Oblivion talk:Lifting the Vale
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In the vale, anyone find the stolen wizards ring? In a half burried barrel to the right of the fortress is a note and a key. The first key opens a chest in the fallen tower to the left of the fortress revealing a second key. The second key opens a chest behind some rocks next to the path nearby part of a fallen wall revealing... yes, a third key. I can't find the third chest that the 'forgotten' key goes to. Anyone?
Edit: Found it on another site. 3rd chest is located to the west and up in the rocks/hills that over-look the entrance to the vale. Inside was a ring with +3 to 5 of your attributes. It's no ring of perfection, that's for sure.
- There's already a link on the page about this. Check out The Forgotten Chests of Pale Pass. -- TheRealLurlock 18:44, 3 June 2006 (EDT)
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- Quest moved so I updated your link, Lurlock. --Actreal 06:43, 9 June 2006 (EDT)
[edit] Quests needed
An edit was reverted, I should let in clear that (at least with the official patch) you DO need to complete Two Sides of the Coin and A Brotherhood Betrayed for this quest to trigger, either that or have a high enough fame (not sure the exact number)--Juan_Anselm 13:26, 27 June 2006 (EDT)
- The quest triggered for me at a Fame of 15 and having done Two Sides of the Coin Noone81 04:08, 24 September 2006 (EDT)
- From What I can see looking in TES, you just need fame of greater than 10 (and then random other conditions such as not at a certain point in the main quest line, and you are currently in bruma etc). Alternator 04:40, 25 September 2006 (EDT)
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- I can also see no connection between this quest and either Two Sides of the Coin or A Brotherhood Betrayed. Completing those quests does not automatically start Lifting the Vale, and the only requirement that Tolgan has before talking to you about the quest is based on your Fame. Therefore I'm going to delete all references to Two Sides of the Coin and A Brotherhood Betrayed from this page. --Nephele 23:19, 25 March 2007 (EDT)
[edit] Alternatives to giving the tablet?
Talking to the Akaviri ghost, you have 3 options: give him the tablet; explain that you belong to Reman's army; and one other. Since I only tried the first, I'm curious: what happens if you try the others? Zompist 15:39, 9 July 2006 (EDT)
- If you don't give him the orders, you'll have to fight him. Also the undead soldiers in the fort won't just magically die like they do if you give him the orders. --Sundaroct131088 07:39, 14 August 2007 (EDT)
- The first option, as you pointed out, is to simply give him the orders. The second option is to state that you're "here for the madstone" at which point he'll say something to the general effect of "How dare you talk to me like that?!" and attempt to kill you. Finally, you can choose to tell him that you're "from the army of Reman" at which point he will say "Then prepare for battle! I'll not let this fortress fall to the dogs of Reman!" at which point he will again, attempt to kill you. --Saruuk 08:14, 14 August 2007 (EDT)
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- I tried all three versions and the outcome difference is the chests in the secret room are filled depending on your choice. If you chose either 1 or 3 then the chests are filled with low level junk. If you choose number 2 you get leveled magic items. [Zack]
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[edit] Serpent's Trail blocked
I found Serpent's Trail but it's blocked with ice. How do you open the tunnel?
- Did you find the other landmarks first? I know that Dragon Claw Rock and the Sentinel both give journal updates, so it may be one of those things where you have to do it in order. Presumably you have to have started the quest as well. Can't just go there without being asked to by the Countess. --TheRealLurlock 13:48, 28 July 2006 (EDT)
The Draconian Madstone will be in a case on her right, after returning, easily to steal...
