Oblivion talk:Legacy Lost

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[edit] Missing Ogres

I'm level 15 right now, trying to do this quest. I went to Weatherleah, hadn't been there before, got the message on how there are ogres there, looked around, none showed, went to Chorrol, got sent back. I have hung around and roamed the farm for several game hours, and still no sign of any ogres. What is this? —The preceding unsigned comment was added by Jbfballrb (talkcontribs).

Hi, I have also the same problem with this quest. As soon as I show up at Weatherleah, the Ogres are not there. Even though I tried reloading and resting, even sleeping doesn't help. After searching a wide area, appart from wolves, no Ogres were to be found

I have checked other pages on the net and it seems that there is no fix yet. Lets hope that the next update from Bethesda will include a fix for that quest?

Wenlay - The truth is the way!

Im also having the same problem with the lack of ogres at the red marker! :-( —The preceding unsigned comment was added by 203.214.2.198 (talkcontribs).

This happened to me too. I searched as far as Hackdirt, Brindle Home, Skingrad, and County Anvil. I don't get it. If they get killed by other creatures, will it still count as me killing them? Cause if that's the case, I'll keep playing the game until I come acrosss them or they're killed.

The Ogres have a habit of wandering off. The longer you leave the quest after getting it, the more likely they are to have wandered away from the building. Having mods such as OOO and MMM may exacerbate this problem, as they add behaviours to creatures that makes them find water, hunt deer, etc.
You're all just going to have to keep looking, I'm afraid. --Gaebrial 10:21, 14 September 2007 (EDT)
Even though this discussion is old, I just wanted to add to the story that with FCOM I got some pilgrims of Julianos who went inside weatherleah (the house) and the ogres did follow suit. Then ... they just vanished... I don't know what happened to them but just wanted to say that people should really save before the area loads, or better at chorol, or else for PC users console is the way to go. 83.114.80.164 23:48, 28 June 2008 (EDT)

If you are playing the ps3 or x-box360 version, and you find there are no ogers at weatherleah. Just station a member of the Dark Brotherhood there. Soon enough he or she will kill them. It worked for me it can work for you..

[edit] 2 Allies that cannot be killed

I didn't see anyone mentioning this, but these 2 guys never die. They are that type that just fall to the ground and get back up. And! if you never lead them back to their birthplace, they will follow you everywhere, fight with you, LEVEL with you etc. I hooked them up with some fixed-up bound armor, and there has not been a quest or dungeon we did not handily clean out in short order, and i'm just a wood elf thief who never payed enough attention to strength to make a difference. I just toss a few arrows to kick things off.. maybe conjur up something to help these 2 out, and these 2 run off in their deadric armor and weapons and just pummel the heck out of everything. It's almost like haveing 2 permanently conjurred fighters. Reynald is a mage of sorts and casts protect on himself prior to every encounter even. They both will drop degraded weapons and pick up new ones when they need them, so with or without the bound weight 0 items that i pickpocket ONTO their bodies, they always fight with leveled weapons - preference for clubs and longswords i've noticed, and they will always use the MOST powerful weapon in their inventory.

