Oblivion talk:Must Have Mods

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[edit] Paragraphs

Regarding paragraphs. Since Wiki pages normally get quite big, lets only have one line spacing instead of two between Sub-Headlines. Changes made in that regard. Preacher 16:37, 9 February 2007 (EST)

[edit] Game Balance

The Francescos mod was put in a new "Game Effects and Changes" category, however, since the Franccescos mod and the OOO mod basically do very similar things on certain levels, I found it was best to add the Francescos mod into the "Game Balance" category and improve upon the name of the category a bit to avoid further deviation from that category when relevant material is at hand. Preacher 05:15, 9 February 2007 (EST)

Also, I changed the format of the OOO text a bit to match the preferred format of the page (name of the mod comes first and is linked). Preacher 05:15, 9 February 2007 (EST)

Changed the name to "Game Balance & Changes" from "Game Balance, Effects & Changes" since the word "Effects" is a bit too general in my oppinion. Preacher 05:15, 9 February 2007 (EST)

Suggestion: As a new player, I recently made use of this section to decide what mods I wanted. I didn't notice FCOM elsewhere, so I installed OOO and MMM. Admittedly, FCOM is also listed elsewhere, but it really belongs here too. Listing OOO and Francesco's without listing the combo is only useful to people already "in the know". -- MikeM MikeM 17:52, 24 February 2009 (EST)

[edit] Links

Had to use links to the ES forum for some mods as they don't seem to have a 'home page' atm. Should change this if they do get a home page at some point or point to the mod in a mod list on another site (ex: tessource.net). DaveH 19:02, 3 April 2006 (EDT)

If you point to the entry in the Oblivion Mod Wiki all the latest threads and download links and whatnot will all be there, regardless of whether they have a site or not. And yes, I'm rather biased. ;) Garrett 06:36, 4 April 2006 (EDT)
I second the idea of pointing to the Oblivion Mod Wiki. -- Kraki 12:31, 3 July 2006 (EDT)
They don't seem to be pointing there, so is this just one more thing people agree on but no-one gets around to actually do? I can do it, if you like. Should I? --FMan 14:02, 27 October 2006 (EDT)

Is it possible to host some smaller MOD files here? (e.g. under 100 kB). It would be easier to d/l for the visitors. --Juharfalvi 08:50, 26 April 2006 (EDT)

Yes, even some of the bigger 'must have' mods would be fine. I haven't even thought about a file organization strategy however. I'll probably just manually upload the files and change the links when I do. If you want a file uploading just e-mail or message me the request. -- DaveH 08:58, 26 April 2006 (EDT)
Actually I feel it would be better to take advantage of existing mod specific sites. Find a good one and partner up with them for mod distribution. No point in re-inventing the wheel. -- EndarethTalk 01:23, 27 April 2006 (EDT)

Could someone post a better explanation of how to accomplish this: Attention: All the above mods will stop working after installing the 1.4 beta patch. To fix them, you have to change the creation date on all mod files to a later (e.g. today's) date. I installed the release patch, and can't figure out how to change the creation dates.

Use Touch command. --FMan 14:02, 27 October 2006 (EDT)

Does the "Play as a dwarf" mod really belong on the must have mod page?

I agree, it is not really appropriate for a must have, and they do not even follow TES lore for dwarves. I am removing. If you disagree, please let me know --Bazeel 14:04, 13 September 2006 (EDT)

I propose changing the color map recommendation to recommend the Elven redux map instead. Reasons: 1. the color map replacement doesn't even work! 2. the Elven map is much better anyway. --FMan 14:02, 27 October 2006 (EDT)

[edit] Archive Invalidation

Is this page even the correct place to mention Archive Invalidation? I updated the wording of it to read better, but I think it might be better to have an Archive Invalidation entry in Tes4Mod:Mod_Management or possibly another location. Thoughts? --Z-95 01:32, 7 January 2007 (EST)

[edit] Clearly show source and Cost of downloadables

It would be helpful, to have clear markup on DC (any Downloadable Content), showing two values:

