Oblivion talk:Official Plug-ins

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[edit] Future Expansions

For discussion of the rumored Dragonfire Castle see: Oblivion talk:Fighter's_Stronghold.


From On The XBox (15 March 2007):

OTX: Is Bethesda planning any downloadable content after the release of Shivering Isles? Another expansion?
Bruce Nesmith (Bethesda Director of Design): We might do one or two more DLC things like the ones we’ve done before, but we don’t have any more plans for any other expansions or DLC beyond that.

Note that there is no confirmation of any particular mod, nor is it even certain that any further DLC will be made available. --Wrye

[edit] Game of the Year

Bethesda has officialy announced that they will release a Game of the Year edition of Oblvion in September. No word if the other DLCs will be included. --Sheogorath

It has ben confirmed on the Elder Scrolls Official Website that KotN and SI will be include. No word on smaller content, though.12.210.228.164 19:55, 23 July 2007 (EDT)
In Pete Hines February interview there was some discussion of package releases and DLC mods. Pete's concern about the home style DLC mods was that they gave a starting player too much for free (vs. ordinary game where you have to work pretty hard to get a house), and thus broke game flow -- for this reason, Bethsoft did not want to include them in a single package. Contrary to this, KOTN and SI fit in easily with a starting game, and hence it makes sense to include them. But by this reasoning, one would think that Horse Armor, Orrery and Mehrunes Razor would also fit in reasoanbly well -- yet there's no indication that they'll be released as part of GOTY. It's possible that these are being saved so that there's a reasonable set of potential DLC rather than just the house mods.
In any case, I'm fairly sure that Bethsoft will let people know if they're going to add additional content to GOTY -- since that would make it more valuable/desirable. --Wrye 21:11, 23 July 2007 (EDT)
Doesn't the original PS3 version already have Knights of the Nine? Or is it in regards to something else? - Some Random Person Obsessed with Oblivion
Yes it does. This it just making it clear that the GOTY edition contains both KoTN and SI. It definitely doesn't contain the DLC mods though. --RpehTalk 03:40, 11 September 2007 (EDT)

Oh, I see; thanks for clarifying. - SRPOwO

[edit] Incompatability with Windows x64 and Vista

Added by Gerdofal 12:06, 8 October 2007 (EDT)

Here is the stock reply Bethesda is giving for incompatability issues:

Hello,

You may receive a Secure Loader error message or encounter other issues when attempting to install the plugins on Windows XP 64-bit or Windows Vista. The downloadable plugin installers are not compatible with Windows XP 64-bit or Windows Vista (32-bit or 64-bit). However, you can purchase the CD version of Knights of the Nine, which includes the Knights of the Nine Expansion for Oblivion, along with all the currently available plugins, and they will successfully install in Windows XP 64-bit.

You can purchase Knights of the Nine at https://orders.bethsoft.com/store/, or at many local retailers.

If you have Windows XP 64-bit, or Windows Vista, and have just purchased the installers, please reply with your order id so we can process a credit. (NOTE: If you purchased the plugins when you had XP, and have upgraded to Vista, no refund is available).

Your customer number is
Please refer to case # if you have any further questions.

If you need further assistance, you can also reach us online at http://support.bethsoft.com or our technical support staff at (410)-568-3685. Please include all previous replies when/if responding to this message.

Best Regards,
at Bethesda Softworks Technical Support

Umm... I have Vista, and Fighter's Stronghold works fine for me. Maybe that's an exception...
Fighter's Stronghold is newer, and they may have worked around it in that one. --Robin Hood (TalkE-mailContribs) 02:34, 27 June 2008 (EDT)

Actually if you download some free decompression software (I use UniExtract) and use it on the mod then you will be able to access all the data files, decompress the CAB folders and place them in your oblivion data folder and install them like any other mod. I have Vista and most official mods and this worked for me so best of luck! —The preceding unsigned comment was added by The GOTY master (talkcontribs) on 15:32, 17 September 2008.

That solution is already on the main page. (I know, I'm the one who figured it out and put it there! <grin>) --Robin Hood (TalkE-mailContribs) 01:14, 18 September 2008 (EDT)

[edit] Battlehorn Castle

ok - first we need to actually make a Battlehorn Castle page, second make a link to it and third... - is there any news as to whether this will be able to install on Windows Vista since the others didn't work on the site but did in the Knights of the nine boxset i just thought maybe they would update it and allow installation of this mod because i think it looks really cool! Wolf wanna-be 12:49, 11 October 2007 (EDT)