Somewhere I was thinking of compiling a list of invincible NPCs, in particular the ones who will follow you and fight alongside you. Might be considered pretty spoilerish, so it shouldn't be on a general page like Oblivion:People, but still a good idea to have it somewhere. (Some characters also start un-killable and become killable later on, so this would have to be noted.) --TheRealLurlock 14:18, 18 October 2006 (EDT)
I added a few things to this section of the article. A few questions: 1) Is there any way to permanently charm an NPC? This seems like the only way to keep Reynald happy. 2) Does anyone know specifically how their weapons work? Their leveled weapons seem to respawn every now and then (ex. Guilbert suddenly getting his glass warhammer back, instead of the crappy mace he was using), but I couldn't tell why or when. Their broken weapons never go back into their inventory, unless they're glitched bound weapons you placed on them yourself. Seems like Guilbert always picks up Blunt weapons and Reynald usually gets 1-handed Blades, although I've seen him pick up and use a Staff. 3) Anybody have good enchantments to put on Bound Armor/Weapons and give to them? I'm never sure which enchantments NPCs can use. 4) Has anyone tried getting them to use quest items, like 0-weight Umbra (before you talk to Clavicus Vile) or Rockshatter? I would try this, but I don't have the weapons anymore. I've been trying to figure out all the different ways to use the Jemane bros. lately, just because it's so weird to go through Oblivion with a "party" on your side -- even if one of them is an angry drunk who never helps out. I love how Guilbert keeps saying pathetically "...you have but to lead us to Weatherleah...", like he thinks we're on the way there even while we're fighting Daedra in Oblivion. My favorite glitch in the game.
I've been using the Jemane brothers and Martin, Jauffre and Erthor for a while now and from my experience their weapons DO NOT level. At higher levels better weapons start appearing so they pick them up after killing enemies. It's not that their iron weapons just get replaced by daedric ones. Their spells and stats still level though. Also Guilbert has a lower responsibility so if guards are chasing you, he will help you whereas Reynald will side with the law(shouldn't it be the other way round?). This often results in the two brothers fighting each other. Also they pick up all sorts of weapons. I've seen both wield all sorts of blunts, blades, bows and staves. However they don't always drop their weapons if they break so if their encumbrance limit is reached they'll stop picking up weapons and fight bare fisted. The only way to make them pick up weapons again is to pickpocket some items from them. The same applies for all followers. Yielding to Reynald is as easy as yielding to Guilbert, it all depends on how much you pissed him off(disposition). --Sundaroct131088 07:03, 21 September 2007 (EDT)
Their weapons do level up. You have to leave them somewhere, fast travel for a bit, and come back after awhile. This restores their weapons each level up too. --Barfightbob 08:41, 1 February 2008 (EST)

[edit] List of followers

I made a list of them once: ((SPOILERS))

Unkillable:

Reynald & Guilbert Jemane, Martin & Jauffre (until you bring them to Cloud Ruler Temple), Viranus Donton (can't make him wait somewhere though), Erthor (during the Skingrad Recommendation quest, until you drop him off), Maglir (during the Den of Thieves quest in and around Anvil), Modryn Oreyn (during the Azani Blackheart quest, can't make him wait), Lady Rogbut gra-Shurgak (during the Noble's Daughter quest, can't make her wait either)

I can't think of anymore...anyone else know of any? (That can't die.) —The preceding unsigned comment was added by Barfightbob (talkcontribs).

You might want to check the page Oblivion:Followers --Nephele 13:18, 24 February 2007 (EST)
After a while only Guilbert keeps following me. Reynald will fast travel but will never actually follow me around to fight monsters. Talking to him says he's going to go and celebrate and to speak with Guilbert. Does anyone know of a way to make him start following me again? —The preceding unsigned comment was added by Andrew (talkcontribs).

[edit] Killing The Ogres

Killing the ogres without first reporting back will break the quest. Guilbert will ask you kill the ogres (which are already dead; thus, you cannot complete the task).

I am 98% certain this isn't correct! I have written a number of walkthroughs about Oblivion and I actually advise people to kill the Ogres before reporting back, to save two trips. I've done this quest many times and never encountered a problem with that method, but I can't edit the front page without discussing it first, so here ya go. If I'm wrong, feel free to correct me. --—The preceding unsigned comment was added by 83.217.168.185 (talkcontribs).

