Oblivion talk:Nothing You Can Possess

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Removed notes about enemies fighting amongst themselves -- this is a not uncommon bug in Oblivion caused by one accidentally hitting another. Endareth 01:36, 11 April 2006 (EDT)

In the notes section it says that there is an option for "20% and no more." When I played through this there was no option such as this, but it may be related to mercantile skill or some other attribute. Is there any indication of what that may be? -Arador

In the quest description it says that when you meet the Khajiit named S'razirr he will join you for half of the gold. But in the Journal entries it says for a Quarter of the reward he will help you. Anyone know which one is true? - 01:25, 22 February 2008 206.223.208.20


Contents

[edit] Bugfixing

No chance anyone can list some of the key mission states for un-breaking it, theres a few ways you can break the sequence which results in Umbacano never giving you the mission to go to the fane if you have already acquired the tablet (This can be achieved by using high acrobatics to leap up and go backwards through the level as there are no one way safety doors to prevent this, the tablet isn't immediatly obvious but can be recovered, triggering the goons spawn outside the cave but not giving umbacano the requried dialogue to complete the task, nor will he give the task in the future) --85.62.18.3 05:44, 7 September 2007 (EDT)

[edit] PS3 Notes

After arriving at Malada I approached S'razirr who is at the top of a steep hill facing the entrance. I got his disposition up to 100 and proceeded to enlist his help. At first, he demanded 50% of the reward so I refused and countered with a 10% offer. He then refused that and gave a 25% ultimatum. I accepted then went into Malada and retrieved the carving. Just before exiting the ruin I saved so I could try the various possibilities:

1. Hand the carving over and attempt to pickpocket it back - I tried this numerous times and was not successful. Once you exit Malada you can not get very close to Maric before the dialog freezes you. Then after it is finished it is impossible to catch him before he jumps on his horse. This is with 100 skill in both Athletics and Acrobatics. I then tried to chase him on his horse and was also not successful since the track he takes is very erratic like running in circles and doubling back. Perhaps if one were fast and accurate with a Paralyze on Target you could stop him.

2. Let S'razirr do all the fighting for you and maybe he will get killed so you don't have to pay him - This does not work either since the two henchmen just stand there and let S'razirr sink arrows into them. Also, after one of them is dead he runs off to let you fend for yourself.

3. Fight all of them - this works and is quite easy if you have high sneak, marksman, and acrobatics. Once the dialog ends run around the pedestal to your left, away from the henchmen towards Maric, then get to the top of the hill as fast as you can. The goons down below will never see you or come up and you can fling arrows or magic at them.

4. Let S'razirr assist you and then make sure he does not make it back to town alive - This is the easiest as S'razirr will kill one of the goons while you take the other. When this is done, quickly catch and trail S'razirr back to town. Since the game puts creatures and bandits in your vicinity S'razirr will have to fight them also. It is simple to just lead in front of S'razirr then when the Danger music starts run back to him and jump over him leaving him to take the brunt of the attack. Since he does not heal himself he does not last long. At level 4 he was gone after two wolves, a bandit archer, then an Imp. When I looted his body he yielded a couple hundred iron, steel, and silver arrows! Zack - 07 Mar 2008

 === PS3 Glitch? ===

i also noticed that, after you enlist S'razirr's help outside of the ruins, when you select any of his dialogue options, he doesnt say anything, instead he just grins at you for a few senconds and then returns to the dialogue screen

[edit] Killing Claude

I've just killed Claude several times and verified that it always counts as murder. Killing him whilst his allies are alive even results in them shouting the usual "Murder!" response. I suppose the fact that he tries to run away from you at the start means that the murder logic is triggered. –RpehTCE 10:33, 29 April 2008 (EDT)

I think because he never really gets into Combat with you, he just runs to Roxey Inn while the others fight you. I could be wrong though. Lucky the Cat Guy 21:29, 6 August 2008 (EDT)
In my case Claude started attacking S'razirr instead of running away. If I kill Calude to protect S'razirr it also counts as murder. All I can do is constantly paralyze Claude and heal S'razirr if I want S'razirr to survive. This way S'razirr kills Claude and I'm not a murderer.

[edit] Claude and Thugs

I left Malada and Claude didnt come nor did his thugs, why is this? -Wobbo10 10-- July 2008

It is possible that the thugs had been killled before; none of them are ever essential. This doesn't explain why Claude didn't turn up though... --LordDagon 04:06, 10 July 2008 (EDT)
You could have killed them in Roxey Inn. Claude appears there even before you ever meet Umbacano, too. Lucky the Cat Guy 21:30, 6 August 2008 (EDT)
If the thugs are taken out of the equation, Maric won't show up because he's too cowardly/smart (delete as preferred ;) ) to risk his neck confronting you by himself. That's what my Strategy Guide says, anyhow. 86.3.148.103 19:32, 18 October 2008 (EDT) Jordy
Looks like the strategy guide is almost right, but is oversimplifying things. If all three thugs are dead then Maric won't be moved outside Malada, but he'll still head towards the player. That means if you walk back slowly towards the Imperial City you could well run into Maric on the way. –RpehTCE 02:48, 19 October 2008 (EDT)

[edit] Claude's Escape

Moved from the article:
It is possible to paralyze Claude's horse to prevent him escaping. He will dismount and attack you instead.

