Oblivion talk:Making Money
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I like this page however whoever first wrote it put a few things in the first person, I have removed accordingly. As they did come up with the formula I'm reticent to remove that comment however or add an atrition. Any suggestions? Grandmaster z0b 22:04, 26 March 2007 (EDT)
- The wiki history makes it clear who added what information, so there is no need to have any additional attributions within the article, as discussed in the Style Guide. Basically, all the first person sections need to be rewritten. --Nephele 22:50, 26 March 2007 (EDT)
- Thanks, I've edited that comment. Thanks for the further cleanup by the way. Grandmaster z0b 23:05, 26 March 2007 (EDT)
Hey, i'm a new user and i'm just starting to make some major edits to the website, and i spotted this article and i've made some fairly significant changes to the style, tone, layout and content. I haven't been able to change a lot of it because i don't feel confident enough about my knowladge in some area's of the subject, but as i'm starting out, i'd like to see if what i've changed is any good, thanks.--Harry howarth 19:15, 2 March 2008 (EST)
Contents |
[edit] Modryn Oreyn
Seems as though someone forgot to add this source of income.
- If you feel it should be added, why not do it yourself? Everyone is free to edit the wiki, so any improvements you'd like to make would certainly be welcome! –Eshetalk19:37, 9 March 2008 (EDT)
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- what is it we actually forgot? Modryn Oreyn? What about him? Forgive me if i'm missing something major but i've never ventured far into the Fighters Guild before.--Harry howarth 06:45, 10 March 2008 (EDT)
[edit] Oblivion for Dummies?
I'm just passing by here, and am not a regular contributor or anything of the sort, but I think that you should consider shortening the bit about the value to encumbrance ratio "formula." It's not nearly so profound that it deserves a detailed mathematical explanation. Even third graders will start to feel a little patronized by the end of the detailed examples on how to calculate the ratio. I think it's much better to just state something along the lines of: "At some point in your dungeon-crawling it's likely that you're going to become over-encumbered from all of your loot. When this situation arises, you should begin to eliminate the items that have the smallest ratio of value to encumbrance value and keep the items that pack more coin for their weight" In fact, it may not deserve mentioning at all; almost anyone will behave this way when faced with the situation.
- I'm sorry, but the formula is very simple and concise. It is clear, useful, easily applicable and there is no reason to remove it. In fact, it would probably be harder to explain the concept if we did. If a player is making a decision between item such as the two mentioned, they are unlikely to realize that they will keep the less valuable item, on average, 50% of the time. It's not that difficult! A nine-year-old could understand it easily! --HMSVictory 14:17, 28 March 2008 (EDT)
- I agree with HMSVictory, though perhaps he/she was a little too curt.
- You used "ratio" in your proposed explanation several times. We cannot assume anyone reading these pages to be of a certain age or having a certain level of education. That is why I added a concise definition of the ratio in words as well as rewrite of the algebraic form in a more standard and logical notation. I can't see how it can be written any clearer than what I have. HMSVictory is right, it would be more difficult to explain the concept without the formula. The reader may not in fact know what a ratio is, or may invert the calculation if he/she does.
- The concept itself is not necessarily obvious. (Again, you are assuming things about the age/education/experiences of the readers.) And as for it being too long, hardly... If the reader gets the formula or written ratio definition, he/she can simple skim-/skip- over the example and on to the guidelines and exceptions—hardly an overly verbose explanation. In fact, it follows a pretty standard way of learning a concept used in books and schools—explain the concept, then give an example of applying it.
- -- Enterprise2001 22:50, 30 March 2008 (EDT)
[edit] Feedback
All of the work that's been put into the article lately has clearly improved it. The issues identified by the previous cleanup tag have been tackled, so removing the cleanup tag was appropriate. I've gone through and dealt with a few minor points that I noticed.
But I'm still unsure about the Oblivion:Making Money#Dungeon Types section. Overall, the section seems redundant. It would seem more useful to merge the information into the existing list of Dungeon Types at Dungeons instead of having overlapping lists in different places. Or alternatively, reorganize the list of dungeon types on this page to make it clearly different in function from the Dungeons page list (for example, with section headers providing various types of loot, then detail recommended places to go for that loot).
Furthermore, I'm not sure about the images used in the Dungeon Types section. Images provide nice "eye candy". But they should do more than that: the images should help to illustrate the information in the text. The images here don't really do that. An image of a Land Dreugh standing in a field has no relationship to making money: Land Dreughs themselves don't carry any valuable loot; Land Dreughs in the wilderness don't even have an associated dungeon where you can loot the chests. Therefore I find the images somewhat distracting. I question whether the extra time required to the load the page and all of the extra white space required between the images are worth it.
These are issues that predate the recent round of revisions, so I'm not saying that these are new problems that have recently been introduced. In fact, the cleanup has dealt with some other concerns that I previously had with the Dungeon Types section. But given that feedback was requested, I thought I'd provide it. --NepheleTalk 21:39, 23 April 2008 (EDT)
- I admit that some of the dungeon info is redundant, but it's written with an eye to what type of loot is in each dungeon and how good the loot's value ratio is. Certainly not as comprehensive as the dedicated dungeon page (should be). That info could conceivably be added to the main dungeon pages and then transcluded (I think I got that right) here. If you think that is best Neph, go right ahead.
- As for the totally new "loot centric" approach to listing places to get specific types of loot, that's also conceivable too. I was working from what was already there. (Which was... not good, and mostly specific opinions stated as cold hard fact. I tried to make it more a "rule of thumb" list instead...)
- The images are there to illustrate the types of monsters/NPCs in a given dungeon type. This article is geared toward the new Oblivion player and players who may be "in a rut" and looking for some new way to make money. It stands to reason that said player(s) may not know what the monsters/NPCs look like. I agree, they may not be the best images available, (again, I was working with what was already there...) but they do provide something. :-) As for the Land Dreugh, yeah, ok, perhaps a pic of another monster actually in a monster dungeon would be better. By all means, track down a better image and replace it.
- The big question remains: Add the loot info (and possibly images) to the main dungeon page, or rework this page to be loot centric instead of dungeon centric?
- Not Holding My Breath, --Enterprise2001 15:26, 20 July 2008 (EDT)
[edit] More links to this page!
This page is too hard to find. Perhaps gold or Oblivion:money should redirect here? Presumably someone typing "gold" in the search box is much more likely to be seeking a page like this than the table to which they are currently redirected. 192.43.227.18 05:36, 7 June 2008 (EDT)
- Why not search "MAKING MONEY"!!!!! Crowbar 18:42, 21 August 2008 (EDT)

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