Oblivion talk:Heavy Armor
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[edit question] In the Light Armor skill section it seems to state that 100% Light Armor must be worn to gain this zero encumbrance Master level bonus. Is this accurate? If so, does it follow that 100% heavy armor has to be worn to recieve the Master level bonus with Heavy Armor?]
- [edit answer]The master level bonus of Light Armor is that you get a 50% bonus to your armor rating if you wear all light armor. The non-encumbering worn armor bit is the perk for the Expert skill level. What both mean is the weight of the armor you're currently wearing is reduced if your skill level is high enough. The mix of armor doesn't matter, but only the armor of the appropriate type will have its weight reduced, unless of course you have very high skill levels in both types.]
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[edit] Expert Heavy Armour Question
If you are an Expert (>75) of Heavy Amour, does it really reduce the weight by 50%? The message that I got when I reached level 75 for Heavy Armour is that Heavy Armour do not burden me when I am running and swimming. I mentioned nothing about reducing the weight. Doesn't this just means that I move faster but the weight of the armour still count against my strength? When I checked the weight of the heavy armour and how much weight I am carrying before and after I reached level 75, there was no difference. Help please!!
- In my experience, it really does reduce the weight of the armor by 50%. You should be able to actually carry more stuff. The only gotcha is that you have to have the armor equipped. So you'll only get the weight reduction for the armor you're currently using, not the five extra suits of daedric armor you just picked up while clearing out a mine. Oh, and of course, it has to be heavy armor: won't work for any favorite bits of enchanted light armor you might also be wearing. Final possible problem: feather potions and spells can be kind of screwy at times; you might want to do your checks when you don't have any active feather effects. Hope that helps. --Nephele 15:43, 22 July 2006 (EDT)
Thanks, you were right, I wasn't wearing the armour. Once I wear it, the weight of the armour decreased. Thanks.
[edit] How does Heavy Armor advance?
Unlike most other skill pages, this page doesn't say how you gain points in HA. It mentions letting yourself get hit for hours, so presumably you gain points when you get hit, but:
- do you gain if someone hits you and you successfully block, or is only block affected in this case?
- do you also gain just by wearing the armor for a while?
If it's really so that you only improve armor skills by letting people hit you, that's a pretty silly implementation, rewarding the player for being poor at combat. 82.92.119.11 06:32, 6 November 2006 (EST)
- You only get skill experience points when being hit. The page has been edited to add this fact. --Nephele 15:59, 6 November 2006 (EST)
[edit] Hand to Hand & Blocking vs Armor Skills
Hi,
The page on HA (but not the one on LA) mentions that players should not block attacks in order to increase their HA skill. In my experience (I have a character who specializes in H2H, B & HA) HA does develop while blocking attacks at least when no weapon or shield is equipped (and you probably need to wear gauntlets). Can someone please confirm this? Could this be something general and not just H2H only?
Thanks, rwa
edit: I ran a few tests and found that when blocking H2H the gauntlet ends up losing significantly more of its durability than the rest of the armor - this seems to support the first part of my theory, and would also suggest that with a shield/weapon equipped you do not gain HA/LA experience as the damage is suffered by the equipped item and not the armor.
If the shield is Heavy Armor and you block with it equipped, your HA will increase. I'm not sure about H2H with Heavy gauntlets. But it seems you are. --Kantor 06:47, 29 February 2008 (EST)
[edit] Any Other Way to Gain Experience?
I've had this idea for an easier and quicker way to gain Heavy Armor experiance but I'm not sure if it'll work yet and I'm not yet able to test it out but does anyone know if it's possible to make a disintegrate(can't spell)armor on self power and would using that gain any extra Heavy Armor experiance? —The preceding unsigned comment was added by 69.73.54.199 (talk • contribs)..
- That would give you Destruction experience (each time you cast the spell), and would give you Armorer experience (assuming you then repair your armor). But it would not give you any heavy armor experience. As it says in the article, you only gain Heavy Armor experience when you are hit. It doesn't matter how much damage is done to you or the armor in the process; it's the hit that counts. --NepheleTalk 23:03, 18 March 2008 (EDT)

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