Oblivion talk:Main Quest

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Optional Quest Links[edit]

Should this page also contain links to the optional quests along the main quest path e.g. Castle Kvatch and Aid for Bruma? I don't see those links elsewhere except for the previous quest's walkthrough. --Actreal 04:58, 15 May 2006 (EDT)

I'm not sure but I think that "Breaking the Siege of Kvatch" isn't part of the main quest. you can continue the main quest without doing this quest.

It's an optional sidequest inside the main questline. Just like killing the ash vampires was in Morrowind. I vote the two should be included but marked as optional on the list (indent maybe)--Vook 20:59, 19 May 2006 (EDT)

Page Consistency[edit]

This page really needs some consistency. Some of the quests have a picture, some don't, some have the overview template, some don't, some have the standard headings, etc., etc. The first quest is the best way to have each page laid out, and the rest should be the same. Anyway, Morrowind quests is the most consistent I know of, and I believe Oblivion needs to conform or at least have some degree of consistency. --Werdnanoslen 18:14, 2 September 2006 (EDT)

OK, they're all finished, every quest has its correct headers and grammar. --Werdnanoslen 20:56, 8 September 2006 (EDT)

Oblivion Gates[edit]

When does all of the Oblivion Gates close? Like which quest do they close? --68.81.38.129 16:27, 22 May 2008 (EDT)

They all close permamently at the end of Light the Dragonfires, at the end of the main quest.--Darth NANAME 18:15, 22 May 2008 (EDT)



Closing oblivion gates[edit]

For the quests where you can close oblivion gates, like the one with captain burd and his men, do you have to close the gates to complete the main questline?Azated 00:09, 8 June 2008 (EDT)

Yes. You have to close the one near Kvatch and the one outside Bruma plus the great gate at the end. You don't have to close any others though. –RpehTCE 04:32, 8 June 2008 (EDT)

How were you supposed to close the gate outside skingrad in "Allies for bruma"? because it had no sigil stone.

Then you didn't find the Sigilium Sanctum, or there was a major bug. There is always a Sigil Stone.

finish quest[edit]

i figured how 2 finish the main quest without doing it all. i got martin to the cloud Ruler Temple and then i went to the Temple of the One and did the glitch when you go threw the door thats in the ground and when i went outside there were daedric killing guards and martin was coming to the Imperial City. then i took him inside the temple and finished the quest.

story question[edit]

  • SPOILERS

Perhaps I'm missing something, but one aspect of the main quest doesn't make sense to me. Once you get the Amulet of Kings back and return it to Martin and head to the Imperial City to see Occato(sp?), Mehrunes Dagon is still able to enter Tamriel via the gates that were summoned after you arrive in the city (in other words after the Amulet of Kings was returned to Martin). If he was able to just jump into the city anytime the dragon fires weren't lit, why did the Mythic Dawn bother opening all the other gates? Why not just kill the emperor then go somewhere out of the way and bring Mehrunes Dagon into the world? As Martin suggests, once Dagon is in the world, the Amulet of Kings can do nothing directly to banish him.

So is the rest of the plot totally contrived? Is this explained anywhere in-game?

Please forgive my spelling errors, and sorry for not creating an account.

203.247.14.222 03:04, 6 October 2008 (EDT)

Martin explains it in his dialogue towards the end: "Lighting the Dragonfires will no longer save us... the barriers that protected us from Oblivion are gone..." The barriers have been weakened so much by all the Oblivion gates that Dagon can simply step into Tamriel. He wouldn't have been able to do that without the Mythic Dawn's help. At least... that's how I understand it. –RpehTCE 03:24, 6 October 2008 (EDT)
More relevant dialogue: "But we must hurry! The barriers between our world and Oblivion weaken with every Gate that is opened.", and "If Mehrunes Dagon is able to cross over into our world, even relighting the Dragonfires will not be able to send him back." –RpehTCE 03:34, 6 October 2008 (EDT)

Time Frame[edit]

The game starts on Morndas, 27th of Last Seed 3E433. Does anyone know how long it would take to complete the main quest in real life? Im guessing at least a year but even then I'm not sure because of an indefinate answer on how long would it really take to travel from one end of Cyrodiil to another? My guess is at least a month to do so. (Gadianzero 16:12, 3 January 2009 (EST))

