Oblivion talk:Miscellaneous Quests

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[edit] Fort Sutch

What about Fort Sutch? This is listed in the Game Guide. I personally verified that indeed the following occurs during Oblivion Crisis if you fast travel there

a) you see a group of soldiers and a captain b) you can talk to them (they are harried and ask for help with the creatures in the gate c) you get in a fairly big battle. Most of them (perhaps all) die. d) if any remain you can go in, close the gate, come back, and get thanked by them.

Note that the Quest counter didn't increment nor was there any quest log stuff. So how official is it? OTOH same goes for some of these other miscellaneous quests. And at least you get the fame from closing the gate :) The OblivioWiki rival to this Wiki implies that a more full quest would exist if you go here during the Oblivion Crisis and have NOT done the "Bad Medicine" quest of the DB faction. I had, (in fact I was running all the guilds before I started KVATCH) so I cannot comment.

So does this deserve a page? --Mbell90 15:38, 11 September 2006 (EDT)

Yes, you're right, it does seem that there is a missing quest 'Attack on Fort Sutch'. I'll go ahead and set up a stub page for it and links to it for now. I'll try to remember later to check on details in-game and in the construction set. Thanks for pointing this out. --Nephele 15:49, 11 September 2006 (EDT)

[edit] Moved Quests

Where did The "Bear Trouble" quest go? Does anyone know why it was removed from this page? LeifHawk 11:29, 1 May 2006 (EDT)

There is a Places entry for the farm, so it probably got moved into that section. QuillanTalk 11:52, 1 May 2006 (EDT)

Hm, maybe it's me, but it seems silly that the quest doesn't seem to be listed anywhere in the Quests section (unless I missed it)? LeifHawk 17:16, 1 May 2006 (EDT)

Shouldn't the Aleswell quest be moved here? Not much point in having the town get its own entry when there's only one quest related to it. Heck, the Venerable Vintage quest is listed here, even though Weye has its own entry. Weye at least has two quests. I figure it should be either one or the other. Remove the Weye quest from here, or add the Aleswell quest, along with the other Weye quest, just for consistancy. -- TheRealLurlock 12:15, 25 May 2006 (EDT)

I seperated a few places from quests that were on here. It occurred to me while I was doing it that most of the quests listed here do not use the Oblivion/Quests: sub-namespace. Should they be changed? Or does it really matter? (I did one of them, The Sunken One, that way. But I did the Potato Snatcher quest before I noticed that. Not sure if it really makes any difference at all...) -- TheRealLurlock 01:52, 11 June 2006 (EDT)

[edit] Article rethink?

After the recent removal of a bunch of quests to minor location pages, this page is looking very bare. By this new concept, even Goblin Trouble should be moved to a Cropsford page, which would leave only the non-journal quests, so maybe the page should be renamed to reflect that.

Alternatively, all quests not in a city could return to this page as a list of the not so easy to find quests would be good for someone wanting to complete all the quests in the game.

What do people think? --Actreal 18:42, 12 August 2006 (EDT)

Absolutely, I don't think those should ever have been removed. The only one I was iffy on were the two in Weye, since that's the only location that's not a major city which has more than 1 quest starting in it. But even in that case, I think they belong here, otherwise this page is pretty much worthless. --TheRealLurlock 19:24, 12 August 2006 (EDT)
I could see having all non-city quests listed here again. With several of these quests, it's not immediately obvious what village it's associated with (in particular if you start the quest by finding the quest item in a dungeon somewhere). So a list of quest names could very well be easier than a list of village names. Would the village links on the Oblivion:Quests page then be deleted? (Which would probably work, because if you're looking for the quest based on the village name, you might as well just go straight to the village's page). But the comment on the Oblivion:Quests page about (Please try to find an appropriate category before putting quests here) should probably be deleted, because that does encourage people to find other places to list these quests. --Nephele 19:42, 12 August 2006 (EDT)
Agreed, and since at this point, I'm pretty certain that every quest in the game is already listed, there's no need to have that comment, since there won't ever be any more need for people to add quests to this or any page. (Barring any future official plug-ins, which have their own category.) --TheRealLurlock 23:54, 15 August 2006 (EDT)

[edit] Non-journal 'quests'

There are some links to pages in the non-journal list I do not believe are real quests. I think that what makes a quest is a storyline and for the pages that these links refer to there is no actual storyline. These pages are-

The Pilgrimage of the Nine Divines- I do not believe that this has a storyline and so a link should not really be included on this page. Heaven Stones- again no real storyline or anything. Goblin Tribe Wars- Setting goblins against each other is fun, but alas nothing quest-related here.

Although these 3 pages are useful they are not even laid out like proper 'quest' pages. I do not really think that links for them should be included on this page. Any opinion?--Willyhead 11:40, 2 September 2007 (EDT)

In my opinion, Pilgrimage and Heavenstones are quests because you must "quest" to receive a reward. I created Goblin Tribe Wars because it seems (to me, at least) to be a continuation of Goblin Trouble. --GuildKnight (Talk) contribs 20:43, 2 September 2007 (EDT)
Goblin tribe wars is obviously a good page, but I just think it should be linked to on another page such as 'In depth guides' or maybe even the main Oblivion page. It's more of a fun thing to do rather than a quest really. But maybe you have a point with the heaven stones/pilgrimage.--Willyhead 08:13, 3 September 2007 (EDT)
It seems to me that the information fits in better here than anywhere else that you've mentioned. It also seems likely that at least some readers are going to look for the information on this page. Therefore not including them in this list just because they don't match everybody's definition of a quest is just making it more difficult for some readers to find the information. --NepheleTalk 13:17, 3 September 2007 (EDT)

[edit] Vilverin

I think someone should create a non-journal quest for Vilverin.-Mr. V 17:00, 16 September 2007 (EDT)

A quest for what, exactly? It's not like the Lich of Lost Boy Cavern where there's a trail of information leading to the final enemy. --RpehTalk 00:50, 17 September 2007 (EDT)

Well, I was hinking about how you fnd the dirty scroll about the khajiit dissapearing, and you go through theruin and find out what happened and find out about Jalbert. It's just an idea. I would do this myself, but I can't take very good screenshots on the xbox 360.-Mr. V 19:38, 18 September 2007 (EDT)

That probably doesn't doesn't warrant an actual quest page, but feel free to incorporate anything you have to add to the Vilverin page. --GuildKnight (Talk) contribs 18:02, 19 September 2007 (EDT)
I'd agree. You find the missing Khajiit after passing through just one door, and Jalbert is separate from that. Neither involve a real "quest". --RpehTalk 04:44, 20 September 2007 (EDT)
I personally think it should be a quest. There is an obvious storyline along the way and there is a unique boss at the end of it. It's similar to Illegal Cargo in a way.--Willyhead 19:01, 17 November 2007 (EST)
Yes, except the unique boss isn't linked to the missing bandit. Any quest is largely going to be a rewrite of the walkthrough already on the Vilverin page. If you want to do one, go right ahead - but I don't see it adding anything to the site. --RpehTCE 03:05, 18 November 2007 (EST)
I agree with what you said, except I think that Jalbert DOES have something to do with the Khajiit. It seems to me that Jalbert created the undead, so their actions are all his fault. This may be mere speculation, though. --Twentyfists 20:45, 23 January 2008 (EST)
It is very probable that Jalbert had the Khajiit killed by his undead servants so that he could 'experiment' on her (it implies in his letter that he's been using Vilverin's bandits as test subjects). I think there's a link here.--Willyhead/t 15:16, 23 April 2008 (EDT)
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