Oblivion talk:First Time Players
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[edit] Personality
The page includes:
- You probably want to choose Attributes that have large increases next to them; the one exception is Personality which rarely helps you, and should be avoided even if you have a +5 next to it.
but provides no explanation, and I can't figure it out from other stuff on this site. Please explain! -rlpowell
- Mostly, Personality just makes it easier to Persuade people. But since the Persuasion game is already so easy, there's little need for it. High personality actually becomes a hindrance, because there's one quest where it's required to have a LOW personality to start it. (Namira's shrine quest.) Persuasion perks are nice, but you can generally get a high enough disposition for most things even with a dismally low Personality, and later on, your Fame will more than make up for a low disposition in most cases. Even in the rare cases where it doesn't, a good Charm spell is pretty easy to come by. (One very easy early Mages Guild quest.) Thus, of all the attributes, Personality is by far the least useful.--TheRealLurlock 00:49, 15 August 2006 (EDT)
- I took the liberty of adding that, with some minor modifications, to Oblivion:Personality. --Rlpowell 13:11, 15 August 2006 (EDT)
- Just one bit of followup (in part to explain a bit of text I just removed): personality doesn't help with illusion spells. Although personality is the governing attribute for illusion, it has no actual effect on the spells (i.e., magicka cost, which spells are available, etc). If you're using illusion spells alot, you're much better off investing in intelligence or willpower (to improve how much magicka you have available) than in personality. --Nephele 11:15, 16 August 2006 (EDT)
- I took the liberty of adding that, with some minor modifications, to Oblivion:Personality. --Rlpowell 13:11, 15 August 2006 (EDT)
[edit] Leveled Rewards
It might be worthwhile to include some note here about when to start the guild questlines if you want to get the best leveled rewards. (i.e. Fighters and Thieves guilds at any time because the rewards are gold, Mages Guild and Dark Brotherhood at level 30+) --Abovedust 00:23, 17 August 2006 (EDT)
- I've already done some of that at Oblivion:Quest Timing. If you want to add to that, go ahead. We could also link to that page from here somewhere... --TheRealLurlock 01:00, 17 August 2006 (EDT)
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- I think linking it hear is a good idea, but in addition Quest Timing is rather hard to find; it's in to categories at all that I can tell, including Oblivion and Obilivion: Quests. --Rlpowell 01:14, 17 August 2006 (EDT)
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- That's great. I had never seen that page before, though it would have been really helpful when starting off. It is a bit hidden away in the Hints section. --Abovedust 01:43, 17 August 2006 (EDT)
There's some inconsistency regarding when to do the Mage questline. Some pages recommend you do it early, to get access to the arcane university as soon as possible, and this says wait until level 30+. Are there any good rules to resolve this? --kay
- Starting the Mages Guild questline is a good idea. The recommendation quests generally do not have leveled rewards, so there is no reason not to do them right away (the only leveled reward, from the Chorrol Recommendation, really isn't worth waiting for). And being able to get access to the Arcane University to make custom spells and custom enchantments is very useful. But if you stop as soon as you get access to the Arcane University (i.e., before completing the quest A Mage's Staff), you can then put off the remainder of the quests until higher levels, and get better leveled rewards when you decided to complete those quests. --NepheleTalk 19:34, 22 July 2007 (EDT)
[edit] What's next--Start Over?
I really like the way this section is written, but I was wondering if giving the unequivocal advice to new players to "start over" is really the best idea? Granted, I did a little bit of research before I created my first serious character, but when I encountered the leveling problem (almost exactly like the writer did here, at level 16 or so with a bear), I just had my character "hit the gym," so to speak--learned some alteration shield spells and learned how to enchant weapons and armor more intelligently, then set out to train my melee combat by hook or crook. After six or seven levels, I was packing 100 light armor and had drug my blade skill from the low 30s to the high 80s. The game got TOO easy before I knew it. I guess what I'm saying is that it can be a fun roleplaying opportunity to overcome the leveling problem without resorting to format C:. Particularly if you consider that many casual players may have invested a month or more getting their character up to level 16, and may not have the stamina or inclination to start from ground zero again, redoing quests and the like. My $0.02.--Arigem 21:24, 2 August 2007 (EDT)
[edit] Link on Oblivion main page?
I directed to uesp.net a friend who's just starting Oblivion for the first time, but then realized that there is no direct link to the "First-Time Players" page from the main Oblivion page (www.uesp.net/wiki/Oblivion:Oblivion). At least, I didn't notice an obvious link. I suggest that there should be one, so that first-timers can quickly find this introductory page. (I haven't inserted one myself because I don't feel competent enough in using the wiki.) In fact, I don't even see a link to this page from the "Hints" page; shouldn't there be one? Oban 02:24, 25 September 2008 (EDT)

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