Well, I'm the one that reverted your contribution, since I didn't know your experience level. I've never killed the Ogres first, but I'm usually suspicious about anonymous edits that don't have any explanation attached to them (especially when they delete content). If you aren't running any mods, feel free to delete that passage. Thanks for taking the time to explain that on the Talk Page, and if you've spent a lot of time writing walkthroughs, we'd love to have your help on the UESP more often. --Ratwar 02:12, 25 March 2007 (EDT)

[edit] Sabine Laul

Nothing much but if you go to Sabine Laul and ask her about Weatherleah before asking anyone else about it she will say the same thing other townsfolk say(I've heard of the place but ask Sabine Laul at the Fighters' Guild). Then you'll get the quest update and if you speak to her again she'll tell you where it is. --Sundaroct131088 08:10, 3 September 2007 (EDT)

[edit] Yielding to Reynald

I don't think it gets any harder to yield to Reynald, which is what the article currently says; in my experience you can yield to him as easily as Guilbert. The only time you can't is if another NPC, like a guard, is angry at you, and Reynald sides with them. In that case, if you yield to Reynald, he and the guard will both sheath their weapons for a second, and then pull them out and attack you again. The problem isn't that it's hard to yield to Reynald, it's that his disposition gets low and he stops charging into fights to help you out and starts siding with innocent NPCs against you. This is sort of an assumption on my part, as I'm playing on 360 and don't have console commands to check his disposition, but I'm pretty certain this is why he tends to get less helpful the longer he follows you.

[edit] Possible Quest Break

After reuniting the brothers, I didn't ask Jemane about Weatherleah. Instead I just wondered around town for a bit. Then I accidentally asked about Weatherleah, and it added the quest. I did go to Weatherleah pretty quickly after that, but the Ogres were nowhere to be found. (I forget how fast, but I might have waited a day of in-game time.) Will getting the quest from random townsfolk break this quest? Or is one day long enough to send the Ogres exploring? Ong elvin 20:09, 23 January 2008 (EST)

No, not at all. You just have to talk to the brothers before you go to Weatherleah, regardless of whether or not you heard the rumor first or afterwards. The ogres there only spawn after you reach a certain stage in the quest (I believe it is either after you talk to the brothers or after you find out the location of the farm from a fighters guild member). Only then can you kill them and finish the quest. Simply follow the journal prompts until they specifically tell you to travel to Weatherleah. Vesna 21:37, 23 January 2008 (EST)
Ah, okay, thanks. Looks like I'm completely screwed then. xD Damn Ogres must've gone exploring, and I'm playing Xbox 360. Ong elvin 01:25, 24 January 2008 (EST)

[edit] Sabine Stuck?

(moved from the article)
  • Sometimes, Sabine Laul gets permanently stuck in her house with the door locked. This can be fixed though by breaking into the house.

This to me sounds like a temporary AI glitch, or even a case of just not waiting until the correct time before trying to find Sabine. In either case that would disqualify it from the article. Has anybody else had Sabine get stuck permanently? –RpehTCE 04:29, 8 February 2008 (EST)

[edit] Bug

The part where it mentions the ogres wondering off needs to be in bugs, not notes. 77BeTa77 11:08, 15 March 2008 (EDT)

[edit] Talking to Sabine

I've moved this here from the article:

Note that you should be sure to talk to Sabine before going to Weatherleah, as the quest will not update until you have talked to her. If you decide to look for Weatherleah on your own and kill the ogres before talking to her, you must come back to Chorrol and talk to her, then return to Weatherleah before the quest will update properly. If the quest does not update upon returning to Weatherleah, wait several hours and it should update.

I can't see any evidence that you need to talk to Sabine. Talking to Sabine updates the quest to stage 18, which in turns add a marker for Weatherleah to your map. But that's all it does. I can't find any other script for this quest that checks to see whether you've completed stage 18 of the quest. There's no need to complete all the stages of a quest to do the quest (there are many other quests with optional, unnecessary, or even completely inaccessible quest stages). The only requirement I can see is that, for killing the ogres to register, you must have completed quest stage 10. But stage 10 is the stage where you talk to Guilbert and Reynald, not the stage where you talk to Sabine. --NepheleTalk 12:58, 1 August 2008 (EDT)

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