- The door will not open (or be revealed ) until you get the quest. Also the Map point will not show up.Noone81 04:09, 24 September 2006 (EDT)
[edit] Hafid Hollowleg
He runs the Jerall View Inn, if you ask him about Bruma he will tell you that Lyra Rosentia collects Akavari artifacts and that she might have a project. From what I can tell Lyra is of no importance but was possibly original meant to be the giver of this quest instead of the Countess ?? Alternator 04:40, 25 September 2006 (EDT)
[edit] Unreachable Area
In the Mouth of the Serpent, just past the first log trap, there's a gate on your right with a chest behind it. There appears to be no way to open that gate. Am I the only one who's having this problem? Using TCL, I went through and looked at the chest, and the contents weren't too shabby...nothing special, but not just random contents, either.--Robin Hood 21:32, 29 March 2007 (EDT)
- It sounds like the chest that's the reward for The Forgotten Chests of Pale Pass. --Nephele 23:39, 29 March 2007 (EDT)
- No, it's inside the dungeon, just after you enter, not at the mouth of Pale Pass. And looking around, the contents were about right for an Average lock chest for that dungeon; there were no magic items or anything "special" inside it.--Robin Hood 20:59, 30 March 2007 (EDT)
- Oops, sorry, I should have read your question more carefully :| I've now identified the correct chest. It looks like perhaps the gate is controlled by the same levers that open and close the other gate/portcullis in that area; you might want to try seeing if they do anything. Or else I'll try to look at it more closely after dinner. --Nephele 22:27, 30 March 2007 (EDT)
- I tried every lever I could find on that level, to no avail. So unless it's some trick setting of the levers, I'm guessing that it's a bug, and the lever just never got "hooked up" properly.--Robin Hood 22:38, 30 March 2007 (EDT)
- OK, hopefully this is my last mistake on this one ;) The gate you want to open is named "RFHallWPortcullis01" and the other one is named "RFWHallPortcullis01". Because the names are so similar I got them mixed up going back and forth between windows. The one you want to open is in fact a static object, instead of an activator, so it will never move. It's possible that one of those two levers was supposed to be connected to it, but the developer got equally confused by the similar names. In short, you're right: it can't be accessed. --Nephele 23:33, 30 March 2007 (EDT)
- Thanks, glad to know I'm not going crazy. I'm not sure what your policy is on leaving or deleting notes, but can I suggest that the basic idea, at least, be retained in some form or another, for anybody else who's wondering just how to get to it?.--Robin Hood
- Discussions on talk pages are left in place so that other readers can refer to them later if they want to. If you'd like to also add a note about this into the article (or perhaps in the Oblivion:Pale Pass Fort article, although that article needs to be made easier to find), I think it would help other readers. --Nephele 02:21, 31 March 2007 (EDT)
- As you can see, I added it to this article, but with a link to the Pale Pass Fort article.--Robin Hood 13:30, 31 March 2007 (EDT)
- Discussions on talk pages are left in place so that other readers can refer to them later if they want to. If you'd like to also add a note about this into the article (or perhaps in the Oblivion:Pale Pass Fort article, although that article needs to be made easier to find), I think it would help other readers. --Nephele 02:21, 31 March 2007 (EDT)
- Thanks, glad to know I'm not going crazy. I'm not sure what your policy is on leaving or deleting notes, but can I suggest that the basic idea, at least, be retained in some form or another, for anybody else who's wondering just how to get to it?.--Robin Hood
- OK, hopefully this is my last mistake on this one ;) The gate you want to open is named "RFHallWPortcullis01" and the other one is named "RFWHallPortcullis01". Because the names are so similar I got them mixed up going back and forth between windows. The one you want to open is in fact a static object, instead of an activator, so it will never move. It's possible that one of those two levers was supposed to be connected to it, but the developer got equally confused by the similar names. In short, you're right: it can't be accessed. --Nephele 23:33, 30 March 2007 (EDT)
- I tried every lever I could find on that level, to no avail. So unless it's some trick setting of the levers, I'm guessing that it's a bug, and the lever just never got "hooked up" properly.--Robin Hood 22:38, 30 March 2007 (EDT)
- Oops, sorry, I should have read your question more carefully :| I've now identified the correct chest. It looks like perhaps the gate is controlled by the same levers that open and close the other gate/portcullis in that area; you might want to try seeing if they do anything. Or else I'll try to look at it more closely after dinner. --Nephele 22:27, 30 March 2007 (EDT)
- No, it's inside the dungeon, just after you enter, not at the mouth of Pale Pass. And looking around, the contents were about right for an Average lock chest for that dungeon; there were no magic items or anything "special" inside it.--Robin Hood 20:59, 30 March 2007 (EDT)
[edit] problem at end of quest
after i left pale pass the 'about to be attacked/being attacked' music continued, so i just kept on going, but even after entering and exiting the serpents trail, the music still went on. i ran all the way to bruma, and the music still didnt stop. i cant wait, sleep or fast travel and just as bad: when i talk to the countess she says 'The madstone awaits, and so does your reward if you retrieve it. She wont give me the reward and i have the madstone. ive tried loads of things, i even stayed invisible for about a game hour. plz help!!!