Nope, no news yet. I'm planning to download it and see :) As for all the other stuff, isn't there already a page under the old name? --Gerdofal 11:20, 11 October 2007 (EDT)
For the moment the discussion is at Oblivion:Dragonfire Castle and its talk page Dragonfire Castle. In fact I've just put redirects in place. Once the mod is out and we can play it we'll start to get a feel for how big it is and what kind of organisation the pages need. I don't know about Vista- or 64-bit-compatibility (I sincerely hope for the latter at least!) but those things will go on as soon as there's information. --RpehTCE 11:24, 11 October 2007 (EDT)
Hmm, it seems like it'd be more appropriate to delete the Battlehorn Castle pages, and move the Dragonfire Castle pages in their place, leaving a redirect going the other way. Unless we want to keep Dragonfire Castle where it is for historic purposes? Seems kind of unnecessary, though. --TheRealLurlock Talk 13:41, 11 October 2007 (EDT)
We're just waiting to find out what the real name is. Not sure yet if it's "Battlehorn Castle" or "Fighter's Stronghold". --Wrye 16:23, 11 October 2007 (EDT)
Probably both, just like Wizard's Tower/Frostcrag Spire and Thieves Den/Dunbarrow Cove. Following that pattern, the page would belong at Battlehorn Castle with Fighter's Stronghold as a redirect. But yeah, we'll have to wait and see. --TheRealLurlock Talk 17:01, 11 October 2007 (EDT)
Sounds good to me. --Wrye 17:10, 11 October 2007 (EDT)
Ok, now its out an anyone confirm if it works on Windows 64bit or Vista? Wolf wanna-be 10:19, 15 October 2007 (EDT)
Nevermind, i can confirm that it works on Vista Wolf wanna-be 10:02, 16 October 2007 (EDT)
The installer does not work in Vista though (and DLC6 is not on the KOTN CD, of course) --Keelhaul 17:35, 28 January 2008 (EST)

[edit] Problem

Ok, I don't know when I'll be back to check on this, but maybe someone can help... I have downloaded all of the official mods, but my internet was recently disconnected. I have checked my 360 hard drive and verified that the add-ons are there. When I start the game, the official mods do not load, and on the options menu, "downloads" is grayed out and un-clickable. The downloads are on my hard drive, so I don't understand why I would need internet access to use them. Any help at all would be greatly appreciated. I'll try to make it back to the library in a couple of days to see if anyone had any ideas. I miss y'all, and I hope to get internet back on at home soon. --GuildKnightTalk2me 18:19, 18 March 2008 (EDT)

I know for sure that I first played Knights of the Nine on my Xbox 360 when it was offline (back when you were busy creating all those KotN pages, a long long time ago!). The only problem I had at the time was that being offline the Xbox lost the ability to figure out the date (yeah, I thought computers figured out ways around that a long time ago ;) ), so all my save games had really strange creation dates, and therefore ended up at the bottom of my list of save games instead of the top. But it was definitely possible to use downloaded content without internet access.
Still, if I get a chance over the next day or so I'll do some more tests at my end and see what happens now if I disconnect... --NepheleTalk 01:20, 19 March 2008 (EDT)

[edit] Possible Solution for Vista/64-Bit XP Problem

I've added a new section to the main page on the Aladdin HASP SL Runtime error that plagues Windows Vista and 64-bit Windows XP users. This problem occurred to me on a 32-bit Windows XP system, but with Vista installed as the primary OS (and therefore the Vista boot-loader). If anyone has 64-Bit Windows XP, can you please test to see if the solution works? For Vista, I will attempt an installation tomorrow from my Vista partition if nobody else has responded to this sooner. --Robin Hood (TalkE-mailContribs) 02:41, 27 June 2008 (EDT)

A quick test under Vista reveals that while the installation proceeds further in Safe Mode, it still will not complete. I will attempt further tests and workarounds as time permits. --Robin Hood (TalkE-mailContribs) 13:00, 27 June 2008 (EDT)
I've found a couple of different solutions to this problem; I'll publish them on the main page shortly. --Robin Hood (TalkE-mailContribs) 17:42, 27 June 2008 (EDT)

[edit] Gamescore

Can I use my gamscore to purchase the mods on xbox live? 119.95.147.255 23:16, 25 July 2008 (EDT)

No. Gamerscore is not money. You have to buy Microsoft Points or whatever they're called. Darkle 23:24, 25 July 2008 (EDT)

Then what the gamescore for? 119.95.147.255

Ego, essentially. To show off what you've accomplished in games. Darkle 23:29, 25 July 2008 (EDT)

That sucks I was about to get fighters stronghold oh well . 119.95.147.255 23:31, 25 July 2008 (EDT)

[edit] Download Issue

I attempted to download the Wizards castle(I'm sorry, i forgot the name.) and Mehrunes Razor for Oblivion but it wouldn't download, i E-mailed the site and they gave me a random number to renew the download but it didn't work. And now my download has expired and i dont know what to do :( --VortexTrex10 01:47, 31 July 2008 (EDT)

[edit] mod patches stop scroll dupeing

i have said something like this somewhere in here i think but ill ask anyway. will any mods stop duplicating with scrolls? everyone i know keeps babbling on about it, can anyone prove it? (80.192.133.64 15:57, 4 August 2008 (EDT))

The duplicating with scrolls glitch is not affected by patches. It works fine for me with all official mods and patches. Darkle 16:05, 4 August 2008 (EDT)
Even with the Unofficial Oblivion Patch installed, scrolls still duplicate almost all items. –RpehTCE 05:55, 5 August 2008 (EDT)

[edit] "Mods" or "Plug-ins" (or "Plugins", or "Downloads", or "Downloadable Content", etc. )?

