Oblivion talk:Glarthir

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Spoilers may follow, stop reading now if you don't want to read them...

Once the guards kill Glarthir (provided you show them the note), you take his key and loot his house. The gold you get there is great, but I have a different question.

Since you now have the key to a house where the owner is now dead, can you safely keep stuff there to lighten your load?

Thanks! --Harry349 20:43, 7 January 2007 (EST)

Short answer: nope. Long answer: You need to purchase a house yourself to safely store items. Most chests and other containers throughout Oblivion will periodically reset themselves, causing anything that was left there to disappear. Using the construction set to look through the chests in Glarthir's house confirms that almost all of them are set to regularly respawn. If you really want to gamble, there is one cupboard on the second floor (the one that was initially locked and contained three weapons) that will not respawn. I'd recommend testing it first with something disposable... wait at least a week, come back and see if it's still there. --Nephele 22:55, 7 January 2007 (EST)
I'm pretty new to Oblivion, but what about just throwing stuff down all over the floor? It's not my place, I hadn't planned to keep it tidy.  ;) --Harry349 11:59, 8 January 2007 (EST)
I'm not totally sure on that one, but I know that things dropped on the floor in the street will eventually disappear, so I wouldn't be too confident about the house. --Ratwar 12:31, 8 January 2007 (EST)
I did this at one point, with Glarthir's house, because I didn't know any better, and if you wait long enough (probably about a week or so, I'd guess), when you go to take your items back out of the chests, they get marked as stolen. This appears to be an easy (maybe not completely reliable) way to achieve your independent thievery goals. --AnitsirK 20:41, 4 June 2007 (EDT)

I have another question. I've played 3 different characters in Oblivion now, each to different degrees of completion. Each time Glarthir meets his demise (either because I killed him myself, or the guards took care of him) his body never disappears. The first time his body was near the east gate for months (real time). This time his body had been outside the church for about a week in real time. So now I have completed the Mage's guild and have the Staff of Worms. My plan, since Glarthir's body seems to persist, is to use him as a mule, hauling my loot around for me. This thought occurred to me because I was milking the Mehrune's Razor quest dungeon for as much loot as I could and had to make so many trips that the NPCs would respawn. If everything goes as I plan then I'll just drop my Glarthir inside the front door and ferry the loot to his dead body, then when I've finally completed the quest I'll reanimate him and have him haul it to the marketplace and sell the stuff off. Does anyone have any experience in regard to my idea above? McGrude 15:07, 22 July 2007 (EDT)

Rats. Glarthir neither fast travels with me, nor does he go through the Skingrad city gates. Oh well. At least I can use him to ferry loot between my house in Skingrad and the vendors. McGrude 16:08, 22 July 2007 (EDT)

Contents

[edit] synonyms for paranoid

Instead of Obsessive I was thinking paranoid but this being redundant. I began thinking of synonyms of Paranoid. I concluded with psychotic best matching his behavior because, an Obsessive person wouldn't generally be homicidal.--Most Honored Listener 18:07, 27 July 2007 (EDT)

I'm not going to launch into a full-fledged essay about this, but there is absolutely nothing wrong with saying Glarthir is obsessive. I'm not a doctor, but I do know that "obsessive" is a perfectly accurate description of his behavior. In any case, this is too nitpicky of a point to argue over. This is all valuable time that could be spent improving things that actually need to be improved. --Eshe 18:21, 27 July 2007 (EDT)

[edit] Glarthir..stupid crazy man,.

This happened to me in the mission whodun it for the dark brother hood. I had avoided him up till this point and he was right near the door to summerset mannor. I heard him say hey you I need to talk to you so I booked it into to the mannor after I got the key. About three seconds later he appears in the mannor to talk to me and is now stuck in there after I finish the quest. I tried to give him the key so he could get out but its a quest item. Is this a xbox only bug?

I remember him following me INTO an Oblivion gate once when I was closing the Skingrad gate as part of Allies for Bruma. You can try using a Command spell and get him out. --Sundaroct131088 06:09, 30 September 2007 (EDT)
There's a bug involved with this house that prevents NPC's from leaving once they enter. I think this is on the GLitches page somewhere. I'm sure it has something to do with the NPC's in the Dark Brotherhood mission not being able to leave. What I usually do here is get the town guard to chase me in there and then there aren't any guards in Skingrad! Except for the ones at the castle.--Imperial Scum 00:47, 21 May 2008 (EDT)

[edit] Killed Outside a City

If you killl him outside a town his body will never disappear

This doesn't seem very likely to me... I know the bodies of essential characters don't disappear but Glarthir isn't essential, and surely the location doesn't matter. Thoughts? --RpehTCE 03:37, 25 October 2007 (EDT)

