Oblivion talk:Shadowmere

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[edit] Shadowmere's Gender

Definitely female. Lucien's line when he presents her to you is "Waiting just outside is a magnificent steed named Shadowmere. She has served me well. I present her now to you, as a token of my trust and love." I thought I'd better mention this as the original post comment was rather equivocal. --RpehTCE 02:25, 4 December 2007 (EST)

[edit] Greater soul?

How can you trap Shadowmere's soul, I thought she was Essential. Is it useful to tell that she has a greater soul? - Korunox 18:16, 17 February 2008 (EST)

You generally can't trap Shadowmere's soul, at least not without using the Console, and although it may seem useless to put the soul level here, it's probably just standard protocol to put the soul level of a creature in that spot on the page.—The preceding unsigned comment was added by 71.218.1.136 (talkcontribs).

[edit] A bit odd

After I recieved Shadowmere, I thought that I would find that I owned one horse. However, I do not. Shadowmere still seems to show up when I fast travel though. If I mount another horse will Shadowmere disappear as my horse? For example, I haven't touched the main qiest yet where you get the horse from the priory, and Shadowmere is clearly a superior horse so that paint horse. I don't want the prior's paint horse over Shadowmere. --Mole126Talk

Shadowmere doesn't count towards your total of owned horses, which is a bit odd but it's just the way it goes. Fast travel always uses the last horse you rode, so yes - if you use the paint horse it'll switch to that one. If you don't want that to happen, don't ride the paint horse. –RpehTCE 05:05, 5 March 2008 (EST)

[edit] Can Shadowmere drown?

If she's knocked out and slides into a river or lake, will she drown (never wake up)?

> (76.18.81.152 21:16, 13 August 2008 (EDT)) I accidentally knocked her off a cliff by the Boethia shrine, as I saw her fly away I got the message "Shadowmere is unconscious" and that was the last I saw of her. I fast-traveled, I went to Fort Farragut, I waited.... nothing. How long does it take until she reappears? Or can you actually kill her like the Adoring Fan and kick her off Dive Rock? (I'm on 360 btw, I cant use console commands, I have to load a prior save)

[edit] Never Return to Fort Farragut?

I armored Shadowmere and now she has disappeared and is not returning to Fort Farragut. Is she like deleted or still wandering around somewhere and I have to find her?

She wanders off - it's a known problem discussed here. If you're on the pc you may be able to find her using the console. Type player.moveto xx002116 if she's wearing Elven armor or player.moveto xx000ce6 for steel. Replace the xx as described here. –RpehTCE 03:21, 12 March 2008 (EDT)

[edit] Shadowmere Disappearing

I am on a xbox 360 and have lost Shadowmere what can I do to find her? She did have the armor pack but I removed it from the system hoping that she would show back up at the fort. currently I am riding a horse from the Nine does this hinder my chance of getting shadowmere back? She has not returned yet. If anyone can help please let me know. —The preceding unsigned comment was added by Pfrogne (talkcontribs).

I seem to be having the same problem, it happened once I got pretty far into the shivering Isles. I accidentally knocked shadowmere unconscious, and s/he fell underwater. I loaded a previous save, with no luck. Oh well though, I never used him/her anyway. —The preceding unsigned comment was added by Doomination (talkcontribs).
If you removed the horse armor after you armored Shadowmere, she's gone for good as the id that references Shadowmere (Armored) is only defined in the plugin. The other problem is nothing to do with the first. If she's underwater and you can't get her out, try fast travel. –RpehTCE 10:23, 4 April 2008 (EDT)


Shadowmere doesn't dissappear for ever. She's at fort farragut or if she's not there she's probably in a stable outside the city. To verify this, if you cannot find her in fort farragut, just try travel to a cave or a ruin (fast travel). As soon as you reach there, look around you and you should see her. If you don't see her and she's not at fort farragut , then u might have a serious problem that needs patching.

Shadowmere has ran away several times for me. Usually she runs away only when she gets hurt, or you try to knock her out to store stuff in her. So every time you unmount her make sure she stops within few yards. If she keeps going, just mount her for 40secs to a minute and unmount and she will stay put. Only then leave her. Otherwise she gets so emotional as she's so attached to you. ;-)

[edit] Shadowmere and Detect Life

(moved from the article)
  • At times, Shadowmere may not appear 'alive' as far as Life Detect goes. While this issue will fix itself at some point and doesn't seem to negatively affect anything else about the horse, it can be annoying when you've left her somewhere and want to find her again.

