Oblivion talk:Skeleton Key
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[edit] Skeleton Key and Jail
If you have the Skeleton Key in your inventory when arrested (with or without other lockpicks), does it stay in your inventory as the one lockpick ever?
- Nope. --Aristeo 14:06, 16 October 2006 (EDT)
[edit] Screenshot
How did you get the screenshot? Verin Sedai 22:08, 15 November 2006 (EST)
- I got the screenshot by placing the skeleton key in a display case. I used tfc (toggle free camera) to be able to position the camera directly over the skeleton key. I summarized most of the tricks that I know of for screenshots at Help:Images#Capturing Screenshots. I hope that helps. --Nephele
[edit] Bonus Remains After Giving Martin Skeleton Key
I gave Martin my Skeleton Key, but I still have the +40 bonus. This is preventing leveling, so I might like to get rid of the bonus. Any ideas how? Matt Morgan 15:01, 5 January 2007 (EST)
- The main question is: are on you playing on PC or Xbox? From your earlier edit, I'm guessing you're on the PC, in which case you just need to use the Console and type:
player.removespell C45AA
- On Xbox, I doubt that it's possible to fix it, although someone else might have some ideas. --Nephele 17:17, 5 January 2007 (EST)
- Does anyone actually know why this happens? it happened to me on the Xbox and a similar thing occured with the boots of springheel jak, when i fell down the chimnmey, the boots were destroyed but the enchantment remained.
[edit] fortify securtity issue fixed?
If I understand the issue correctly, this key didn't used to put a "Fortify Security" entry in the list of magical effects? It definatly does now. I just installed Shivering Isles and started playing again from scratch. I suppose this is one of the fixes in the latest version of the game.
"It IS possible to use the Skeleton Key to level Security beyond 60. To do this, open a container while the Skeleton Key is in your inventory. Place the Key in the container, then take it back (without closing the container). You will briefly see the icon appear notifying you of the fortify skill effect. Close the container. The Skeleton Key will now be in your inventory, but your Security Skill should be at its normal value. Apparently, the Key's fortify effect applies immediately upon picking up the key, even in a container. However, if you place the key in a container, the fortify effect isn't removed until the container is closed."
Doesn't work for me (X360). I have a Security level of 100, place the Key in a container and take it out again as specified...no icon appears, and I still have a level of 100. 202.7.176.138 10:13, 20 August 2008 (EDT)
- Doesn't work for me either (PC). I've removed the note since it seems to have been a one-off rather than a guaranteed occurrence. –Rpeh•T•C•E• 03:29, 21 August 2008 (EDT)
[edit] Skeleton Key & Lockpicks Broken stat
Does missing a tumbler with the key count towards the picks broken on the stats page even when it is unbreakable? (I hate stat pages. They always show your flaws to you and rub it in.) —The preceding unsigned comment was added by 72.67.80.126 (talk • contribs).
- When using the Skeleton Key, your "Locks Picked" statistic will go up with every lock you open, but your "Lockpicks Broken" statistic never changes. --NepheleTalk 01:03, 24 July 2007 (EDT)
[edit] Fortified Security
On the skills page my security was green to show it was fortified. I wonder what made the difference. —The preceding unsigned comment was added by 82.7.22.161 (talk • contribs).
[edit] lockpick conveniance
I usually don't have many lockpicks because I never bother to buy any. The result is I usually save the game right before I pick a lock, and the lockpicks keep on breaking so I have to keep reloading the game. Once I get the skeleton key, I wont need any more lockpicks except for some quests and jail. —The preceding unsigned comment was added by Master264 (talk • contribs) on 14 August 2008.
- Yeeeessss..... I'm not sure if that's a question or not. If it was, then you're right. You can sell all your lockpicks unless you expect to go to jail some time soon, because although the Skeleton Key is confiscated, you get to keep one lockpick. –Rpeh•T•C•E• 15:31, 14 August 2008 (EDT)
[edit] Secutity skill increasing
I'm using the PS3.
I got the Skeleton Key at level 10 but had made the mistake of making Security a Major Skill; so I had to remove the Key and store it away when I reached Security skill 59. I've managed to get Sec up to 69 since then but it's taken a LONG time to do it. So I have 2 questions I hope someone can help me with:
1) Even without the Key I always use Auto to open locks because it's faster and easier. How are skill increase increments counted when Auto is used? Does the game count the number of initially down tumblers in the lock being opened? The number of broken picks it took Auto to open the lock? It seems like the latter, though that's counter-intuitive. At Sec skill 69 it usually takes me only 1 or 2 Auto tries to open even very hard locks, and it seems my Sec skill increases faster when Auto happens to break 5 or 10 picks to open a lock. (For simplicity I'm discounting the option of manually lifting tumblers then backing off before the lock opens, and then doing this over and over again to get tons of tumblers lifted.) My basic question is, What gets counted when Auto is used?
2) Regarding the retroactive skill point gain procedure described in the Skleleton Key article, does this apply even if my "real" Sec skill is over 60? Right now when I retrieve my Skeleton Key my Sec skill shows as 109 (in blue, not green). Is the article saying that if I go to some dungeon with a Sec of 109, Auto-picking locks till I'm about to reach 110, then drop Key on the floor and pick the lock I'm at with a regular pick, then each tumbler I raise without breaking that pick will result in a full skill increase (110, 111, 112, 113, etc), which will appear immediately on my stat page? And when do the increases appear? Immediately, or after I go home and sleep? Does the term "leveling" in the article refer to Character leveling or raising my skill points? Please clarify. I'm confused.
24.58.63.186 11:34, 6 September 2008 (EDT)
- When using auto it counts how many times you try.It doesn't matter if pick breaks or not. —The preceding unsigned comment was added by 79.116.75.157 (talk • contribs) on November 7, 2008.
[edit] Horribly confused
This whole retroactive stuff on the article has me really confused about the whole level up thing. Does it mean I can't level up, say 51 to 52 without dropping it or from apprentice to journeyman? Why does it matter if the ability is locked in? Doesn't it give you the benefits of having 100 security at level 60? Similar to the Dwemer Forge and Alchemy Table? If that's the case, why am I okay with leveling up armorer and alchemy respectively but this key is causing mass hysteria over it? Finally, what does it mean surplus experience?
[edit] how do u get it?
i have ben searching for the skeleton key but i can not find it. can some one tell me what quest u have to do and how u get to it?—The preceding unsigned comment was added by 70.146.159.11 (talk • contribs).
- Second Sentence Oblivion:Nocturnal.--Ratwar 20:56, 14 September 2009 (UTC)

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