Oblivion talk:Resist Magic
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Although it says discussion, this is more of a question. Does a Breton's (or whatever's) resist magic apply to: a.) paralysis (I suspect yes, but how? 10 seconds reduced to 5?), and b.) poison (like fire damage, or damage health) delivered by an NPC's weapon?
If you know, just edit the question into an answer. Thanks. —The preceding unsigned comment was added by 68.100.243.51 (talk • contribs).
- Resist magicka should affect paralysis, as long as the paralysis is due to a spell being cast. I'd guess that it decreases the duration of the paralysis, but I haven't tested it myself. However, resist magicka will not affect damage from poisons (Resist Poison is applicable to poisons). So paralysis from a poison will not be altered by resist magic. --Nephele 23:58, 21 December 2006 (EST)
"One disadvantage is that Resist Magic might also undermine some of your spells you cast on yourself: of which Fortify Skill is a perfect example." Are you guys sure about this? I have 100% magic resistance (50% due to being Breton, 50% due to wearing Mundane Ring), and I never have trouble fortifying Mercantile or Speechcraft (only skills I fortify by spell). Or are they exceptions? Lisan al Gaib 09:28, 8 January 2007 (EST)
- I believe this may be a glitch that was fixed with the Patch. Or at least in the list of things fixed by the patch there is an item "Fixed issue where spells, powers and lesser powers were being improperly resisted when the player cast them on themselves". I've never looked into this myself, but based on what you've found it sounds like the page needs to be updated. Feel free to make some changes. --Nephele 11:16, 8 January 2007 (EST)
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[edit] Error, I think...
The description of this effect implies that it will reduce Fire, Frost, and Shock damage. I'm pretty sure this is false. For those you need Resist Fire, Resist Frost, and Resist Shock. Resist Magic will reduce damage from Absorb/Damage/Drain effects, and other non-elemental hostile spell effects, such as Burden. Can someone confirm this? --TheRealLurlock Talk 10:06, 28 February 2007 (EST)
- Nope. It's basically a "parent" resist to all the others. I have >100% Resist Magic and no Resist Fire/Frost/Schock and those spells have no effect on me whatsoever. Also, I remember casting a Resist Magic 100% for 3 seconds on Traven before he does his fiery hari-kiri and it saves his hide :) Lisan al Gaib 10:30, 28 February 2007 (EST)
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- Seems to me that Resist Magic protects against hostile spells, including those that inflict Fire/Frost/Shock damage, but if the same type of damage were inflicted by a poison, it would pass through. Resist Poison would be the opposite complement, while resistance to Fire/Frost/Shock defends against a specific type of damage, regardless of its delivery method. Makes sense to me. --JustTheBast 13:19, 28 February 2007 (EST)
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- Well, if that's the case, it's a distinct difference from Morrowind in that respect, because in that game, Resist Magicka did nothing to protect you from elemental damage, only non-elemental negative effects. --TheRealLurlock Talk 13:34, 28 February 2007 (EST)
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- Sounds like something that needs to be tested in detail. I'll get right on it. -- JustTheBast 13:50, 28 February 2007 (EST)
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- Yes, tests bear out my assumption, as stated above. Resist Magic or Poison will reduce any type of damage delivered by the respective method, regardless of type, while Resist Fire/Frost/Shock guard against specific types of damage, regardless of delivery.
- Oh, and Azhklan Trolls are damn tough. Ouch. -- JustTheBast 14:37, 28 February 2007 (EST)
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- If you're doing tests, it would be great to double check whether enchantments on swords are the same as spells (i.e., on a sword with Fire Damage, is that resisted the same way as a Fire Damage spell). Also, there are other damage effects (lava, bonfires) that I'm pretty sure the game implements as a spell: what resists work against those? Thanks for looking into this, JustTheBast! --Nephele 14:26, 28 February 2007 (EST)
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- I just finished, sorry. I'll go back and test it at once.
- Done! Enchantments on weapons, as well as staff effects and the bolts thrown by those jangling towers inside oblivion gates are all spell effects and can be blocked by Resist Magic or the resistance for the respective damage type. I'd assume that the same is true for the bolt-throwing traps found in some ayleid ruins.
- Resist Fire or Magic have no effect on the damage dealt by Lava, but there is a resistance that only exists as an actor value, not available as a spell effect, namely Resist Water Damage (
Player.SetAV ResistWaterDamage 100). That one lets you swim in lava, easy as you please. - I didn't remember to test bonfires and the like, but I'd imagine that they are neither spell nor poison, so can only be affected by Resiste Fire. -- JustTheBast 15:18, 28 February 2007 (EST)
- While testing some other stuff related to resistances in general, I have now looked into open fires, and it seems that the damage they inflict is also a spell effect (Fire Damage 6pts for 2 secs, cast every 3 secs). I've only tested one type of brazier, though. -- JustTheBast 18:32, 3 March 2007 (EST)
- Could someone test if resist magic has any effect on a effect spell (e.g. paralysis)?
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[edit] Enchanting with resist magic
It says that the Resist Magic enchantment is disabled at the enchanting altar. But I am playing with OOO 1.3, and I have been able to enchant multiple pieces of armor/rings and now am at 101% Resist Magic. I wonder if this enchanment is enabled only in OOO, since i have not played unmodded Oblivion.
