Oblivion talk:Resist Normal Weapons

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I just tested spell making with this effect, and no luck. I tried both the Altar of Spellmaking and the Altar of Enchanting while wearing a "Resist Normal Weapons Quilted (Doublet)" (the doublet doesn't actually appear on the screen because the name is so long). My character has 77 Restoration, which presumably is large enough to be able to access this effect if it were available. But Resist Normal Weapons did not appear in the list of available effects. So I changed the page accordingly. --Nephele 21:49, 24 July 2006 (EDT)

100% RNW[edit]

It is possible to achieve 100% Resist Normal Weapons in the game, if one has the Mehrunes' Razor official plugin, but one must be willing to be a full vampire.

Within vanilla Oblivion there are three items of interest which go towards the RNW bonus:

The Hands of Midnight (10% RNW) which can be acquired from the Cheydinhal Sanctuary.

The Greaves of Resilient Flesh (11% RNW) which are random loot.

The Ring of Steelskin (13-15% RNW) which is random loot and comes in regular and Grand varieties.

Combine these with a full vampire character (20% RNW) and one already has 54-56% RNW with one ring, or 67-71% with two. This is where the two plugins come in.

Mehrunes' Razor loot:

The Morag Tong Cuirass confers 25% RNW.

The Bladeturn Hood confers 15% RNW.

Now one has anywhere from 94-111% RNW, depending on how many Steelskin rings one has found, and whether identical Steelskin rings can stack.

There are also artifacts in the Knights of the Nine plugin that confer RNW, but the Morag Tong Cuirass is better at it than the Cuirass of the Crusader, and the Greaves of the Crusader are not *supposed* to have this enchantment. One level of them does, as per a bug in the plugin. Exploiting this bug gives one a +4% RNW advantage over the Greaves of Resilient Flesh, allowing one to have 100% RNW using only one ring (the Grand Ring of Steelskin), or to have 95% RNW with two Grand Rings of Steelskin if one does not wish to be a vampire.

Thanks for assembling all this information. I've gone ahead and put the information into the main article. One minor correction is that it is not possible to wear two identical steelskin rings at the same time (and I added a section to the Generic Magic Apparel page with the details on that). So the maximum possible values are 2% lower than those that you came up with. --Nephele 14:45, 6 January 2007 (EST)

Ghosts Can Be Damaged by Fists[edit]

I can damage ghosts by punching them. When I encounter a ghost and my weapon has no effect on it, I simply unequip my weapon and start punching the ghost. I was able to kill all the ghosts in Benirus Manor this way. — Unsigned comment by Jargon (talkcontribs)

What's your hand-to-hand skill? According to Hand to Hand once your skill reaches 50, you can indeed damage ghosts and other RNW creatures with your fists. --Nephele 01:18, 12 January 2007 (EST)

Ring of Steelskin[edit]

The level requirement for the Grand Ring of Steelskin is lower than posted. I found it at 16, but I'm not sure what the requirement is.— Unsigned comment by 64.83.229.74 (talk)

Yes, there were a few mistakes in the levels listed for the rings on this page. They have been fixed. In particular, the level requirement for the Grand Ring of Steelskin is 14. --NepheleTalk 15:24, 28 July 2007 (EDT)

Arrows and Bow, or arrows or bow?[edit]

Do you need silver arrows and a bow to harm ghosts? — Unsigned comment by 76.19.155.125 (talk)

Silver bow, or silver arrows. You do not need both. =) IWon'tFightUndead 20:13, 11 November 2007 (EST)

Combat Training[edit]

Do attacks nullified by RNW count towards Blunt, H2H, or Blade experience? If so, you could punch a ghost over and over, even tape down the attack key, and your skills can go up without having to change to a new target. You could get magic resistance or chameleon so that you won't die while you're fighting. Colovian 21:40, 9 February 2008 (EST)

No they dont count toward our melee skills its just a defensive spell like shield or resist fire/frost. Umbacano 10:15, 19 February 2008 (EST)

Using silver or daedric weapons[edit]

Ghosts which have 100% Resist normal weapons can be damaged by silver or daedric weapons. Does this mean that these weapons bypass this effect, meaning that enemies who use these weapons can hurt the player even if they have RNW, or is it just unique for etheral undead?86.40.198.204 18:51, 13 December 2008 (EST)

Yes. There's one effect, used by creatures, NPCs and the Player alike and it works the same for each. If somebody attacks you with a silver weapon it will bypass your RNW effect the same as it does when used to attack ghosts. –RpehTCE 04:03, 14 December 2008 (EST)

RNW + AR?[edit]

Could anybody tell me how RNW interacts with armor? Does it stack with AR for hits by normal weapons, reduce whatever damage gets past the armor, or does the armor reduce whatever gets past the resist? --72.172.170.87 18:49, 8 March 2009 (EDT)

RNW vs. Shield?[edit]

I have two rings, one of which gives "Resist Normal Weapons 11%" ("Base Ring of Steelskin") and one that gives "Shield 12%" ("Base Ring of Aegis"), and I'm wondering which one to sell, since I have better ones for the other ring slot. Reading some stuff on forums, it seems like the "shield" effect is better, but the former of these rings still has almost thrice the value of the latter, so it got me wondering. Any explanations? — Unsigned comment by 88.193.6.134 (talk) on 18 September 2009

Shield will work for all physical attacks, but Resist Normal Weapons just for normal weapons. Since they both reduce the damage by 11/12% I think Shield would work better in this case. The only exception is the case where your Armor Rating is alreade near (or at) 85, as that is the maximum cap. --Timenn-<talk> 10:29, 18 September 2009 (UTC)

Another item for the list[edit]

I found, in the Mehrunes Razor DLC I think, an item called "Resist Normal Weapons Quilted Doublet" which grants 7% RNW. just thought it a nice add to the list for those not wanting the loss of spell effectiveness from the Morag Tong cuirass.--222.154.105.1 12:53, 6 October 2010 (UTC)

You mean this?
It's included in the "Apparel" list in the infobox. rpeh •TCE 12:56, 6 October 2010 (UTC)