I moved this because it's more likely to be a one-off experience for a particular user. Of course, if other users have had the same problem it can go back on the article but until then it's better here. –RpehTCE 13:22, 25 July 2008 (EDT)

[edit] Wandering off

I haven't looked into this yet, but it seems (and seems likely) that one of the things that prompts her to "unexpectedly" leave you is fast-travelling while she's unconscious: when she wakes up, you're nowhere in sight and she's not "stabled", so eventually she gives up on you and goes back to Fort Farragut. I'll look at the scripts in a bit and see exactly what the triggers might be.Aliana 22:03, 12 October 2008 (EDT)

It's even simpler than that, from what I can tell. When she "dies", you lose ownership of her just like with a normal horse. At that point, if you fast travel (or possibly even just go away for a while) before remounting her, you end up on foot and she ends up back at FF. Aliana 23:52, 12 October 2008 (EDT)
Sounds plausible. If that is confirmed it can go into the article. It would certainly explain why some people never lost Shadowmere (as they never let her die). --Timenn < talk > 09:02, 14 October 2008 (EDT)
Someone else will have to work out the exact details: I'm no good with AI packages. But basically, "Return to Farragut" becomes the active package when she isn't "last ridden horse", and "last ridden horse" is reset on horse death. What's much easier to see is the actual behavior: take her to an oblivion gate or whatever, let her die, then fast travel somewhere (it doesn't matter whether you go before she wakes up or not). If you travel to a town you won't get the "stabled" message, and if you travel to somewhere outdoors she won't be there. Also explains why the guy who used her as mobile storage had such problems with her.  :) —The preceding unsigned comment was added by Aliana (talkcontribs).

[edit] Moved from main article

  • The downside to Shadowmere is that she sometimes decides to wander off, and you either have to go find her or wait for her to wander back to Fort Farragut, which may take a very long time; if you armored her, she will never return to Fort Farragut.
    • To prevent this problem, check on Shadowmere after fast-traveling. If you see Shadowmere walking off into the sunset, quickly mount then dismount. Shadowmere may then stay put. Sometimes you may also need to heal Shadowmere to prevent her from wandering away.

- Nebulous, and conflicts with both CS and observed behavior, c.f. "Wandering Off" section. Aliana 20:47, 26 October 2008 (EDT)

It's nebulous, but it definitely does happen regardless of what the CS says. I've had it happen myself and no, I don't use her as a mobile container. –RpehTCE 01:40, 27 October 2008 (EDT)
I'd really like to get this pinned down before putting something as vague as "sometimes she just wanders off" in the main article, for a couple of reasons.
  • People who do use her as mobile storage, or who let her get crushed by Daedroths on their way into an Oblivion Gate and then immediately fast-travel away when they leave it (understandably, since that could potentially be hours or even days later) will continue to blame it on "oh, it just happens" when it's something they do have control over at least 99% of the time, but just don't understand it.
  • I've gone 20 levels with her since the "knockout" realization, and she has never "just wandered off". Not once. She wanders around a lot, certainly, and if you park her e.g. outside a Fort, go into the "circle", run up 3 flights of stairs, kill a bandit or two, etc, it's very unlikely that she'll be exactly where you left her (or even visible from there) by the time you've cleaned out the fort interior and got back there, even with time stopping while you're inside. But that's not the same as "genuinely wandered off". The claim is essentially that she randomly returns to Fort Farragut for no reason, and that, while certainly possible since almost nothing else in Oblivion actually works properly either :P, is very much up for debate or at least clarification.
Some people can go the entire game (c.f. Timmen above) without ever "losing" her, i.e. having her not show up at their destination when they fast travel. It could be a platform/version thing; it could even be something as silly as she wandered down a steep slope, couldn't path back to the player, and gave up (though since she fast-travels "with" you even if you leave her in Anvil and run to Cheydinal on foot, that's kinda unlikely).
What we do know are the situations that always cause her to stop being the player's horse (and thus return home), in the same way that deciding to ride the Unicorn just for fun does. We should make it very clear that these are distinct from the "mysterious abandonment" and are the player's "fault", not lump them together and just say "meh, it happens".
  • I'd be interested to know what a player.moveto shows if you can manage to reproduce one of those "odd" cases, so you can see how far she actually went. —The preceding unsigned comment was added by Aliana (talkcontribs).
The trouble is that it genuinely is a case of "sometimes". I don't like phrases like that either, but I've never had the time or energy to spend trying to pin it down. If you look around the site's talk pages you'll see that this isn't just a one-off either. This is different to the "losing her" phenomenon. I've certainly never experienced that, and I'd agree that the fast-travel-after-she-dies explanation works for that case.
I don't have any time to spend looking into this right now but will try to find some at some point. –RpehTCE 04:24, 27 October 2008 (EDT)
Seems webmonsters ate my reply last night, but none of this is Shadowmere-specific: it should all be on the Horses page.
Go to Weatherleah. Get on the horse (if you're not already) and fast-travel to Sanguine's shrine. See what happens. Go back to Weatherleah. Get OFF the horse, fast-travel to Sanguine. Interesting, huh? Use player.moveto and you'll see where the horse is (bring up the world map) and where it's headed, and then what it does when you close the console. Need to poke at a few more things to work out the specifics, but it should give us a rough idea about what's going on.
All sorts of interesting "secret" stuff shows up once you start digging... :) I'm going to put it on the Horses page where it belongs.

