Oblivion talk:Sancre Tor
This page is currently not using the standard 'Forts Summary' template. Hopefully, in the future the template can be reinstated, but right now it's just not possible to use it. Basically, I wanted to transclude the Tamriel page (Lore:Sancre Tor) just in this one case, but having tried a few options it's not possible. The only options were to:
- give up on including the tamriel content (goes against content over style)
- tweak the template to allow a broken version of what I want to (which then would require editing every other fort page just to accomodate the new template)
- throw out the template
I went for the third option.--Nephele 18:18, 22 July 2006 (EDT)
- These problems have now all been fixed with the wiki upgrade, so Sancre Tor is again using the standard 'Forts Summary' template. --Nephele 14:17, 1 August 2006 (EDT)
 LOADS!! ?
Are there really that many? I count six in the Construction Set, or at least six cells that begin with the words "Sancre Tor". Having not played that far into the game, I'm not sure if there are other cells with names that don't contain "Sancre Tor", but I've got just "Sancre Tor", "Sancre Tor Catacombs", (2 of those for some reason, though I think one is either a test-cell or the same as the other only after certain events change it), "Sancre Tor, Entry Hall", "Sancre Tor, Hall of Judgement", "Sancre Tor, Prison", and "Sancre Tor, Tomb of the Reman Emperors". Six, or seven if you count the duplicate. Hardly "LOADS!!", unless there's more with different names... --TheRealLurlock 23:31, 29 July 2006 (EDT)
- I also haven't played far enough in the game to get to enter Sancre Tor; my contributions to this page have strictly been related to what you encounter above-ground. I'm betting the number is countable. I'd vote to put in your count of six (perhaps with a question mark) until someone does actually do the count; it'll be more useful than "LOADS". --Nephele 00:39, 30 July 2006 (EDT)
- I've do the quest at low level (6-7 I think), and all I've encounter inside the ruins is Ancient Ghosts (Or, I think it's leveled undead)--Ion475 23:45, 12 August 2006 (EDT)
- (EDIT - According to construction set, the creatures inside are leveled. I can't count the number though, due to the large amount of zones. But, after checking, it's Ghost below Level 13 and 14+ is Wraiths)--Ion475 23:50, 12 August 2006 (EDT)
 Mysterious entity
While clearing out the prison section of Sancre Tor I had my Grey Cowl donned so I could see the Wraithies hiding behind the pillars. After I destroyed all the ghosts and the cursed Blade there was another human shape lighting up below me. I've noticed this before. There's no way to get to it and there is not supposed to be another humanoid creature in this particular dungeon. I suppose it's just a glitch, but seeing it twice has made me curious. Does anyone have a logical explanation for or a story about this mysterious creature or am I the only one seeing things? — Unsigned comment by 18.104.22.168 (talk) on 2 May 2008
- Months later when I return to Sancre Tor once more (this time as a cute kitten) after I've freed the other three blades the mysterious shape is there once more. But this time it disappeared after I defeated the last blade... This is different from the times before. I can not remember if the other three blades were allready destroid on previous occasions.
- Probably where they put the ghost until you release it. 22.214.171.124 07:36, 14 December 2009 (UTC)
- Confirmed, use TCL and it's a tiny cave room underneath the actual level. One for each zone there's an Undead Blade.