  • IsOfficial (from game creators): [True OR False]
  • Cost: [Free OR $$$] (possible subdetails: [item-based OR subscription] or per/item]; [cost range: "$" if <$5, "$$" if <$15, "$$$" if >=$15]

Rationale: It would be helpful to know what "must have" mods require more payment (are they really "must have"?) and have clear distinctions on official content for things being "optional cost" add-ons vs. "recommended, free updates and/or addons". Am I alone in feeling left out because I'd like to know up front, before spending time reading about, "must have" add-ons, whether or not it is subtle advertising for commercial content; or what is "Shared, share alike", "for-free", community content, developed solely for fun and support of game and community. Perhaps this proposal belongs on another page, but I ran into it, first, here. —The preceding unsigned comment was added by Astara (talkcontribs).

Thanks for the suggestions! I'm really not too knowledgeable about this page (since I primarily play on Xbox 360), but I can provide a bit of feedback.
  • None of the mods listed on this page are official mods; all of the official mods are listed at Official Mods. A table on that page providing the cost of each mod would definitely be a useful addition. And there should be a link to that page from here.
  • As far as I know, most (if not all of) the mods listed on the Must Have Mods page are free. If someone who knows more about these mods could confirm, having a clear statement to that effect at the start of the page would be good.
  • This site is completely unofficial. The editors who put this page together are just people who like to play Oblivion, and are not being paid by Bethesda to advertise their content. So it should represent what the community considers to be fun and/or useful.
The downside of everyone here being in it just for fun is that there's no way to guarantee that any specific suggestions will get implemented. Things get done when they catch someone's interest. In general, if you think there are changes that need to be made, the best way to get them done is to make the changes yourself ;) If you'd like to make some edits but have questions about how to do it, feel free to ask! --Nephele 02:41, 25 March 2007 (EDT)

[edit] Membership Fees

Adding a warning to the download links that require either an account or fee for membership should be added.

[edit] OBSE?

What is the "OBSE?" IWon'tFightUndead 20:40, 15 October 2007 (EDT)

Oblivion Script Extender. It gives other mods access to lots of improved commands. --RpehTCE 02:34, 17 October 2007 (EDT)

[edit] More mods

In my opinion, this list is a little small compared to some other mod lists, and I think we should add some more, like Snowdragon Temple, and Nascosto Isles 3?-Mr. V 20:11, 2 December 2007 (EST)

Well, I think this list should be small, since it aims to list only the good ones. How about adding Crafty Bits ? -- shokkueibu
Personally I will not play without Martigen's Monster Mod. That one should be on this list. It adds so much more variety to the game it's not even funny.—The preceding unsigned comment was added by 12.172.41.13 (talkcontribs).
And personally, I wouldn't play without Midas Magic. It and Martigen's I find go together surprisingly well. —The preceding unsigned comment was added by 122.49.180.151 (talkcontribs).
Furthermore, I would not play Oblivion without OOO, Francescos, War Cry, MMM, and Midas Magic as well. Better known as FCOM (link?). Please note this overhaul modification may take many hours, multiple installations, and one or two headaches to install. But it's truly EPIC. (More MUST TRY than Must HAVE) —The preceding unsigned comment was added by 71.94.219.249 (talkcontribs) on October 23, 2009.

Unnecessary violence (which enhances Deadly Reflex, but requires the most recent OBSE) and "A takes all" (like in Fallout 3 [another Bethesda open world-RPG] but for oblivion) are missing. —The preceding unsigned comment was added by 71.94.219.249 (talkcontribs) on October 23, 2009.

Is there good, stable mod out there that enables cast-on-use enchantments, like in Morrowind? 74.71.82.138 07:40, 5 December 2008 (EST)
I wouldn't think this would not be the place to be asking recommendations, but I know by experiencing extended-scripts, you should investigate (e.g. Google) OBSE. A modification that you are asking for is not possible with vanilla scripting. (never can be to sure). —The preceding unsigned comment was added by 71.94.219.249 (talkcontribs) on October 23, 2009.

[edit] Wrong adress

All-in-one-Basement mod

You have a false link - http://www.tesnexus.com/downloads/file.php?id=4325 True link is - http://www.tesnexus.com/downloads/file.php?id=2556

Change the error, please.—The preceding unsigned comment was added by 92.112.92.128 (talkcontribs).