Just wondering if maybe this page should be moved to [[Oblivion:Official Plug-ins]] instead. The Morrowind equivalent is at Morrowind:Official Plug-ins, so it would be more consistant that way. As for why Plug-ins and not Mods, I've seen a few people who don't agree with the use of the word "Mod", while I haven't seen any objections to the word "Plug-in". For what it's worth, Bethesda uses the term "Plugins" relating to Morrowind: [1], though neither term is used for Oblivion; they refer to them as "Downloads" or "Downloadable Content": [2]. One term that doesn't seem to exist in ANY Bethesda source is "Mods". In either case, I think that both (or possibly all five) terms should at least be redirects to the proper page, making it easier to find. --TheRealLurlock Talk 11:43, 7 August 2008 (EDT)

You are quite right. Actually, Bethesda does refer to them as "Official Oblivion Plug-Ins" on their site, under Downloads -> Plugins. I agree that we should use a title like Oblivion:Official Plug-Ins. What kind of redirects would we need? Some examples:
  • Oblivion:Official Mods
  • Oblivion:Official Plugins
  • Oblivion:Official Plug-ins
  • Oblivion:Downloadable Content
  • Oblivion:Downloads.
More suggestions? --Timenn < talk > 15:31, 22 September 2008 (EDT)
Well, I've done the move and changed most of the links in major locations, but there's still a few hundred links to the old page that should be fixed. The redirect will of course remain in place, so it's not extremely vital that the links be fixed, but just for consistancy's sake, we'll probably want to do the rest at some point. (Maybe somebody with a bot could handle this task?) --TheRealLurlock Talk 15:42, 28 September 2008 (EDT)

[edit] Is it worth it?

Is it worth trading in my GotYE PS3 Oblivion so i can have the GotYE on the PC, i mean, are the mods worth going through everything again for? —The preceding unsigned comment was added by Baconator96 (talkcontribs) on 22 August 2008.

I can only suggest you read the mod pages and decide for yourself. Personally, I like the mods but I know a lot of people think differently. Only you know what you will find "worth it". –RpehTCE 02:02, 22 August 2008 (EDT)

[edit] Doesn't activate at all

The plugin Fighter's Stronghold is not working on 32-bit Windows XP and just has the hourglass symbol for about a second then stops. I don't have CTFMON.EXE activated so why is this happening? 99.238.44.36 20:30, 29 August 2008 (EDT) (Helper Unknown)

[edit] Problems

What are the sizes of the plugins? I need to know so I can tell if the plugin is not broken. 99.238.44.36 14:28, 30 August 2008 (EDT)

The sizes appear on each mod page: Fighter's Stronghold, | etc - check the links on the article. –RpehTCE 14:41, 30 August 2008 (EDT)
My plugin is the right size and its Fighter's Stronghold. 99.238.44.36 15:18, 30 August 2008 (EDT)
Sooo..... what problem are you having? –RpehTCE 15:50, 30 August 2008 (EDT)
The Installer doesn't work on a 32-bit Windows XP and Windows Vista but it worked before but now all it does is do the doing something mouse symbol(hourglass for XP, spinning shape for Vista) and not work at all although it does activate, verifyed that using UAC(User Account Control) on Vista, but it doesn't install. No loading bar thing or anything else. 99.238.44.36 16:32, 30 August 2008 (EDT)
If there are issues not already covered here, you'll have to talk to Bethesda Support. –RpehTCE 17:04, 30 August 2008 (EDT)
I got it to work using Universal Extractor. 99.238.44.36 12:50, 31 August 2008 (EDT)
When I extracted the exe, the esp inside was called an invalid file and so I could not activate it when I put it in my data folder, even though I had the BSA in the data folder as well.Why is it called an invalid file? 99.238.44.36 18:58, 31 August 2008 (EDT)
What added into an Oblivion Folder that is just Oblivion patched to 1.2(something) When someone installs Fighter's Stronghold? 99.238.44.36 06:46, 1 September 2008 (EDT)
DLCBattlehornCastle.bsa (9,162,178 bytes) and DLCBattlehornCastle.esp (676,894 bytes). –RpehTCE 07:15, 1 September 2008 (EDT)
(Checking Size...) The esp is 0 bytes and the bsa is 2,133,976 (normal) 2,134,016 (on disk) on this computer but on my other computer it's the right size. I think its because there are two data folders in the Fighter's Stronghold.EXE one is not inside a .CAB and one is inside a .CAB. The .CAB is the one that is the right size. Gonna try the latter.When I drag the one in the .CAB out it changes the size and makes it not work. 99.238.44.36 08:09, 1 September 2008 (EDT)
Well, seems my only solution is to buy it,(the installer was the free week thing) 99.238.44.36 16:05, 2 September 2008 (EDT)
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