Oblivion talk:Liberation or Apprehension?
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We're trying to keep to a standard for (amongst other things) all quest pages. There's not really any need to have the quest broken down into "Starting", "Doing", and "Ending". Also, the crumb trail link at the top of each quest is our standard way of providing links to related quests generally. Endareth 01:12, 6 April 2006 (EDT)
- That's fixed for the entire Mage Quest line now... Finally... Ratwar 01:15, 8 August 2006 (EDT)
[edit] Deleted text
I'm moving this text from the main page:
- 1.Though traven tells you to go quickly, there's no need to. Nothing will really change if you go within an hour or two months to the dungeon.
- This is true of every quest in the game except maybe two... I don't see why it has to be highlighted here
- 2.Before the place where Mucianus is there are two Varla Stones "encaged". There doesn't seem to be any way to take them.
- The Varla Stones can be taken, you just need to trigger the activation switches. It's been a while since I did this quest, so I can't remember exactly where the switches were in this ruin, but I'm sure I found them. Also, details on the varla stones are probably more appropriate on the Oblivion:Nenyond Twyll page.
--Nephele 11:58, 16 September 2006 (EDT)
The switches are just under water, on either side of the varla cage platform. They're the usual switches; swim around, and you're bound to spot them.
--"Buddy Pharaoh" 16:41, 3 December 2006 (EDT)
[edit] Fithragaer
It seems there's a third way to keep Fithragaer alive. I attacked him before the dialogue was initiated, then yielded to him. Afterwards, I could take care of the Lich without Fithragaer running amok; the dialogue was not triggered until I activated him. However, it's possible that a high disposition is required to stop him from attacking.

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