Oblivion talk:Separated at Birth
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I removed two instances of "rumours" from this article. Do we prefer US Speeling (;-) in general? Somercy 13:00, 16 February 2007 (EST)
- Glad you asked! I just added that info to the style guide and Spelling pages a couple of days ago (prompting a fair bit of discussion), specifically to address questions like this that might come up. --Nephele 13:30, 16 February 2007 (EST)
[edit] Buggy
This specific quest has been very buggy for me in both games that i have started on Oblivion. The first time i did it, i reunited the brothers, only to go an save their house but finding no goblins to attack...perhaps i missed something? The marker remains on the house but i find nothing there to do and returning to them only gets me the same old dialogue about how i should help them. The second time i played this quest on my new account another interesting bug happened. After talking to neither of the brothers i spoke to the sober one for the first time for him to tell me "oh u found my brother" and he walked to see him, but i never spoke to his brother in the first place for him to say that. I havent had any kind of troubles like this with other quests.
- I'm also finding it buggy. Guilbert has made it back to Chorrol and is in the tavern; whenever I speak to him he just says "Can't talk now, I've got to meet my brother!" and dismisses me, and then just stands there. When I go talk to Reynold I can tell him his brother is on his way, and he's all "I better sober up, then" and just sits there drinking still.
[edit] Green Marker not appearing
In an attempt to follow Guilbert back to Chorrol, I've only got the red marker that shows my destination in Chorrol. Is there a way to get the green marker to appear instead? I'm sure I can follow him as my Agility is quite high, but the trail of the bandit and maurader "bread crumbs" is rather sparse. Also, can I just to straight to Chorrol and wait for him? I ask because for some other quests, I've lost others that were supposed to follow/be followed (usually while changing areas/going through doors, etc. and have to go back an area to get them.)134.205.115.130 14:19, 28 August 2007 (EDT)DVSDavis
- A red quest marker just means that there is a door between you and the quest target. The only way to get the quest marker to turn to green is to be in the same worldspace as the target. In this case, it probably means that Guilbert is already inside The Grey Mare in Chorrol; it would only be green if both you and Guilbert were standing outside somewhere, or if both of you were standing inside the Grey Mare. But there's also no reason at all to follow Guilbert. He is essential and therefore won't get killed by any random critters on the roads (and is much less likely to encounter any enemies if you're not around). He's not being told to follow you; his instructions are just to travel to Chorrol, and your location has no influence on his actions. I've never had problems with him making it to Chorrol on his own. --NepheleTalk 14:46, 28 August 2007 (EDT)
- I am running behind him, i checked the active quest and it was on something else (dunno why) but when selecting the actual current quest it changed to show the green marker for Guilbert on the map. He does seem quite capable in the wilderness. 71.168.1.123 19:01, 28 August 2007 (EDT)DVSDavis
[edit] Separated at birth, sins of the father...
This rings giant Klingon shaped alarm bells. I'm sure at least some of these quests reference Worf-episodes from STTNG. —The preceding unsigned comment was added by 121.208.21.18 (talk • contribs).
- These are classical references. Go read some Shakespeare. (And even he was referencing Euripides...) --Laisren 19:34, 28 February 2008 (EST)

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