Even more than that. Cyrodiil is a huge province. Especially since "in real life" the Champion would have to secure audiences with each count, possibly waiting for a decision, Martin would likely require time to decipher the Mysterium Xarxes, and Occato would need to contact the Elder Council in order to reach decision, all during wartime.Temple-Zero 16:47, 3 January 2009 (EST)

Attack on Fort Sutch[edit]

Why is the Attack on Fort Sutch listed here, it has no bearing on the main Quest (granted I haven't completed it) But shouldn't it just be in the non-journal Quests? — Unsigned comment by Spriggs37 (talkcontribs) on 10 January 2009

The Attack on Fort Sutch "quest" only appears after the Dagon Shrine quest, which is part of the MQ. That means it's related to the MQ even if not part of it - and the "optional" tag on the link makes that pretty clear. –RpehTCE 04:57, 11 January 2009 (EST)

Help from Guilds and Elder Council[edit]

In the quest info for "Aid for Bruma", it mentions getting help from the Elder Council and/or the Guilds. Is there a direct way to do this or is it done in accordance w/ talking to a Count or Countess?? In other words, do you have to literally ask someone from the guilds or the council for help or is it all done thru the Counts/Countesses??? — Unsigned comment by 98.215.72.18 (talk)

You can ask. Once you get the Allies for Bruma quest, you get a map marker pointing to Ocato, as well as markers for each of the Counts/Countesses - once you have talked to one of the Counts/Countesses, the map marker for Ocato disappears. If you go talk to Ocato first, he will tell you he cannot spare any of the legions. The only help you can get from any of the guilds comes in the form of the 'apprentices' that you can get to follow you if you are head of the Mages Guild or Dark Brotherhood. --Gaebrial 05:56, 29 January 2009 (EST)

Completion of main Quest.[edit]

I would just like to know if, after completing the main quest, i can carry on with the other quests or does the game finish entirely. I am at present putting off completing the main quest and doing other quests, but'i'd just like to know if its game over after the main quest? Polarman 17:29, 2 February 2010 (UTC)

After the main quest is over you get to see a small cutscene, but then the game goes on. You can complete all your other quests and activities even after finishing the main quest. The game never ends. --Timenn-<talk> 15:42, 11 February 2010 (UTC)

Random Oblivion gates[edit]

Is it possible to finish the main quest without encountering any random gates (or very few)? I want to play the main quest without having a bunch of oblivion gate rubble blighting the landscape. If fast travel is used, can they just be skipped? Mathiusdragoon 14:00, 22 March 2010 (UTC)

Since I'm doing much the same thing, albeit for different reasons, I can tell you that yes, it is possible for the most part, and you're right that Fast Travel can be used to avoid most of them. There will be some instances where a gate is close to somewhere that you need to go, though if you really plan it out beforehand and go to all the various places like Miscarcand before any gates start opening so that you can Fast Travel there when you need to, you can probably avoid even most of those. Robin HoodTalk 23:28, 22 March 2010 (UTC)
Thanks. As it turns out i had done a lot of exploring before trying this and fast travel has worked for me so far (up to the first Bruma gate quest) Mathiusdragoon 18:51, 23 March 2010 (UTC)
Good, glad it's working out. I'm in the opposite state, where I can pretty much only Fast Travel to the major cities, since I opted to do the main quest straight out of the Imperial Sewers and then do everything else later. I can't avoid the gates popping up, but I am at least trying to avoid them being permanently-marked on my map. I think I've got one or two marked that I didn't actually enter, but for the most part, I've avoided them. Robin HoodTalk 19:00, 23 March 2010 (UTC)

Rumors[edit]

After the main quest everyone is talking about the end of the oblivion crisis, bards singing songs (ie. the fall of Dagon). Are the rumors ever going back to "normal", like town-related rumors? — Unsigned comment by 79.235.98.91 (talk) at 11:13 on 26 January 2014

Yes, but I don't know how long are such rumors being spread, kinda 1 Tamriel-week or so, I think, until there are once again other rumors together with the Oblivion-Crisis-Rumors. But I don't exactly know how long do the "sole" Oblivion-Crisis-Rumors are being spread. Greetings, 80.108.153.176 19:33, 2 April 2015 (GMT)