While the location almost certainly doesn't matter, could it be the fact that he is flagged as a 'quest item' be what is preventing his body from disappearing?--Gaebrial 12:13, 25 October 2007 (EDT)
Oh dear - that's what comes of trying to post before I've woken up properly. I meant Quest Item, and yes he is one of those, but his body definitely disappears inside the city so why would it be different outside? --RpehTCE 12:34, 25 October 2007 (EDT)
I wouldn't use the word definitely. I've got a game where his body remained for the rest of the game. After Glarthir being killed, I noticed his body was still there (inside the city) after several days. I moved it around several times after that (AoE spells) and his body still remained. A possible clue is that I didn't kill, or attack, him myself. The guards killed him. I have another game where I myself killed him, I could check if the body in that game disappeared. --Timenn 12:46, 25 October 2007 (EDT)
Yes, Glarthir is definitely one of those NPCs whose corpses never disappear. Prior Maborel, Jauffre, Brother Piner, The Mythic Dawn Assassins that attack Weynon Priory, Kurdan's Hunters, Alval Uvani, Eletta, Zahrasha and Irlav Jarol are the others. I've actually used Glarthir's corpse to store my items(all corpses are safe containers). --Sundar 09:25, 27 October 2007 (EDT)
Is there a full list somewhere on this site? I know you at least missed Arnora. --Debatra 19:32, 21 June 2008 (EDT)
Okay, the body has definitely disappeared in my games but then I do run the Unofficial Oblivion Patch these days, which may have something to do with it. In any case, if the body doesn't disappear inside OR outside a city, is there really any point in keeping the statement there? --RpehTCE 09:31, 27 October 2007 (EDT)

I would alter the statement to a just a note that his body does not dissappear. Most bodies dissappear, but Glarthir's is an exception, so it wouldn't be trivial. --Timenn 15:49, 27 October 2007 (EDT)

Done. Thanks, everyone! --RpehTCE 04:00, 28 October 2007 (EDT)

[edit] Glarthir, the human lockpick

Things Required

  • 100 Acrobatics (really helps with this)
  • Permanent Bound Helmet, Gauntlets, Boots, Cuirass and Greaves, plus 2 rings (Weightlessness helps)
  • 7 Grand Soul Gems filled with Grand level souls. To easily obtain this, train to level 13, get Frostcrag spire, then soultrap and kill the Vault Guardians. Below level 13, their souls will be petty/lesser.
  • Enchant the bound armour and 2 rings with Fortify Acrobatics, the result will be "Fortify Acrobatics 10 pts". This should bring you up to 170 Acrobatics.
  • DO NOT BUY ROSETHORN HALL!
  • DO NOT INITIATE THE PARANOIA QUEST!

Ok, this is quite a neat trick, note, I did this on the XBOX 360. I walked into Skingrad, hadn't spoken to Glarthir, so basically, whenever he saw me, he'd say his line about needing to speak to me, and he'd follow me....everywhere....

I was messing about near Rosethorn Hall and I hopped up on the balcony of the house beside Rosethorn Hall on the right side, "Hammer and Tongs". From that balcony (you may have to slide along the edge until you can hop up), I hopped to the balcony of Rosethorn Hall.

Miraculously, Glarthir walked right into Rosethorn Hall, and came out onto the balcony. Turns out he unlocked the front door and balcony door, without a key. I was amazed because I did not own Rosethorn Hall and I did not have a key, and both doors were locked.

Because of Glarthir, I was able to freely walk about inside Rosethorn Hall and use it as a loot stash without having to purchase it.

If you meet all the requirements as listed above, feel free to try this. It's quite neat to see that Glarthir has in-game permissions that allow him to open "Needs a key" doors. ImmortalKaine 23:54, 16 January 2008 (EST)

Almost forgot to mention. Technically, the game thinks you are trespassing. You can't use the bed in the bedroom, but you can initiate the "The Rosethorn Cache" sidequest and obtain your reward this way. Glarthir may have trouble getting off the balcony, just walk inside the house and he should follow you and exit the house safely. ImmortalKaine 23:59, 16 January 2008 (EST)
Third note: I have not tested the 4-day-item-reset thing, to make sure that items dropped inside the not-yet-owned but unlocked-by-Glarthir Rosethorn Hall would or would not disappear, so until I check everything out, please do not attempt to store items, as there is a chance that the game could reset the house.....if that's even possible... ImmortalKaine 00:04, 17 January 2008 (EST)
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