Oblivion talk:Sneak

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I removed the tip about using pickpocket to raise the sneak skill. Breaking into houses to sneak (trespassing bounty if caught) and pickpocketing are just unnecessary and risky if all you want to do is raise the skill. The act of opening the pickpocket window, even if you do not end up stealing anything is tantamount to the theft itself. Getting caught is instant deguildment if you practice it on your guildmates (Fighters/Mages/Dark Brotherhood). As a tip, the best way to raise the skill is to just sneak aroud sleeping guards and guildmates. You don't have to be doing anything illegal to get raise sneak skill.

The article mentions sneak attack bonuses of 4/2 and 6/3, but I've definitely seen 8/4 at high sneak levels. Anyone else corrborate this? --McC 04:06, 23 July 2006 (EDT)

Never seen a sneak bonus of 8/4, even with a sneak skill level of 100. Th232 22:43, 27 January 2007 (EST)
Are you running any mods by any chance? It's quite possible to change this sort of thing with mods. --TheRealLurlock Talk 22:48, 27 January 2007 (EST)

Another good sneak target for training is a Fighters Guild porter. They stay awake 24 hours a day, they don't move around and there's one in each city. Enter the guild, let the porter follow you to a dark corner and start walking.

someone removed my imperial palace tip. why? Irishguy42 16:36, 27 January 2007 (EST)

I assume you mean the tip that I deleted in this edit. There's a section earlier in the page devoted to discussing how to increase sneak, and the points mentioned in your tip are already covered there or elsewhere. The Imperial Palace is just one of hundreds of places where you can "Sneak behind walls that hide you from nearby people or creatures." As the page states "Guardsmen in towns are good targets"; there's nothing I know of that makes the Imperial Palace guards better than any of fifty other locations where a guard is always standing. Using autorun is already described. Much more detailed information about how long it will take to train sneak is provided at Increasing Skills; that page also includes the necessary information on how to take into account whether sneak is a major or specialization skill.
Although the Imperial Palace may be your favorite spot to train sneak, it's not possible to provide a list of every person's favorites; the purpose is to provide information to readers in the most useful possible way. Therefore notes that repeat information already provided on the same page tend to get deleted. Especially when the notes provide first-person accounts (i.e., that you went to watch an episode of 24) that are not consistent with the site's style guidelines.
Please don't take this to mean that you shouldn't continue to contribute to the site. If you feel like information is missing from a page, please add it. And if you don't understand why a change was made, you should definitely ask (checking the page's edit history to see what reason was given for the change can also be worthwhile). I hope my answer helped you to understand my reasons :) --Nephele 22:51, 27 January 2007 (EST)
Right...okay, didn't see that. I will keep this in mind. (im kinda new to editing wiki's). Irishguy42 10:25, 28 January 2007 (EST)

Is it possible to give your followers items through pickpocketing? Acheeze 22:30, 7 July 2007 (EDT)

Only if they are 0 weight items. So, generally you will need to use the permanent bound items glitch if you wish to give them armour or weapons. --Saruuk 00:04, 8 July 2007 (EDT)
Is there a guaranteed way to make them equip them? Acheeze 02:05, 8 July 2007 (EDT)
Hit them. Really, really hard. Well no, not that hard... Get into a fight with them, and they should equip the best armour and weapons in their inventory. Then yield to them. --Saruuk 03:29, 8 July 2007 (EDT)
A full list of zero weight items can be found here. --RpehTalk 14:25, 8 July 2007 (EDT)

Did anyone else notice how much more vulnerable you are if you stay stealthed while in combat? If the lighting and distance from other NPC's is favorable you can still avoid detection from others, keeping it a one on one fight, but you won't fight in top form. All attacks will be slow sneaking power attacks, and there seems to be a huge penalty to blocking and armor defense; all hits taken seem to deal heavier damage and power attacks frequently succeed in their effects.

I don't know about taking damage, but you do attack (considerably) slower while in sneak mode. Makes sense really, considering that you're crouching down and crawling about on yours knees; not really a prime stance to adopt in good ol' fashioned fisticuffs fight. --Saruuk 17:44, 9 August 2007 (EDT)

I just bought a house in Leyawiin, and noticed that I can pickpocket Martin and Jauffre to no end, right in front of them, and they never catch me when we're inside the house. Is this intentional?

Contents

[edit] Remaining undetected

Maybe someone else can confirm this; hugging a wall seems to make a huge difference, in your chance of detection, even moreso than light levels. So many times I've been caught stepping around a corner or out of a corridor into the light, then reloaded and came through at about the same pace, holding close to a wall, and walked within 10 degrees of line of sight without being detected, in the same lighting conditions.

