Oblivion talk:Nirnroot
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[edit] Duplicating
Has anyone been able to Duplicate Nirnroot not using the console so the scroll dupe glitch and the arrows glitch??--Most Honored Listener 23:06, 25 July 2007 (EDT)
- I assume it's possible - but I doubt it would help to increase your Nirnroot count or to get you further along in the Seeking Your Roots quest. That count is only increased by a script when you harvest the plants. (Which explains why you can go to the guy even if you have less than the required number of plants in your inventory, provided you've picked up enough.) --TheRealLurlock Talk 09:29, 26 July 2007 (EDT)
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- You can not Duplicate Nirnroots in the original version (no mods, no patches) using arrows or scrolls.--Marleysexton 12:57, 10 January 2008 (EST)
- yes you can, but not with scrolls/arrows. just goto http://boards.gamefaqs.com/gfaqs/genmessage.php?board=927345&topic=40816859
- I duplicated about 20 around the time when I was starting to feel the effects of the Reference Bug, by saving dropping the roots then loading to find them still there, I only tried it the once before patching the game and it didn't work when I testes it after. 88.108.11.193 15:15, 7 July 2008 (EDT)
- Well, I have been able to duplicate Nirnroots before using the Scroll Method on my game on the Xbox 360. It takes one or two tries, but I can get it to work! I remember doing it both near the Great Oak in Chorrol, and in the bedroom of Deepscorn Hollow(The place from the Vile Lair Official Mod). Maybe it just has to do with the platform, and what all mods and updates are installed or something, but it might be worth mentioning that it is possible under certain circumstances.--Aztectornado 20:27, 21 July 2008 (EDT)
- Uh, sorry about that last comment. Apparently, I was wrong, cause I'm not able to replicate my results. My only guess is that when I'd attempted it those times, I instead dropped all the roots I was carrying, and because they don't get dropped in stacks, I, being a good bit sleep deprived, believed I had created more of them than I had before. Sorry for the mix up. --Aztectornado 03:17, 23 July 2008 (EDT)
- Well, I have been able to duplicate Nirnroots before using the Scroll Method on my game on the Xbox 360. It takes one or two tries, but I can get it to work! I remember doing it both near the Great Oak in Chorrol, and in the bedroom of Deepscorn Hollow(The place from the Vile Lair Official Mod). Maybe it just has to do with the platform, and what all mods and updates are installed or something, but it might be worth mentioning that it is possible under certain circumstances.--Aztectornado 20:27, 21 July 2008 (EDT)
- I duplicated about 20 around the time when I was starting to feel the effects of the Reference Bug, by saving dropping the roots then loading to find them still there, I only tried it the once before patching the game and it didn't work when I testes it after. 88.108.11.193 15:15, 7 July 2008 (EDT)
- yes you can, but not with scrolls/arrows. just goto http://boards.gamefaqs.com/gfaqs/genmessage.php?board=927345&topic=40816859
- You can not Duplicate Nirnroots in the original version (no mods, no patches) using arrows or scrolls.--Marleysexton 12:57, 10 January 2008 (EST)
[edit] Stealing
I've changed the text of both the Nirnroots page and the Seeking Your Roots page to indicate that stealing potted Nirnroot isn't a crime, and that you can do so in clear view without repercussion. Noticeably, though, the Seeking Your Roots page said exactly the opposite! I have tried several times in several places, and been able to steal without any repercussion whatsoever...no reaction, no bounty, no nothing. (I *know* I did it in both The Gilded Carafe and in The Border Watch Inn, amongst many other places, if anybody wants to prove it to themselves.) If I'm incorrect in my assumption that it can be freely stolen, and this is only in limited locations, or if it's due to some mod that failed to mention it was making this change, would someone please change it appropriately. --Robin Hood 00:04, 28 July 2007 (EDT)
- Yep, I'll second that conclusion. I went to the Gilded Carafe and took the Nirnroot in plain sight with Claudette watching me and aboslutely nothing happened. She didn't say anything, my bounty remained at 0 (not even 0.5, but 0), and my "items stolen" statistic didn't change. For comparison, I tried picking up other items in the store with 0 value (skull, hourglass, bouquet of flowers), and for each of those Claudette yelled at me, my bounty went up by 0.5 (i.e., after two items I was up to a bounty of 1), and my "items stolen" went up by 1. So it's not just that it's treated as stealing a zero value item; taking the Nirnroot doesn't appear to register at all as a theft. This was on Xbox 360, so there definitely weren't any third-party mods altering behaviour. --NepheleTalk 23:17, 29 July 2007 (EDT)
[edit] OK, so what happened there?
I reworded the statement about the total number of Nirnroot, and it decided to put the 'In' before the image, and the rest of the sentence after the image. It looked fine in the preview, but not when I saved it.
