Oblivion talk:Races
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Does the transclude from Lore:Races make sense? It lists a number of races that are never mentioned in Oblivion and some of the individual race pages (also transcluded) have links that then break (see Oblivion:Nedic for examples) when the original page works fine. I think this is due to the {{NAMESPACE}} links in the pages transcluded from.
I propose this page become a separate menu for Oblivion races only (playable and nonplayable) with a link to Lore:Races for those interested in any races mentioned only in other lore. --Actreal 04:05, 16 August 2006 (EDT)
- The only non-playable race encountered anywhere in Oblivion (other than books) are Dremora. Oh, actually, there's a "Vampire Race" which only has two members that only appear in a test cell. (All other vampires belong to one of the 10 playable races.) It is notable that Oblivion is the first game in which Dremora appear as a race, (NPCs) rather than as creatures.
- Question is, when considering lore, do we include books that originated in other games? For example, "Fall of the Snow Prince" is a book from Bloodmoon that mentions Falmer. However, the book exists in Oblivion as well, even though there is no mention of Falmer anywhere else in the game. Include, or don't include? Likewise, there were no Sloads in Morrowind, but there was Sload Soap as an alchemical ingredient. Does that count? What about other races that are considered intelligent, but are only seen as creatures, such as Spriggans or Dreugh? Hard to say what to include or not.
- Maybe we should just stick to the playable races on the game pages, and put all the other races on the Tamriel page only. --TheRealLurlock 09:46, 16 August 2006 (EDT)
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- Sounds good to me --Nephele 12:19, 16 August 2006 (EDT)
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- I removed the transclusion to the Tamriel race page, as I have since modified (and will continue doing so) to include further races (those of Akavir and the Aldmer, among others) which are not encountered in Oblivion. I too support the suggestion to use this page only for those races which are playable in the game, with the inclusion of a link to the aforementioned page (which I shall leave up to you, as I do little work in the Oblivion section). -- Booyah boy 10:12, 28 August 2006 (EDT)
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[edit] The pictures
I think that the Oblivion:Races pages should use pictures of the races in-game, instead of the illustrations from the codex. So if there are no objections, I'll change the picures to the ones that were there before, but I'll re-upload them with the O- prefix. - Xbolt 02:51, 8 September 2006 (EDT)
- Hmm, I uploaded O-Khajiit.jpg to test, and when I edit the section on Oblivion:Khajiit, it edits a section on Lore:Khajiit. Could someone help me understand this? Thanks. -- Xbolt 19:57, 11 September 2006 (EDT)
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- The first section of each race page (i.e., the part with general info about the race) is being transcluded from the Tamriel page. So the pictures appearing on the race pages are actually coming from the Tamriel sections. I'd guess for the Tamriel pages the codex pictures are more appropriate than the Oblivion pictures. The question is then whether to add additional game-specific pictures on the Oblivion pages, or not include the codex pictures at all on the Oblivion pages. I'm not sure at the moment which seems more appropriate. --Nephele 20:26, 11 September 2006 (EDT)
[edit] Dremora
Should I add the stats for the Dremora race into the table on this page to allow for side-by-side comparison with the other races, or should I just put that information onto the Dremora page? --Nephele 11:10, 9 March 2007 (EST)
- I'd say yes, add it here. While the Dremora may be unplayable (without modding), they are still clearly present in the game, unlike the other non-playable races. -- JustTheBast 14:30, 9 March 2007 (EST)
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- OK, then, done :) I'll also probably include the information in some fashion on the Dremora page, too, once I work myself up to tackling the vast emptiness that exists on that page. --Nephele 16:12, 9 March 2007 (EST)
[edit] Sheogorath Race
I've removed the bit in the Sheogorath race note about voices, since it's not actually necessary to make a seperate race to give a seperate voice and exclude dialoge that is standard for that race. See Martin, Emperor Uriel Septim, and Mankar Camoran as examples. It is, however, necessary to have a seperate race to give an NPC a real beard. (In Sheogorath's case, it's part of the Tongue nif. Some player-made races include a beard as part of the Teeth nif.) Deathbane27 04:25, 15 April 2007 (EDT)
[edit] Height
I've added a Height row to the racial stats table, since it is relevant to the player's movement speed and so deserves some consideration during character creation. In case anyone was wondering, I did the test using a stopwatch, running over a straight, flat hall in a dungeon. I changed my race and matched stats using the console, ran runs with Feather spells, and even created some custom races. In all cases an Altmer runs 22% faster than a Bosmer male, 10% faster than an Imperial or Dunmer. And a race with a height of 2 moves 4 times as fast as a race with a height of 0.5.