Aliana 03:21, 28 October 2008 (EDT)

[edit] Member of the Thieves Guild?

Okay, this is hilarious. My character is the leader of the thieve's guild (and in fact I completely finished the thieves guild quest line before ever murdering anybody to get into the assassin's guild). I just got shadowmere and am on my way to the first dead drop quest target. I accidentally shot Shadowmere with an arrow and up pops the "Quest added" dialogue box about how I have attacked another member of the thieves guild ("Cast out of the Thieves Guild"). This is the first time I've ever received this quest, because I've never attacked a *real* member of the thieves guild before. Can anyone offer an explanation for this? --Radix 18:25, 20 January 2009 (EST)

See Oblivion:Horses#Bugs. --NepheleTalk 18:32, 20 January 2009 (EST)
Oblivion:Horses#Bugs doesn't explain this: it wasn't a stealing offense, it was specifically about attacking. "I have attacked another member of the Thieves Guild. Unless I pay the fine, I am sure to be cast out of the guild. I should talk to Armand." Also, I'm completely up-to-date with patches (and I have the unofficial patch installed. Could be a bug in that, who knows) --Radix 20:08, 20 January 2009 (EST)
There is a bug that in earlier versions that makes Shadowmere and other horses members of what ever guild you belong to. Since its your horse, it belongs in your guild. if you attack the horse and you are in all three guilds (happened to me my first play through a while ago) you get kicked out of all three. 72.218.209.106 10:22, 3 July 2009 (UTC)Ross.

[edit] Shadowmere attacking Emperor Septim and me

I was escorting His Highness to the City and on the way a bear came along. I got off to kill the bear. His Highness ran with great speed and enthusiasm to join the fight. Shadowmere joined the battle after the bear was killed, and immediately started attacking Emperor Martin... I had no choice but to try and put down the horse before she put down the Emperor, thus ending my game. Soon as I struck her, she turned on me! I thought Shadowmere was not supposed to turn on her owner no matter what? Calcium 20:37, 19 March 2009 (EDT)

There is a possibility of the Emperor accidentally hitting Shadowmere multiple times while going to join the fight. She then continued to turn on him, i suppose.—The preceding unsigned comment was added by 72.218.209.106 (talkcontribs).

[edit] Bug

(moved from the article)
  • There is a glitch that causes Shadowmere to run in slow-motion. It is unknown what triggers it but it may be activated by her getting attacked numerous times. To fix it you must use a restore speed spell on Shadowmere. Learning any kind of restore attribute spell will give you the option to create a restore spell for any attribute. (As long as you have access to a spell-making alter).
Moved because it sounds like a one-off rather than a common glitch. It's also possible that something enchanted with Damage Speed his Shadowmere. In either case, it doesn't deserve mention on the main page. –RpehTCE 05:03, 21 March 2009 (EDT)

