Oblivion talk:Oblivion

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[edit] NPC ID's & Death

is there a list of class ID's for oblivion? i can find one for skyrim but not oblivion :/

and how do i check if i killed an NPC?

ie im after... ( if killed.by.me = Publican ) then xxxx

any help would be appriciated — Unsigned comment by Jr2nd (talkcontribs) at 17:39 on 5 April 2012

There doesn't appear to be a list of the form ids for Oblivion classes, but I dare say one could be added to the NPC Classes page. To check if an NPC is dead, you can use GetDead or GetDeadCount. To detect when an NPC is killed by you, you need to use the OnDeath player event in the NPC's script. Note that this will not flag them as killed by you if they die as a result of poison on your weapon. --Gaebrial 09:57, 6 April 2012 (UTC)
well i wanted a way of telling if i killed a specific class not an individual NPC ie a necromancer not "Bob" the Necromancer etc. — Unsigned comment by Jr2nd (talkcontribs) at 07:02 on 15 April 2012, 15 April 2012

[edit] HELP WITH OBLIVION (Deluxe Edition bought off Steam)

I downloaded some Mods that looked awesome and used them for a while. Then I got bored and deleted them while I was in one of the houses that came in a MoD (I also had the clothes that were from a MoD). I tried to put a different pair of clothes on after I dropped the ones I had (Modded ones) and then the clothes just went on to them (over). So I was wearing 2 pairs of clothes... I put on the arena raignment thingy and the game crashed. I went back onto that save and I was invisible... So I loaded a previous save (One that i was not in the MoDed house and didn't have the MoD armour). SAME THING HAPPENED, ALL MY SAVES ARE DOING THIS. I've deleted all the MoDs and I need help.Oblivion,Shivering — Unsigned comment by James Dynamite (talkcontribs) at 08:50 on 11 April 2012

Oblivion doesn't always deal well with mods being removed, especially when your character has items in their possession that are from the mod, or they're in a mod-related place. Usually, the best solution when adding or removing a single mod is to make sure you're somewhere not mod-related (e.g., one of the big cities), have no mod-related quests active, and have nothing from the mod in your possession. Even then, removing a mod can be a bit of a gamble sometimes. When you remove a lot of mods like you did, issues are even more likely. The only solution might well be starting a new game. Either that or reinstall the mods. Robin Hoodtalk 18:36, 11 April 2012 (UTC)
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