Oblivion talk:Magical Stones

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Maybe I missed the section, but are these lesser/greater powers that you learn from the stone? It would be nice if you learned them and they were lesser powers.

It's on the page - "Doomstones have red runes and provide greater powers, similar to those of birthsigns, that can be used once a day" LeifHawk 11:42, 10 May 2006 (EDT)
Lesser powers can be used more than once a day, if I'm not mistaken. QuillanTalk 15:46, 9 August 2006 (EDT)

Contents

[edit] Reman Runestones

On the Reman Runestones, every one I have ever used has given me a Bound Claymore and Bound Cuirass, not a longsword or axe. I don't hit these much, but can anyone confirm? QuillanTalk 15:46, 9 August 2006 (EDT)

OK, I just checked and with Reman runestones the spell is either Rune Cuirass and Sword (if your blade skills are better than your blunt) or Rune Cuirass and Axe (if your blunt skills are better). Although the sword is just called a Bound Sword, you're right, it really is a claymore, i.e. it is two-handed. --Nephele 16:39, 9 August 2006 (EDT)

[edit] Where's the Shadow Stone?

I've been looking for it for awhile, anyone know exactly where it is? And is it outside, or is it inside of an Ayleid ruin?

Use this link to see exactly where it is. --Nephele 23:39, 28 August 2006 (EDT)

[edit] Out to Lunch

One time when I touched a Runestone, I got a message like "Even stones need rest. Stones sleep this day." and received nothing as a result. —The preceding unsigned comment was added by 192.31.106.34 (talkcontribs).

Good catch. I've never seen this message myself while playing, but looking in the construction set I was able to find out about it. I've added the info to the page. --Nephele 14:45, 20 February 2007 (EST)

[edit] Difference between Heavenstones and Doomstones

how do you difference them? is there a minor thing that distinguishes them? Ghost 998

Heaven Stones are a type of Doomstone so, no, you can't tell them apart because they're the same thing. If you're actually wondering about Doomstones vs Runestones, Doomstones have red runes and Runestones have green runes. As for Heaven Stones vs Birthsign Stones, they're both Doomstones and therefore both have red runes. According to the construction set there is a difference in the model used for the two types (Heaven Stones all use RuneStoneExt02Glyph02.NIF whereas Birthsign Stones all use RuneStoneExt01Glyph02.NIF). As far as I can tell, the runes in the two cases are the same, but the shape of the stone is slightly different (the Heaven Stones have a notch on top of the stones; the Birthsign Stones don't). It's probably easier to tell them apart just by activating them, which doesn't have any risks. If it's a Birthsign Stone you'll be asked before being given the stone's power (and losing any previous power from a Birthsign Stone). If it's a Heaven Stone and you have enough renown, you'll just be given the stone's power (which never replaces any other powers). --NepheleTalk 02:26, 29 September 2007 (EDT)
"Which never replaces any other powers" is not true. When I used the Aetherius stone, it replaced my Bosmer creature-charm greater power, and my Dementia demoralize, with Gates of Aetherius. I ended up dying from a Daedra summon turning on me, so I didn't get a chance to get to the University to see whether I also lost those effects from the spell and enchantment altars. Catena
If you lost any other greater powers then it's a strange glitch or side effect that nobody else has reported. It's definitely not part of the Aetherius stone script: the only command there is Player.AddSpell DoomstoneAetherius — unlike the birthsign stones, which explicitly remove any other birthsign stone greater powers before adding the new one. --NepheleTalk 13:12, 1 March 2008 (EST)
My bad, I was looking in the wrong tab. I just tried again, from an earlier save, and all three of my expected greater powers were there. Catena

[edit] How is renown affected by Pilgrimage?