Added: I noticed something while fighting the Sylvan Warsemers at Barastas yesterday, despite having 101% "Resist Magic", I am still vulnerable to their "Reflect Damage" spells. If I attack them with non-enchanted melee weapons, I still end up getting some damage reflected back to me!!
- "Reflect Damage" does not count as a magical attack as such - it counts as ordinary melee damage being reflected. Think of it as if your sword bounced back in your face if you like. It's not only a spell effect, as it can be caused by potions as well.
[edit] Gray Aegis
Um excuse my ignorance if Im wrong but couldnt you use the console for the Gray Aegis? —The preceding unsigned comment was added by 207.199.196.90 (talk • contribs).
- Yes, you could. You could also just use the console to type
tgm, oraddspell C6B3andaddspell 2B53F, or any of countless other cheats that would give you magic resistance. But given that using the console there are an infinite number of ways to cheat and give yourself anything that exists in the game, it doesn't seem particularly useful to try to add any of them to UESP articles, especially when the majority of players don't have access to the console and of those who do, many prefer not to cheat and instead keep the game challenging. --NepheleTalk 03:55, 28 December 2007 (EST)
[edit] Further question about Resist Magic and Damage
One thing I'm not clear on is this: say you are an Altmer wearing enough to be at 100% Resist Magic. When hit by a fireball, does the 100% Resist Magic cause it to be completely negated, or does your 25% weakness to fire make you take 25% damage (100% Resist Magicka - 25% Weakness to Fire for 75% effective resistance for the fireball)? ---- Iueras
No fire spells are part of magic, for some reason oblivion splits up some enchanted clothing into resist fire,frost,shock etc. so you wont be damaged. --Umbacano 07:01, 26 February 2008 (EST)
[edit] Percentage
I need some help, say i have a mundane ring and a crown of nenalata, Mundane ring has 50% resist magic and 35% reflect spell, while Crown of nenalata has 25% reflect spell. If i equip them both and my enemies first spell goes through my 50% resist will it be reflected back by the 60% reflect spell. The math 50% resist magic + (35%+25% reflect spell) First spell passes 50% = 100%-50% = 50% and then we have the remaining percentage of hitting me gone from the 60% relfect spell =60%-50% = 10% --Umbacano 07:01, 26 February 2008 (EST)
- You have it backwards here: Reflect Spell comes into play before Resist Magic does. If you have a 60% Reflect Spell, that gives you a 60% chance of reflecting your enemies' spells back at them. Should they manage to hit you anyways, the Resist Magic will reduce the effectiveness of their spells by 50%. See Reflect vs Absorb vs Resist. --Mike | Contrib 22:01, 28 February 2008 (EST)
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- Mike has it correct. 60% of spells will be reflected (in their entirety), which leave 40% affecting you. These will then be reduced in effectiveness by 50%, which means (summing everything up), spells will only be 20% effective against you.
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- The only way to make yourself completely immune to magic is to increase one of Reflect Spell, Spell Absorption, or Resist Magic to 100%. --Gaebrial 02:58, 29 February 2008 (EST)
[edit] Resist + Weakness
Would 100% resist magic combined with the Apprentice's 100% weakness to magic result in a completely magically neutral character or one that is still completely immune to magic? From my understanding of how they work together, it should end in a magically neutral person but there are some posts that imply that 100% resist magic is the single resistance that trumps everything else. Can some one clarify? —The preceding unsigned comment was added by 74.72.187.18 (talk • contribs).
- As explained at Oblivion:Magical Effects#Resistances and Weaknesses, resistances and weaknesses of the same type add together, so 100%-100% = 0%, or a magically neutral character. --NepheleTalk 00:56, 14 March 2008 (EDT)
[edit] sun damage
would 100% magic resistance make my vampire immune to sun damage? since it's implemented as a spell i think it should but who knows what bethesda might have done to maintain this key liability?
Also, if this could be answered for spell absorbsion/reflect spell, that would be great (especially absorb spell). —The preceding unsigned comment was added by 75.154.124.81 (talk • contribs).
- I suspect that sun damage may be coded to ignore magic resistance, absorb, reflect, the lot. I can't see reflect working anyway, as there is nowhere to reflect it to. --Gaebrial 05:26, 10 April 2008 (EDT)
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- Good question, I'll test this and post back my results here.
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- Nope, 100% Resist Magic, 100% Reflect Spell, 100% Spell Absorbtion, 100% Shield, I tested them all and none of them work against Sun Damage. --Insane 07:55, 27 April 2008 (EDT)
[edit] 2 Mundane Rings
It seems to be impossible for me to equip two Mundane Rings, with a message saying "You cannot equip this item right now." at the top. I also permanently obtained the 50% resistance by going to jail with the ring equipped, and now I can't even equip a single ring, let alone two. (Although I can equip 2 other rings) Is it like this for everybody or just me? Also, is it just restricted to Mundane Rings, or can I equip a different 50% resistance ring? (I'd have to make it myself, either by enchanting or by a mod) The reason I'm asking is because this seems unintuitive, I'd expect to be able to equip two 50% resist magic rings to get immunity. Although since the mundane rings were so easy to get (I get about 0-2 every oblivion gate I close), it could be that Bethesda added this limitation intentionally. Can anybody comment on this? --Insane 13:57, 26 April 2008 (EDT)
- See Oblivion:Magic Items#Stacking Magic Rings and Oblivion:Glitches#Permanent Enchantments. --NepheleTalk 14:15, 26 April 2008 (EDT)

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