And if anyone is curious, this was the same in Morrowind, except it was the race's Weight stat, so Orcs moved the fastest, even with their starting Speed attribute. --Deathbane27 22:59, 28 April 2007 (EDT)
Anyone else find it ironic that Khajiit females thanks to their lower starting strength and shorter height actually makes some of the worst hand to hand fighters in the game? (They move slower meaning they struggle to outmanevuer taller weapon wielding foes and their lower strength wipes out any advantage they had in hand to hand damage they had and means they take longer to reach maximum potential) --85.62.18.3 14:46, 20 October 2007 (EDT)
[edit] Knights of Order
Since Knights of Order are considered NPC's, shouldn't they be included as one of the unplayable races?
- Somewhere else on the Wiki it is stated that Knights of Order are just Imperials with unlootable armor.--LordDagon 12:25, 4 February 2008 (EST)
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- I thought Knights of Order were shapeless masses with armor and weapons, as Haskill said if one took of there armor, there would be nothing there?It's a Teddy Lich! 21:19, 6 August 2009 (UTC)
[edit] Stats Listing
Why would the stats not be listed from top to bottom on the page, as they are in-game? -Mrblowtatoes
- They've simply been listed in alphabetic order. It confused me for a while, too. --Gaebrial 02:27, 8 May 2008 (EDT)
[edit] Colors for gender differences.
I feel that changed numbers in the gender differences section of the graph should be written in green (for the greater number) and red (for the lesser number). This should make it much easier to spot the gender differences.
I'll go right ahead and do this without discussion. I don't see why we shouldn't have the colors. (Gromir the Wasted) 24.2.171.37 10:49, 24 May 2008 (EDT)
- I do, it is virtually no use for a page like this, red/green colours are normally only used for comparing merchants prices not for something like this, it isn't needed.--Volanaro 10:54, 24 May 2008 (EDT)
- It is a guide for people who easily get cross-eyed (compare with tongue-tied) spotting specific information in a field of uniformity, therefore it is of some use. Like alternating colours in a graph. It's there for convenience, really. (Gromir the Wasted) 24.2.171.37 19:16, 24 May 2008 (EDT)
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- The undifferentiated mass of numbers can be hard to digest. But I'm not sure that just focussing on the gender differences really improves the table that much. I doubt too many readers choose their character's gender based upon the attribute differences. Readers are more likely to be scanning the table to identify racial strengths, rather than gender strengths. Also I think it's a bit strange, for example, to have the male Orc's 30 for personality highlighted in green as a "good" value.
- So as an alternative, I've experimented with making two changes to the table. First, add a double line in between the races, to make it easier to scan the table and recognize which columns are gender comparisons. Second, use colours to identify the overall high/low values, whether due to race or gender. For example, choose red for any value that is 30 or lower; green for any value that is 50 (except for Luck, which is 50 across the board); 35, 40, 45 are considered "normal" and left in black. The resulting table (or at least the first section of it) would look like:
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| Attribute | Altmer | Argonian | Bosmer | Breton | Dunmer | Imperial | Khajiit | Nord | Orc | Redguard | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| M | F | M | F | M | F | M | F | M | F | M | F | M | F | M | F | M | F | M | F | |||||||||||
| Agility | 40 | 40 | 50 | 40 | 50 | 50 | 30 | 30 | 40 | 40 | 30 | 30 | 50 | 50 | 40 | 40 | 35 | 35 | 40 | 40 | ||||||||||
| Endurance | 40 | 30 | 30 | 30 | 40 | 30 | 30 | 30 | 40 | 30 | 40 | 40 | 30 | 40 | 50 | 40 | 50 | 50 | 50 | 50 | ||||||||||
| Intelligence | 50 | 50 | 40 | 50 | 40 | 40 | 50 | 50 | 40 | 40 | 40 | 40 | 40 | 40 | 30 | 30 | 30 | 40 | 30 | 30 | ||||||||||
| Luck | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | ||||||||||
| Personality | 40 | 40 | 30 | 30 | 30 | 40 | 40 | 40 | 30 | 40 | 50 | 50 | 40 | 40 | 30 | 30 | 30 | 25 | 30 | 40 | ||||||||||
| Speed | 30 | 40 | 50 | 40 | 50 | 50 | 30 | 40 | 50 | 50 | 40 | 30 | 40 | 40 | 40 | 40 | 30 | 30 | 40 | 40 | ||||||||||
| Strength | 30 | 30 | 40 | 40 | 30 | 30 | 40 | 30 | 40 | 40 | 40 | 40 | 40 | 30 | 50 | 50 | 45 | 45 | 50 | 40 | ||||||||||
| Willpower | 40 | 40 | 30 | 40 | 30 | 30 | 50 | 50 | 30 | 30 | 30 | 40 | 30 | 30 | 30 | 40 | 50 | 45 | 30 | 30 | ||||||||||
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- How does that work? --NepheleTalk 20:08, 24 May 2008 (EDT)
- Now that is a better idea! It is both easier to read and more useful. (Gromir the Wasted wants to see how long he can go without an account)24.2.171.37 00:45, 25 May 2008 (EDT)
- How does that work? --NepheleTalk 20:08, 24 May 2008 (EDT)
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- You know, that's such an obviously good idea, I can't believe no one thought of it before. I've also struggled to read that list, but it looks good now.Vontos 01:01, 25 May 2008 (EDT)
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[edit] Male Golden Saints/Dark Seducers
Since when are there male Golden Saints/Dark Seducers?64.13.25.90 17:45, 29 June 2008 (EDT)
- Cylarne and Retaking The Fringe are two examples.-Puddle Talk•Contribs. 17:51, 29 June 2008 (EDT)
[edit] Dwarves?