Let's say I have 40 fame and 12 infamy for 52 renown and I go pick up the Magnus Stone power which requires 50 renown. Then I decide I don't like the infamy piling up and I want to clear it by doing the Pilgrimage for Knights of the Nine. Does my renown go down to 40? Do I need to add 20 to my renown to get the next stone's powers or just 8? Can I lose the Magnus Stone powers? -madmyk

I haven't tested this, so the best way to find out is just to go try it yourself; then you can add your findings to the wiki. But based on the scripts used to give doomstone powers I would guess that
  • Yes, your renown would go down to 40.
  • Yes, you would need to then get another 20 fame or infamy points in order to get the Shezarr Stone powers.
  • No, you would not lose the Magnus Stone powers.
The last point is the one I am most sure about: the scripts only check your renown at the moment that you activate the stone. The appropriate spell is then added to your character and your renown is never again checked; there are also no scripts that ever remove the powers. And I know from experimenting with the console that you can use the doomstone powers once your character's been given them even if your character does not meet the requirements. --NepheleTalk 02:25, 18 November 2007 (EST)

[edit] Stone 'Type' Categorization

I'm just curious; why organize the types as 'Doom Stones' (Doomstones) and 'Rune Stones', rather than just 'Birthsign Stones', 'Heaven Stones', and 'Rune Stones'? (It sounds like the Birthsign and Heaven types are distinct enough from each other that they are more different than they are alike.) p.s. Sorry I changed the Category headings without considering existing links to the Sections on the page. Feel free to change them back if you feel that would more appropriate. (My reference to '_most_ game references' was probably misinformed anyway, and probably more informed by preference than fact.) -- Laisren 03:47, 19 February 2008 (EST)

The names "Heaven Stone" and "Birthsign Stone" are basically just made up terms; they're never used by the game itself (even within the construction set). Those stones are all lumped together within the game as Doom Stones. The closest the game comes to distinguishing them is in one of the University Lectures, where they are actually called "Birthstone Doomstones" and "Heavenly Doomstones"... so we should perhaps actually revamp this page to use those as the subcategory names (still within the general Doom Stone grouping).
As for Doom Stone/Rune Stone vs Doomstone/Runestone. The game clearly uses all four terms. However, based on our spelling rules, it seems that Doom Stone and Rune Stone should be the "official" names, since those are the names that appear on the stones themselves. But the way the headings are set up right now all the existing links will work and take people to the right place. In other words, the links Oblivion:Magical Stones#Doom Stones and Oblivion:Magical Stones#Doomstones both work. --NepheleTalk 11:45, 19 February 2008 (EST)

[edit] Blade/Blunt Skill Decision

Reman Rune Stones and Hestra Rune Stones both summon a melee weapon based on which skill (either blunt or blade) is higher for the player, defaulting to blunt in the event of a tie.

Hypothetically speaking, if my character has 100 ranks in both blunt and blades, and then fortifies blade to become 110, will these runestones then grant him the blade instead of the blunt? In other words, do the runestones take into account fortified skill levels? --Alaston

Based on the script, the values are checked using getactorvalue, which should provide the current value of the skill, taking into account all active effects (fortify, damage, drain, etc.) So fortifying your blade skill to a value past 100 should cause it to be recognized as the greater value. But it's worth doublechecking in game to be sure that I'm not misreading the scripts ;) --NepheleTalk 01:19, 21 April 2008 (EDT)


[edit] Tower Stone

I've gained the power from this stone but the open lock spell isn't working. I used it on a easy lock, hard lock, normal, whatever it isn't opening anything. I know I don't need to have the birthsign since I have used the shadow stone quite well. Is my 360 copy of oblivion messed up or have I found a pretty dam annoying bug?

[edit] Fort Stones

The Dunmer in the Arcane University just mentioned "Fort Stones" in a lecture. Are these in the game? —The preceding unsigned comment was added by Debatra (talkcontribs) on June 27 2008.

Yes, but only in Sancre Tor. See the notes for the lecture or the discussion on its talk page. --NepheleTalk 01:26, 28 June 2008 (EDT)


[edit] Conjuration Experience

While playing on a stealth based character, Acrobatics, Blade, Sneak, etc with no magic stats, I was using stones to obtain a bound claymore, hopping from stone to stone, searching for it, when I got conjuration XP! This may not be a glitch, as you do forcibly use a casting animation when the stone is used. Please stay your opinion. -M'aiq the Liar 08:19, 5 August 2008 (EDT)

Activating the stone counts as casting a conjuration spell, therefore it trains your skill as well.

This was already noted in the article. — LordDagon 08:27, 5 August 2008 (EDT)
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