Oblivion talk:Oblivion

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[edit] NPC ID's & Death

is there a list of class ID's for oblivion? i can find one for skyrim but not oblivion :/

and how do i check if i killed an NPC?

ie im after... ( if killed.by.me = Publican ) then xxxx

any help would be appriciated — Unsigned comment by Jr2nd (talkcontribs) at 17:39 on 5 April 2012

There doesn't appear to be a list of the form ids for Oblivion classes, but I dare say one could be added to the NPC Classes page. To check if an NPC is dead, you can use GetDead or GetDeadCount. To detect when an NPC is killed by you, you need to use the OnDeath player event in the NPC's script. Note that this will not flag them as killed by you if they die as a result of poison on your weapon. --Gaebrial 09:57, 6 April 2012 (UTC)
well i wanted a way of telling if i killed a specific class not an individual NPC ie a necromancer not "Bob" the Necromancer etc. — Unsigned comment by Jr2nd (talkcontribs) at 07:02 on 15 April 2012, 15 April 2012

[edit] HELP WITH OBLIVION (Deluxe Edition bought off Steam)

I downloaded some Mods that looked awesome and used them for a while. Then I got bored and deleted them while I was in one of the houses that came in a MoD (I also had the clothes that were from a MoD). I tried to put a different pair of clothes on after I dropped the ones I had (Modded ones) and then the clothes just went on to them (over). So I was wearing 2 pairs of clothes... I put on the arena raignment thingy and the game crashed. I went back onto that save and I was invisible... So I loaded a previous save (One that i was not in the MoDed house and didn't have the MoD armour). SAME THING HAPPENED, ALL MY SAVES ARE DOING THIS. I've deleted all the MoDs and I need help.Oblivion,Shivering — Unsigned comment by James Dynamite (talkcontribs) at 08:50 on 11 April 2012

Oblivion doesn't always deal well with mods being removed, especially when your character has items in their possession that are from the mod, or they're in a mod-related place. Usually, the best solution when adding or removing a single mod is to make sure you're somewhere not mod-related (e.g., one of the big cities), have no mod-related quests active, and have nothing from the mod in your possession. Even then, removing a mod can be a bit of a gamble sometimes. When you remove a lot of mods like you did, issues are even more likely. The only solution might well be starting a new game. Either that or reinstall the mods. Robin Hoodtalk 18:36, 11 April 2012 (UTC)

[edit] Items and Magic

I know this may seem nitpickish, but shouldn't the Items and Magic bullets be listed under World Information and not Gameplay Information? Following with the style of the rest of the bullets under those headers, that would only make sense, and I would go ahead and make the edit, as it is a simple one and undone easily if incorrect, but I see the Oblivion Main Page as one for the highest quality of baseline Oblivion content (as evidenced by its Semi-Protection). Input, anyone? MethodicMockingbird 21:04, 12 July 2012 (UTC)

[edit] Shivering Isles Glitch

I have a really annoying glitch on Xbox 360. When I walk through the gates to Crucible - in the Shivering Isles - on a profile other than my original, the game freezes and I have to turn my Xbox off. Any help would be greatly appreciated. — Unsigned comment by 110.33.220.226 (talk) at 09:53 on 4 August 2012

You mean an XBox profile other than your original? It might possibly be a DLC permissions error. Did you originally buy SI on a different XBox? --Morrolan (talk) 01:38, 11 September 2013 (GMT)

[edit] More Armies

Oblivion needs more NPC's! [...] Are there any mods that enable these features? [...] In fact, are there any mods that specifically add allied and Daedric troops of the Battle of Bruma? — Unsigned comment by TrololCats (talkcontribs) at 07:01 on 14 August 2012

This is a forum-type post that really should be there and not here, but since I have relevant information up anyways, I'll share... I use these three mods and a few smaller ones to add tons of companions and wandering NPCs. The last one requires these mods and recommends this one, but simply to have the meshes and whatnot for a few small weapons added. Why don't you give those a read, and take any further questions to the forum please. Thanks :) ES(talkemail) 07:11, 14 August 2012 (UTC)
yes but they are very expensive — Unsigned comment by 151.188.105.156 (talk) at 12:33 on 12 February 2013
All user made mods are free. Silence is GoldenBreak the Silence 13:59, 12 February 2013 (GMT)

[edit] item respawn rate

how long does it take for items to respawn into dungeons as in Fort Faranghut (dont know if thats how you spell it) there is a barrel containing poison apples which are quite pricey and this would be an ideal source of money The Tamrielic Emperor 12:05, 22 August 2012 (UTC)

I think about 3 game-days. 58.169.73.63 04:45, 14 September 2012 (GMT)

[edit] test hall

can anyone help me out... i want to go to the test hall on my ps3...is it possible--Bmt321 14:04, 23 August 2012 (UTC)

No. —Legoless 14:14, 23 August 2012 (UTC)

[edit] Original Price?

I just got the Game of the Year Deluxe edition on Steam for 50% off (ended up being $12.99), and I'm wondering how that compares to the original full price. I did some Googling and figured that the PC versions of all the DLC/add-ons totals about $26, but how about the actual game? I've been unable to find that, oddly. 67.209.65.66 05:20, 7 October 2012 (GMT)

[edit] has anyone tried to do commands with the keyboard accessory for Xbox/PS3

i was just thinking if that might work... i could kill all npcs in the game while eating lunch — Unsigned comment by 151.188.105.156 (talk) at 12:33 on 12 February 2013

Every post I see related to this says either no, or asks if someone has tested it. If you have a keyboard you can try, and report back on your findings. Silence is GoldenBreak the Silence 13:59, 12 February 2013 (GMT)

[edit] 100% Completion

Should a link to that page be added to this page? It's incredibly useful for many different reasons, not just for completion's sake.

[edit] Strange Door

So,i have this "A strange door" ,Shivery isles i think?So it says i need to see whats going on.Everybody says that there should be a island and the that Strange door,but when i go to that "location of island" i just see that guard and Khajiit in water*there is no ISLAND OR DOOR*,and they JUST SAY THAT THEY ARE NOT THERE OR THAT THEY CAN'T TALK.I really wanna do this quest,any help?— Unsigned comment by 109.165.236.190 (talk) at 19:02 on 5 December 2013

Have you already downloaded Shivering Isles? If you've installed the plugin, you should have a quest directing you to the Strange Door. If you're playing on PC, you might have mod conflicts or something, but beyond that there's really no way to tell the cause without more details on your situation. ThuumofReason (talk) 19:47, 5 December 2013 (GMT)
This is a very common occurrence for Shivering Isles, even on gaming consoles where mods aren't an issue. Have a look at the various archives listed at the top right of the Shivering Isles talk page and see if any of them help you out. Robin Hood  (talk) 22:09, 5 December 2013 (GMT)

[edit] how would you play this game without information provided by sites like uesp.net

For example - you are a monk and really want to focus on getting you hand-to-hand combat skill developed as quickly as possible by seeking out the hand-to-hand trainers. Without uesp.net (or other similar sites) how would you do this expeditiously? Looks to me they could provide you some "starter Cyrodiil knowledge" based on your class and possibly race and/or sign. — Unsigned comment by 98.65.220.177 (talk) at 01:09 on 13 December 2013 (GMT)

This kind of topic might be better suited for the forums. --Skyrimplayer (talk) 01:26, 13 December 2013 (GMT)

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