If Claude Maric doesn't have the carving, he will use the "Flee not Combat" AI Package (otherwise he uses "Escort"). So is this only the case when he does have the carving? --Timenn < talk > 11:00, 15 April 2009 (EDT)

[edit] From rich, just a gamer!!

(moved from the article) i actually found the camp and killed all that where there first by accident, so i made no deal with anyone, hence when i came out claude missed me the first time and i sold off all the stuff i had then came back to get the rest of the loot, he then approached me and i refused to give him the plate claude then said kill him but there was no one there to kill me because i had already killed them, so i killed claude and continued on eith the story with no probs —The preceding unsigned comment was added by 71.3.140.246 (talkcontribs).

[edit] Fane Mission key gone

I got the first three statues to Umbaccano and he gave me the new mission. He gave me the sketch of the High fane. I then finished getting all of the statues for him before doing the Nothing you can Possess quest. After I gave him the last statue he didn't say anythiing about the new mission. So I went to the High Fane and got all the way to the end when I realized that I didn't have the key?? Umbaccano still just thanks me for getting him all the statues and doesn't mention anything else. Claude stands outside his house 24/7. I tried going to Herminia Cinna's home to steal the Aleid crown, hoping to jump in the middle of the story, but it's not there.

[edit] Claude attacking S'razirr

There seems to be some confusion about what Claude is supposed to do when his thugs ambush you. I think the Bethesda developers themselves don't know exactly what he's supposed to do. Claude is actually supposed to escape on horseback to Roxey Inn if you don't give him the quest item. However, he will NEVER do it, because he attacks S'razirr instead. And if he doesn't attack him, S'razirr will attack Claude. Either way, to ensure that Claude continues with his escape package is to let him kill S'razirr.

First I thought it's a bug, that Claude isn't supposed to attack S'razirr. But here's the thing, it's NOT a bug, Claude is specifically set to attack him! The game mods Claude's disposition towards S'razirr, and the developers knew what would happen, they knew that Claude would interrupt his escape package and get involved in the fight. S'razirr has exactly 0 chance to defeat Claude, which means you need to help him. Assaulting or murdering Claude does not count as a crime (no bounty), however, it still counts as assault or murder respectively, because Claude is only hostile towards S'razirr.

If you kill and reanimate one of the other two thugs using the Staff of Worms, the dead guy will attack Claude. Why? Claude is not hostile towards the player and reanimated npcs are only supposed to attack the player's enemies. If the reanimated NPC kills Claude, everybody in the area will shout "Murder!" again.

In any case, it is impossible for Claude to survive this encounter, so his escape package as well as all scripting for the next quest where he's supposed to appear is completely useless, unless you allow him to kill S'razirr. But why would I allow him to attack my allies?

I recommend changing the script governing the fight between Claude's thugs vs. player/S'razirr. Open Quest MS22, Quest Stage 60. Change the script like this:

; player fights maric
if ms22.makedeal == 1
SrazirrRef.setfactionrank claudemaricthugfaction, -1
ClaudeMaricRef.moddisposition SrazirrRef 30 ; Claude shouldn't interfere
else
SrazirrRef.ModDisposition player -100
endif
setfactionreaction claudemaricthugfaction playerfaction 0
ClaudeMaricRef.evp
RigmorRef.ModDisposition player -100
BrucetusFestiniusRef.ModDisposition player -100

This will establish the following relations:

-Claude doesn't hate S'razirr, so he will continue with his Escape package

- Rigmor and Brucetus hate the player and possibly S'razirr if you persuaded S'razirr to help you earlier. S'razirr hates Rigmor and Brucetus if bribed, otherwise he will be hostile towards the player.

If player is invisible, enemies won't search for him, which is annoying.

WRFan 01:21, 21 October 2009 (UTC)

[edit] High Fane Key

Does anyone else wind up with this key being a quest object after the quest is done? I figured I'd confirm that it is a bug before editing the page. --Foubister 16:04, 5 November 2009 (UTC)

Actually, the key should be removed from your inventory the moment you use it. It was removed in my case. --Timenn-<talk> 22:12, 9 November 2009 (UTC)
I went back to an earlier save and found the problem. The key was removed for me as well but I wound up getting a second copy off of Claude Maric's body. I always chase and kill him after I kill his thugs. No bug, just me not paying attention to what I'm getting when I click Take All. Should I add the fact that he has a copy of it to the Keys page? --Foubister 17:55, 10 November 2009 (UTC)
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