[edit] A Shadow Over Hackdirt and Shadowmere

So, while I was completing the "Shadow Over Hackdirt" mission, the whole town errupted into a massacre. Shadowmere, being the faithful steed, jumps into the fight, trying to help me beat the bad guys...and disappeared! Like POOF! No more Shadowmere. I've reloaded from a previous save. No Shadowmere. I've fast traveled. No Shadowmere. Fort Farragut... NOPE. I'm on the 360 so I can't use the console. Does any one have any advice? BTW - Thanks for all the help so far, everyone! --MeBetter87 22:03, 7 April 2009 (EDT)

I know this is a quick update - I loaded my game to the save after the massacre, fast traveled to the Fort and she was back! It's been about one game week, so I guess when it says VERY slow, it really does mean VERY. Still, has any one had the same problem though with the mid-battle disappearing act with Shadowmere? --MeBetter87 22:10, 7 April 2009 (EDT)

[edit] Shadowmere on drugs?

While i was traveling the world with shadowmere, i dicided to get a blessing at an altar. But instead that i got the blessing, shadowmere was buffed up. Now she runs around like she's on drugs. Her speed tripled or something. Anyone els got this bug? —The preceding unsigned comment was added by 82.95.255.155 (talkcontribs) on 11 May 2009.

See this discussion. –RpehTCE 06:23, 11 May 2009 (EDT)

[edit] Broken Shadowmere

I'm on the PS3, I had completed all of the quest lines except for Fighters Guild and Shivering Isles quest line. So I went through the door, started working on quests, I came back and forth a few times to dump loot in a safe container. After I was pretty much done with SI I came back through the gate. I noticed that I could walk through Shadowmere, and the impassable part that I should "climb" is a few feet away from her. I try to climb on and all my character will do is stand next to her. She won't move, so every fast travel brings her along. Is there any way to fix this? —The preceding unsigned comment was added by 173.24.176.142 (talkcontribs).

[edit] Weynon Priori glitch with Shadowmere

This is the best one, I went to the priori to find the special brandy needed for a offering to a dedric shrine. now when I arrived a note at the top said that the paint horse was back at the priori, and there she was. But when I fast traveled there I was on a horse I owned (black) and shadowmere was stabled at the stable where I bought the (black) horse. What can I say I like owning stuff. Any way, The black horse was not with me when I arrived and the paint was. Now shadowmere is gone also and my stat's show me only owning 3 horses and not like before I went to the priori, then I owned a black, white, chestnut and a bay. Black horse is gone for good, shadowmere is aol and the paint I can't own anyway. I'm back to 3 horses but I will check fort farragut when I get home. I now I can't own shadowmwere but I will not buy another black horse if she comes back. —The preceding unsigned comment was added by 70.148.87.63 (talkcontribs) on 2 July 2009.

You basically offered the solution yourself; check back at Fort Farragut in a few days. --Timenn-<talk> 09:41, 3 July 2009 (UTC)

[edit] Non-Essential Shadowmere

After I talked to Lucien Lachance after "The Purification", I found Shadowmere just outside the Fort, but she was unessential. (I'm on the Xbox 360) Also, when I played through the questline before, she was essential. Is this a one-time thing? Skink 14:59, 10 July 2009 (UTC)

[edit] You can get on Shadowmere when shes unconscious

I was playing around with knocking Shadowmere unconscious and found out you can actually get on her while she's laying on the ground! After she's unconscious kinda jump around over her looking at her saddle and you'll see the mount icon and can get on her. The only mods I have installed are the UOP, the USIP, and all the UOMP's except horse armor(that's the only plugin I don't have) Can someone confirm this? Windwakr 20:12, 11 August 2009 (UTC)

It only works when she starts to get up, but is still laying on the ground, so to speak. It skips the whole part where she stands up all the way.—The preceding unsigned comment was added by 67.160.156.140 (talkcontribs).

[edit] Removing Horse Armor Add-on

I am playing the 360 version, and have lost Armored Shadowmere thanks to the glitch. Does anyone know if Shadowmere will revert back to her old programming (as in, wander back to the fort) if I deactivate the Armor Pack? 72.191.47.238 20:00, 26 October 2009 (UTC)

[edit] Can't use Shadowmere as container

The article says it's possible to use Shadowmere as a container, but when I knock the horse unconscious, while I get the icon for a container, activating it does not open a container, the cursor merely blinks and nothing happens. What am I doing wrong here? 80.203.26.69 09:44, 15 November 2009 (UTC)

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