Hey, Nephele =D. I just have a quick question. While in Sancre Tor, I do not know how to get out. The red marker points toward a wall, which you cannot get through. I've been trying to get through for about 2 days. Every path I take just leads me back to the same place.. If you can tell me how to get out I would be so happy :-)
Mario S. 19:03, 28 June 2008 (EDT)
- (Question moved here from my talk page)
- If you'd actually like someone to answer your question, it would really help if you tried to provide some useful information. For example, which zone of Sancre Tor are you in? From the maps provided in the article, where in the zone are you? --NepheleTalk 19:22, 28 June 2008 (EDT)
 Reaching the Throne
In the Hall of Judgement at the top-left location "B" on the map, is there any way to actually reach the Throne (without using
TCL, that is)? Even with fairly high levels of fortified Speed (183) and Acrobatics (124), I couldn't get anywhere close. I would assume that ultra-high levels of Acrobatics might let you get there, but most elements of the game aren't designed with that in mind. --Robin Hood (Talk • E-mail • Contribs) 12:03, 30 June 2008 (EDT)
- If you have access to the Arcane University, you could try making a spell to fortify your acrobatics +100 points long enough to make a jump. Acrobatics is one of the few skills that can meaningfully be fortified to levels greater than 100. See the Fortify Skill page for a few ways to unlock this effect for the spell altars. If that's not enough, you could also try combining that with the Boots of Springheel Jak. --126.96.36.199 23:02, 1 July 2008 (EDT)
- Okay, I've just tried out my suggestion, and it works. With a base acrobatic stat of 83, boosted to 163 with the Ring of Treachery, Boots of Springheel Jak, and Acrobat's Amulet, and with the +100 temporary acrobatic fortification from the spellmaking altar, I was able to repeatedly reach the throne and the chest behind it. I had to stand on one of the tiny raised areas that protrude from the wall on either side of the throne alcove, which is barely wide enough to stand on and jump from. Then I had to point myself away from the wall, run-jump, and then turn around in mid-air in order to not hit the wall and reach the appropriate height. You will land on the small bit of flooring outside the little gate, from which you can make another small jump to get to the throne. --188.8.131.52 23:31, 1 July 2008 (EDT)
- Final entry: Found an easier way to do it, and made a video of it. See here, for demonstration. http://www.youtube.com/watch?v=bNunrNABgPI --184.108.40.206 01:33, 2 July 2008 (EDT)
- Okay, that's pretty much what I thought...very high levels of Acrobatics are the only way to get there. It's unusual for the game designers to do that, especially since there's "only" a boss-level quest there (as opposed to a secret or egg of some kind, that is). --Robin Hood (Talk • E-mail • Contribs) 12:44, 4 July 2008 (EDT)
- It's not the only case I know of. In particular, there's one upper-level cave in the Great Gate oblivion world (specifically in The Smoke and Scorch) that comes to mind. It requires a ten-foot vertical jump, to reach a chamber containing nothing but a boss chest. And that's in a place you can only visit on a timed quest, so it's really unlikely most players will take the time to jump up there. --NepheleTalk 13:05, 4 July 2008 (EDT)
- The chest in Sancre Tor sounds like one that might be worth trying to get to when you go dungeon diving in that fort, however, the Great Gate one sounds like one that it is not worth getting to, because it probably only contains levelled loot and all that. Razorflame 17:40, 10 May 2009 (EDT)
- You might have an easier time running up the closest staircase and jumping at the top, triggering the weird boost when you're coming up a slope. Worked for me.
- Can the page be made to reflect a more acurate number needed for acrobatics? It says you need an acrobatics skill level that's in the 100's, but you really need something well over 150. "In the 100's" is kind of misleading. --controltower
 Missing Doors
Playing through this area I noticed my in game map did not have all the doors that were noted in you map, namely: F, J, and K. These doors are noted as being locked and requiring a key, but there is no key. I have found that this problem has been corrected, door F became a dead end, and doors J and K have become a corridor blocked by rocks, so you can not pass through them but need to go all the way around. 220.127.116.11 21:34, 5 December 2009 (UTC)
 Moved note
There is also a strange hidden door (locked) behind the rubble blocking your path directly away from door M. After making your way through M, take the second tunnel to the right, continue to the final left turn on that branch, and then the first left after that. You will come into the large cave where one of the Undead Blades is waiting for you over to the right. After dealing with any monsters, head to the top left exit of the chamber on your map and continue up the stairs to the left. You will see the rubble that stood between you and a quick trip to this chamber directly after door M. Coming to the top of the stairs you should look down. On the floor you can see a slight variation in the coloring of the stone directly in front of the rubble. To see the secret door is a bit tricky, but there should soon be pictures showing you where to stand and where to look. For now, stand on the second center block after walking up the steps (it has about 25% of the bottom colored lighter than the rest of it), keeping your cross-hair slightly below it's top edge. look up slightly to the first square chunk of rubble directly in front of you, and then to it's upper-left most corner. You should be able to see the (locked and trespass warning) "door". It is still uncertain what this is currently used for, but an investigation is under way as of 06/20/2011. If you have any information concerning this, please edit article immediately.
- Last part obviously needs to go, Ill leave it up to other editors to decide what to do with this.--Catmaniac66 01:00, 21 June 2011 (UTC)
- It used to be on the minimap on site, but was removed. If one were to remove the rubble, there probably is a door underneath. My guess would be that the door is what allows whichever Undead Blade is in this room to walk though the wall. He actually walks though a door. But I can't test atm without game. --DKong27 Talk Cont 00:36, 26 June 2011 (UTC)