I think it may have been due to the ingredient box overflowing - I was editing the section, rather than the whole page. I have ended up putting a {{NewLine}} in front of the section. This has moved it down a little, but at least it looks right (on my machine, at least)
--Gaebrial 03:13, 16 November 2007 (EST)
- My browser didn't show the "In" before the image, even on your intermediate edit; it just forced the map to appear side by side with the ingredient box and squished the rest of the text. But all strange layout issues like that are fundamentally going to be very dependent upon the browser and its exact size. It's not the wiki code or the html that makes the final decision about where to place images or text; its the browser. The art is trying to prevent the browser from getting so confused that it makes bad decisions ;) Adding the NewLine tag like you did is generally the easiest way to deal with layout problems involving overlapping images. --NepheleTalk 18:18, 30 November 2007 (EST)
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- The main thing that causes difference in formatting between the preview and the final saved version of the page is the addition of [edit] tags (which don't appear in Preview), which can cause text to be be pushed down into unpredictable locations. It's one of the minor annoyances I've occasionally run into. The worst is when the insertion of an image or infobox causes 5 or 6 [edit]'s to all be jumbled up underneath it or something, so you can't tell which one is attached to which section... --TheRealLurlock Talk 19:08, 30 November 2007 (EST)
[edit] Number of Nirnroots on map
So after getting fed up with the Oblivion map not showing all the nirnroots on the same page (there are 6 of them), I decided to put them all in one large picture. Right now, I have all 262 shown in the Oblivion Map, but that number doesn't make sense. The wiki says there are 307 nirnroots, with 44 being inside, leaving 263 to be outside. Where is this last nirnroot? -Whathuh 12:55, 6 December 2007 (EST)
- And of course with a little bit of extra effort, I find the one not on the Oblivion map. It's directly southeast of the Lady Stone. Now, I still have some questions, because on this page, it says the max with Frostcrag Spire is 307 (263 outside, 43 inside, 1 in Frostcrag Spire). On the 100% Completion page, it says 314 total, without expansions or addons. Further down, it says 308! We have 3 different numbers here, and I can't seem to piece it together. In mods, there is one in Frostcrag Spire, one in Battlehorn Castle (Fighter's Stronghold), and one sample in Deepscorn Hollow. -Whathuh 00:03, 8 December 2007 (EST)
- Okay I just looked in the CS on a non-modified game. There are 272 "NirnrootPlant" instances and 36 "NirnrootPlantSmall"s. Of the 272, 9 are down as being inside, one of which is in a test cell. That means there are 263 outdoor nirnroot and 44 indoors for a total of 307. From the mods, only the Frostcrag & Battlehorn plants count - the Deepscorn one goes down as a "sample". --Rpeh•T•C•E• 06:19, 8 December 2007 (EST)
- Thanks, I'm somewhat new to Oblivion, and I didn't realize the potential of the CS. I just opened it up, and it seems that there are indeed 272 "NirnrootPlant"s and 36 "NirnrootPlantSmall"s. However, one of each of them are in the test cell TestAlan, meaning there are only 306 in the game.
- Okay I just looked in the CS on a non-modified game. There are 272 "NirnrootPlant" instances and 36 "NirnrootPlantSmall"s. Of the 272, 9 are down as being inside, one of which is in a test cell. That means there are 263 outdoor nirnroot and 44 indoors for a total of 307. From the mods, only the Frostcrag & Battlehorn plants count - the Deepscorn one goes down as a "sample". --Rpeh•T•C•E• 06:19, 8 December 2007 (EST)
[edit] What to do with this Nirnroot Map?
While looking for the total nirnroot number, I made my own nirnroot map from the Oblivion Online Map by searching for "nirnroot". Since it only shows 50 at a time, it tends to leave out lots of nirnroots. I combined the six pages into one picture, and took the icons and border from The Avid Alchemist’s Obliv-o-Map to make it pretty. I'm not sure how to upload this onto the website, but I can host it myself for people to look at, and possibly put it somewhere useful. Oblivion Nirnroot Map File size is 2 MB. -Whathuh 14:28, 9 January 2008 (EST)
- It's a nice map. I'd suggest uploading it (using this page) then linking from the Nirnroot page with a message like "A more detailed map can be found (here)". I'd like to keep the existing map so it's consistent with the other pages. –Rpeh•T•C•E• 04:55, 10 January 2008 (EST)
[edit] In-Menu Death
If you eat a large amount of Nirnroots in the menu, you will die and the music will play. Using potions or Ambrosia or stuff doesn't save you. but is there any other way this menu-death can be implemented in a positive- or even strange- way?
- You die because the first alchemy effect of Nirnroot is Drain Health so eating enough of it will indeed kill you. How anybody could use that positively is beyond me. –Rpeh•T•C•E• 01:59, 22 January 2008 (EST)
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- There is one positive thing, you can use this to complete the Molag Bal(or however it is spelled) quest, after the dude hits you once with the mace kill yourself with nirnroot.161.57.229.103 03:13, 8 May 2008 (EDT)xBlink N Die
[edit] Respawn?
Do any nirnroots respawn?80.73.216.113 10:24, 21 May 2008 (EDT)
- From the article: "The Deepscorn Hollow official mod, however, adds a single sample of Nirnroot sitting on a desk in the bedroom area of Deepscorn Bastion. Because Nirnroot is for some reason designated as a food, the sample will respawn every three days." –Rpeh•T•C•E• 10:29, 21 May 2008 (EDT)
[edit] Battlehorn Nirnroot Glitch
- (moved from the article)
There is a very rare chance that with Battlehorn Castle you can get infinite Nirnroots that work with the quest. If you drop all of your Nirnroots in front of the trophy case in the private quarters and then pick them back up, whenever you leave Battlehorn Castle and then go to a location by fast-travel and then fast-travel back. There will be one quest Nirnroot in front of the Private Quarter's trophy case.
I've moved this because it sounds almost certain to be a one-off, game-specific glitch. Certainly I can't replicate it myself. If others can make it happen, feel free to add it back. –Rpeh•T•C•E• 12:48, 16 August 2008 (EDT)

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