Oblivion talk:Creature Resistances

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Suggestions: Why not merge this and Creature Weaknesses into a single page? Furthermore, why not use the charts with icons such as I have used on the other creature sections? Makes it much easier to read. Also might consider putting the creatures into some sort of order that makes sense, alphabetical, or maybe by category and then alphabetical. --TheRealLurlock 12:10, 23 October 2006 (EDT)

Weird math?[edit]

I'm not getting the math for the 100% Weakness to Magicka, 40% Weakness to Fire, 10 fire damage combination: 2 * (1+0.4*2+0.6) * 10 = 48.

Where is the 0.6 coming from? Doubling the weakness to fire gives 80%, and a 100% bonus to a 80% bonus of x gives ((1 * (x + .8 * x)) + (x + .8 * x)), or simplified, (3.6 * x)? This would give 36 as the damage bonus. If it helps, another way to think of it is 2 * 1.8 * x = 3.6 * x, where 2 is 100% and 1.8 is 80%.

Am I missing something?

Olaguera 22:03, 23 December 2008 (EST)

The zombie has a natural 60% weakness to fire. Vesna 22:04, 24 December 2008 (EST)

However, I think the example would be better with a troll, since zombies have a 30% Resist Magic as well which complicates things a little. This makes the conclusion wrong, the zombie does not actually take as much damage as was just calculated. 90.229.248.217 13:01, 20 August 2011 (UTC)

Clarifying the Example Under the 'Weaknesses' Section[edit]

I've changed the example from talking about zombies to clannfears because zombies have an innate resistance to magic which was unaccounted for. I've tried testing these things in game, but I messed them up, so I'm unsure about the example. In particular, what happens if you cast a weakness to foo for a short duration and a long duration spell to take advantage of that weakness? I tried casting weakness to magic on my skeleton summon followed by a long duration fire damage spell, but the amount of damage it took showed a decimal value per second. What's the best way to test this? 75.163.179.11 16:05, 10 September 2015 (UTC)