How come there are so many dwarven items (armor, weapons and arrows) yet we can not see any dwarves anywhere? Are there suposed to be dwarves somewhere near Cyrodill?
- No, there are not any dwarves in Cyrodiil. They disappeared long ago in Tamriel history. See the article Dwemer for more information on the dwarves. Darkle 17:55, 13 July 2008 (EDT)
[edit] Weight
This has been marked as a question that needs to be answered. I noticed the row of weights under the heights in the playable race table. There is a note explaining what height does but no such not for weight. Does weight affect gameplay at all?
--SteviL 70.190.193.162 04:27, 30 October 2008 (EDT)
- I'm almost certain that it doesn't. The weight value seems to be purely aesthetic. It allows them to make Nords look bigger than Altmer while still using the same model resources and animation files. Height does have an affect on the overall running/walking speed for your character, and it's possible that weight does as well, since they both alter the scale of the character model and animations, though if it does have an effect, it seems to be fairly negligible. (To test this, you might try using the CS to create races with identical stats but extremely different Weights - more extreme than those available in the default races.) My guess is if it affects anything, it might affect the side-stepping animation, allowing "heavier" characters to strafe faster than "lighter" ones, but that's just a guess. --TheRealLurlock Talk 14:54, 8 November 2008 (EST)
[edit] What is the best race?
I have been an oblivion player for 2 years and ive beaten the game several times. but now i play it again and i dont know which race is the best to be. —The preceding unsigned comment was added by 66.41.239.130 (talk • contribs) on 22 March 2009.
- That's totally subjective and up to which type of character you're playing; there's no real 'best' race. --SerCenKing 11:05, 22 March 2009 (EDT)
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- Thanks. i want to be a mage, but still have non magic skills —The preceding unsigned comment was added by 24.131.190.56 (talk • contribs) on 23 March 2009.
Hi ive been playing oblivion ever sincce it came out in stores. and i really want to make a vampire character. so ive come to the conclusion that i want the fastest oblivion race for this. ive noticed that with nothing worn or in inventory that my kajiit with 100 speed and agility is faster than my imperial with 100 speed and agility. so could you tell me which oblivion race is the fastest? THANKS!!!
From the races page
"Each race's movement speed is multiplied by its Height attribute (under Body Data in the CS). With the same Speed, Athletics, encumbrance, etc., an Altmer will move 10% faster than an Imperial because of the extra Height."
As the Altmer are the tallest they would also be the fastest.
[edit] Race Namng Convention
Aren't the race names - Altmer, Dunmer, Bosmer a bit out of place with respect to Oblivion? I understand these are the names that have been used in Morrowind (as in a prior version of the game). I guess it would be safe to use these names in the Morrowind section but for those players who have joined late using these names throughout Oblivion wiki is a bit confusing. Would suggest to replace these with their counterparts like High Elf, Wood Elf, Dark Elf as used in Oblivion (during race creation) for the Oblivion section of the wiki.
- Those are still the correct names of the races, and however confusing it might be for Oblivion players (not very - seriously), it would be more confusing if we started to use one set of terms in one part of the wiki and another set of terms in every other part. More importantly, "(Alt|Bos|Dun)mer" is used far more in-game than "(High|Wood|Dark) Elf", in books, quest updates and dialogue. –rpeh•T•C•E• 20:57, 30 July 2009 (UTC)
[edit] Race-Specific Dialogue
I see that the Bosmer and the Bretons have a race-specific dialouge section but the other races don't. Would someone please add one to the other races? Helper Unknown 22:37, 17 August 2009 (UTC)
[edit] Race changes in oblivion
Is it worth mentioning that some races have got significantly weaker or stronger abilities/ability scores?
Changes for no know reason
- Bosmer -Command Creature 5pts for 600sec reduced to 60 seconds.
- Altmer - lost weakness to magic, weakness to fire reduce to 25%
- Nord - Lost resist Shock 50%, Resist Frost reduced from 100% to 50%
- Argonians now have permanent water breathing instead of a spell.
Changes for game engine changes reasons
- Dunmer - ancestor guardian now summon ghost instead of sanctuary
- Resist common disease replaced by resist disease (Bosmer, Altmer, Argonians, Redguard )
- Demoralize Humanoid replaced by Demoralize (Khajiit)

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