[edit] Problem solved... almost
Phew. i went back to pale pass and outside the fort found two undead akaviri coming after me. i killed them and now the music stopped and i can fast travel :P. unfortunately, i still cant complete the quests because the countess says the same thing as above^
[edit] The Fangs are Sharp
Following one suggested way of completing this quest, I decided that I would kamikaze trough and hand the orders in. Unfortunately, this led me into the Fangs of the Serpent, and the part of it that is on the left of the map (Look on the main page if this quest to find map links). It shows on the map 3 ways in and out of that part, but running that circuit of the room several times with no results except the door that I came is with. How exactly do I get to the Venom? I am currently invisible (using my starsign power) with only about 15secs left on it. My game is saved like this, with about10-15 skeletons in the room. How do I get out? Help Please!
- There are five doors in all in/out of Fangs of the Serpent. My memory of the area is that one of those doors is in a lower section (I used it to get out of the zone after jumping down to the lower section), and it sounds like you've come in through that door. The other doors are all in an upper section. I think you need to backtrack to the Eyes of the Serpent and look for the other door from Eyes of the Serpent into the Fangs of the Serpent, which will put you on the upper level with the doors that lead forward (and also happens to have very few enemies, just lots of dart traps). --NepheleTalk 13:45, 26 April 2007 (EDT)
- Thanks Nephele, but I allready went on the chatroom because another problem developed through this. When i went invisible, some of the skeleton went back down the path from where I came, blocking it, as the path is very narrow. The only reason I used this kamikaze method was because the skeletons are very tough and I didn't wanna fight through them. When i went on the chatroom, a guy there told me to kill my way through the skeletons instead, and showed me how to reduce the difficulty so that I could.--Logiccube 08:10, 27 April 2007 (EDT)
[edit] strange bug
i didnt feel like killing all the skeletons in the serpent sections so i just ran past them, but every time i emerge from pale pass i get a glitch that says i cant sleep, wait, fast travel or anything because there are enemies nearby. i have walked all the way to bruma, and then to the imperial city and it still wont let me sleep or fast travel.
- Try getting arrested. As soon as you're released, you may be confronted by the skeletons. --Sundaroct131088 07:45, 14 August 2007 (EDT)
[edit] Ring of the Vipereye
I was wondering if there was anyway to get rid of the Ring of the Vipereye. I am currently playing on the 360 so I can't use console commands.
- Either get arrested and escape from prison or do a quest where the game forcibly removes all your possessions. You can also do the Permanent Quest Items glitch if you want. --Sundaroct131088 10:44, 16 August 2007 (EDT)
The ring bothered me too, not being able to remove it, but I never found any way to get rid of it in either the 360 or PS3 versions. If I break out of any jail, it always returns the second I leave the dungeon of whatever city I'm it. Harrow will not take it in the Dagon Shrine quest, and it also stays on me after doing Sanguine's quest. The best I've ever been able to do is just keep an eye out whenever I'm in Bruma and if I see anybody that looks like Tolgan, just run or fast-travel out immediately. Its hard, but possible, to never get the quest started by doing this.
[edit] Very good ingredients for this quest
The map, the side quest with the chests, the searching of skeletons, the countess giving the quest, even the names of the areas are fine. But something goes wrong - is it the enemies ? or the many quest markers ? Dunno :)
- I'm not sure what your problem is... can you rephrase that so I know what sort of assistance you need? –Rpeh•T•C•E• 01:22, 5 February 2008 (EST)
[edit] Half burried frozen barell outside the fort
When you finish the quest and leave the fort with the madstone, go to the far left of the fort on the frozen water and you'll come across a half buried barell with a note and a rusty key. The note says that a powerful ring is hidden somewhere in this valley.I have turned the place upside down but still got no luck in finding a locked chest or something familiar, the note is not very helpful... —The preceding unsigned comment was added by Pat Ewing (talk • contribs).
- See The Forgotten Chests of Pale Pass. --Gaebrial 03:32, 3 March 2008 (EST)
[edit] Mishaxhi's gold
- (moved from the article)
- If you steal Mishaxhi's gold, and then talk to him right after the inventory goes away, you will most likely catch him right when the quest update shows up which will freeze your game and you will not be able to hit the PS button to reset, you will have to shut down the system.
I moved this because I have no idea what it's talking about. Anybody else? –Rpeh•T•C•E• 10:49, 29 June 2008 (EDT)
- I think this user is trying to say that if you pickpocket Mixashi and then immediately speak with him, a quest update may appear durnig your conversation (so you're still talking to him when the quest updates) that apperently freezes your game. Don't know what else he could mean. Anyone else? -- LordDagon 10:57, 15 July 2008 (EDT)

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