Done. You could have done it yourself though. –RpehTCE 08:02, 22 January 2008 (EST)

Sorry, I`m newbie.—The preceding unsigned comment was added by 92.112.107.169 (talkcontribs).

[edit] New Mod Proposal

I was wondering if we could add a new mod to the list- my mod; under the just for fun section. You can find it here. Tell me what you think.-Mr. V 15:57, 19 March 2008 (EDT)

I'd say "No" to that one. It's just another sword - not anything out of the unusual. That's just my opinion though. –RpehTCE 18:45, 19 March 2008 (EDT)
Hey, I spent a good 45 minutes making this sword, and it's not just any sword. It's flaming!... but whatever. The only reason I haven't posted my other mod is because I can't remember which meshes I used that I made, and maybe I'm just lazy. But it's just your opinion.-Mr. V 22:05, 19 March 2008 (EDT)
It may "work" for some, but it isn't MUST HAVE--- this mod list is the ones that really streamline the game. I like your modification btw! —The preceding unsigned comment was added by 71.94.219.249 (talkcontribs) on October 23, 2009.

[edit] Should there be wiki pages on Oscuro's Oblivion Overhaul?

I've been wondering whether there should be pages on Oscuro's Oblivion Overhaul. Things such as: getting started in OOO, where to go at low levels, when to do quests, spoilers that are frequently asked in various threads. Seems like a lot of the information is spread across the net and not really gathered into any particular spot. Snabbik 21:56, 31 March 2008 (EDT)

The OOO website and other documentation already contains much of this information. Seems unnecessary to add to UESP. In addition, documentation for mods - except perhaps the official downloadable content - is really something for the mod authors to worry about. -193.141.12.233 15:05, 16 August 2008 (EDT)

[edit] Graphics

I think http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3813 should be added under Qarl's entry. It's his texture pack, optimized for people with less video memory, but still offering nearly the same quality. -ChromeBallz

[edit] OBSE..Where is it?

Where is OBSE...it is very important to run a lot of oblivion mods.... 203.89.172.143 03:17, 4 October 2008 (EDT)

Google is your friend. --Robin Hood (TalkE-mailContribs) 11:50, 4 October 2008 (EDT)
I know where to download it, I am wondering why isn't OBSE on the Must have mods page? —The preceding unsigned comment was added by 203.89.172.143 (talkcontribs) on 24 October 2008.
It's not a mod; it's a meta-mod. In other words you wouldn't download it for its own sake. Only one of the mods on the page uses it, and that already links directly to OBSE. –RpehTCE 00:46, 24 October 2008 (EDT)

[edit] Operation Optimization won't work

I did exactly as he said: I executed the file, set it to extract in Oblivion DATA folder, but it doesn't appear in the launcher menu, so I can't enable it. The exact same thing happened for me for OOO. Please help...

It's all nifs, no ess, so there's nothing to check. If you ran the exe, then you're done. --Wrye 03:45, 10 March 2009 (EDT)
Wait, what you're saying applies to the Optimization AND the Overhaul? Or just the Optimization? For OOO, is there any obvious in-game way for me to know it's working? —The preceding unsigned comment was added by 67.165.162.35 (talkcontribs) on 10 March 2009.
No, just for Operation Optimzation (I didn't notice that you had OOO there too). For OOO, make sure that you follow the install instructions. PS these sorts of questions are usually better asked on the official forums. --Wrye 21:34, 10 March 2009 (EDT)

[edit] Morrowind-ish mods

What about adding a list of mods kinda "Making Morrowind from Oblivion" (transportation system for example) or at least link to such list? 193.37.156.146 10:50, 6 May 2009 (EDT)

[edit] Midas magic

This should REALLY be added in my opinion over some of the stuff that has made it's way onto the page —The preceding unsigned comment was added by 86.42.210.25 (talkcontribs) on 21 July 2009.

Agreed. I will add it now. --Elliot(T-C) 03:35, 23 July 2009 (UTC)
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