Oblivion talk:Shock Damage

The UESPWiki – Your source for The Elder Scrolls since 1995

 
Jump to: navigation, search

[edit] Using Shock to Increase Speed

Since this is the fastest spell in the game, is it possible to put a weak shock damage effect on top of other normally slower offensive spell effects to increase their speed? How is it determined which spell effect will be the "dominant" one? Is it the one that costs the most magicka? The one that's added first at the spell making alter? Something else?

This might also be useful for offensive area effect on target spells if you could get frost damage to be primary, and therefore make it travel as a huge projectile with a "tunnel" area of effect for a spell that does shock damage? Honeybunch 20:36, 11 October 2008 (EDT)

Well, I haven't tested it with shock yet, but I did test it with a frost spell. I used a few combination light/frost spells to see if the light part of the spell would affect enemies in the "tunnel" area of the frost spell. It didn't. The light spell only had any effect if it hit a living target, as usual. This was true whether or not the light spell was area of effect or targeted with no area. Still haven't tested how electricity works in conjunction with other spells; it might still be worth it to put a weak shock damage effect on spells to increase their speed. Honeybunch 12:31, 12 October 2008 (EDT)
I'd say you would have to test that. As far as my experience goes, the spell effect with the highest magicka cost gets picked for the visual effect. Which would ruin the idea of using Shock Damage to speed up the spell projectile. --Timenn < talk > 01:04, 14 October 2008 (EDT)
I remember that I once made a spell, where I accidently set the frost damage one point higher than fire and shock. Even though the shock effect was listed first, the spell was a frost projectile :( I haven't tested it with other effects though. Blue deep 10:55, 31 January 2009 (EST)
Sponsored Links
Personal tools