one of them. I'd agree that the part about the reward is unlikely though. –RpehTCE 03:17, 4 April 2008 (EDT)
When I tried it, I got the "One of the characters needed to complete this quest has died" quest update. Wish I'd caught this before I released UOP v.3.0.0. There's always one more bug. :^) Kivan 23:23, 3 June 2008 (EDT)

[edit] Manually?

(moved from the article)

(if found manually, the dialog option to have him follow is not available)

This was in the notes section and I moved it here because it doesn't make sense. Manually? What does that mean? –RpehTCE 02:35, 9 August 2008 (EDT)

  • "If Leyland is found after activatng the incriminating note, when the quest marker pointing to him is removed." My apologies if the previous wording was unclear, but I was trying to see where exactly the divergence occurs. I even went into his room when he was bedding down just to see what would happen - when I picked up the note, or when I told him to follow me.

    The forking is instantaneous. The note disappears immediately when you say "follow me", and he looses the "follow me" dialog option as soon as you pick up the note. It's a Mutex. I was hoping I could bug it - if there was even a split-second gap - and get both, just to see the fallout. : ) -- Guest 07:08, 21 August 2008 (EDT)

[edit] glitch going into the bridge inn

i went in and waited for 2 hours but he did not come what do i do

Read the "bugs" section. It has something on this.

[edit] Idk what happend

After I talked to the guard i thought it was like a movie but than he left after killing the gurad but I still can't move, I quit the game and did it like 5 times, it doesnt let me move, is this normal? idk what to do

Try fast-travelling somewhere and see if that fixes it. --Robin Hood (TalkE-mailContribs) 15:15, 4 June 2009 (EDT)
If you're doing it on the Pc, you can type enableplayercontrols and yous hould be able to move. Did the quest update? I'm not sure what part you're talking about. --Darkheart 21:40, 6 June 2009 (EDT)

[edit] The Page

I think the Corruption and Conscience page has to be re-written. I don't know if it is just me, but the page was really un- rganised and got me confused even though I have played through the quest many times before. —The preceding unsigned comment was added by Kri-Dar (talkcontribs) on 23:05, 24 July 2009 (UTC).

I don't think it needs to be rewritten particularly, but I will take a look at it. Is there anything specific that you can mention? Is it just the set up? --Elliot(T-C) 23:05, 24 July 2009 (UTC)

I changed it a bit myself to make more sense. Whoever had written it before me had talked in 1st person at parts.--Kri-Dar 08:39, 25 July 2009 (UTC)

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