[edit] Multiple sneak attack

Yes, it is possible. However, it's not in the way the article describes. Multiple sneak attack is done when your enemy still haven't detect you after the first hit. This is possible when you either have high chameleon or high sneak/agility. Without chameleon, you'll need at least the journeyman skill perk to do this. 75.15.147.205 06:36, 20 August 2007 (EDT)

It's very easy, if you remain directly behind the target, and keep attacking while they're still reacting to your previous attack. Lighting conditions are at least as important as sneak and chameleon, and the more perceptive your target, the higher you need some combination of the three. If sneak and chameleon are high enough, you don't even have to worry about the target's line of sight to do this successfully. 97.81.107.242 07:28, 17 September 2007 (EDT)

[edit] Stealing Oddity

Okay, in two different games I've been able to do this, and the second one was a completely fresh install, albeit with all the same patches: One of the first quests I did was the Thoronir quest, and naturally, I stole the Debaser off of Agarmir before going to the tomb. It shows up in my inventory as stolen. Later, when I got back to the shops, I put it down and picked it back up again. It's no longer marked as stolen, and I can sell it just fine. Several other early-game items also exhibit the same behaviour. When I try to steal something now, however, then drop it and pick it back up, it remains stolen. Any ideas?

I do have several mods installed, but even with all of them disabled, I can still drop and pick up the Debaser and other items, and they will be "unstolen". Here's the patch/mod list, in case it's something that somehow affects the item regardless of the presence of the mod:

  • Shivering Isles
  • Official Patch 1.2.0416
  • All 8 official plug-ins
  • Baldurdash Unofficial Patch 2.2
  • Baldurdash Unofficial Mods Patch v8
  • Baldurdash Shivering Isles Patch 1.0
  • Haldur's Alternate Skeleton Key
  • Kobu's Character Advancement System 2.4.1
  • No More How Many Prompts
  • No More Annoying Messages Lite v1.2
  • Pitcher Plant Harvestable v1.1

--Robin Hood 15:03, 15 October 2007 (EDT)

[edit] Artificial Stats

Does anyone know if using magic/enchanted items to raise Sneak and/or Agility makes any difference and in what? --Mqduck 18:53, 15 October 2007 (EDT)

As far as I know, raising Sneak reduces your chances of getting seen and increases pickpocketing success rate. It might even give you the bonuses if you raise it past a level (Journeyman, Expert) however on that I am less sure. Increasing your agility will increase the amount of damage you do with bows and reduce chances of getting knocked down in combat. There may be other benefits, but these are the only ones I am aware of. --Vesna 18:17, 17 October 2007
As Vesna said, using any type of Fortify Sneak effect (this includes spells, enchantments, potions, etc.) will increase your sneak and pickpocket success, but only up to sneak=100. Increasing sneak skill past 100 will have no further benefit. Also, Fortify Sneak will not give you any of the mastery perks (i.e., fortifying sneak from 20 to 30 will not increase the sneak damage multipliers). The article on Fortify Skill provides more details on how this effect works.
In addition to the benefits mentioned by Vesna, Fortify Agility will also increase your fatigue, increase sneak success, and make the lockpicking game easier. As detailed on the Agility article, some of these benefits also apply for increases in Agility past 100. --NepheleTalk 03:24, 20 October 2007 (EDT)

[edit] Poison damage

Who has tested that the sneak attack multiplier does not apply to poisons and enchantments? Previously there were many mentions on this wiki saying exactly the opposite, and my own experience pre-patch seemed to bear this out. I did not do rigorous tests but "boss" enemies would hardly take three steps before dying after hit by a sneaky arrow with a strong poison. Is there perhaps a difference before and after the official patch? --Potion Addict

I did a lot of testing of this, although I was not the first persosn to report it. I checked it by watching the enemy health stats in the console while doing many combinations of enchanted items, poison, no sneak, sneaking with dagger, and sneaking with bow. So I'd say the tests were pretty rigorous. I'm pretty sure the tests were with the 1.1.511 patch installed, but not the 1.2 patch, although I didn't make explicit notes of the patch version. It's not something that's mentioned in any of the Patch notes, so in the absence of someone finding clear evidence that the patch changed this behaviour I don't think it's appropriate to speculate that it changed. Especially just based on it previously being stated multiple times on the wiki: there are many cases of one person mistakenly stating something, everyone assuming that it's true, and therefore copying the information elsewhere. In this particular case, I know I contributed to propagating the false information by adding it to a few pages before finally taking the time to test it. --NepheleTalk 13:17, 13 November 2007 (EST)
Thank you. I never patched the game at all but you're right that it should have been mentioned someplace if they chose to change that. Must have just been my imagination after reading the wiki (and high alchemy skill) making me think stealthy poisons were ultimate weapons. I thought it was really cool how powerful a backstab poison could have been, but it never really made any sense. Guess this means "weakness to poison" is the answer for quicker kills. ;-) --Potion Addict

[edit] Bound Boots/Cloak

Because the weight of your boots is important for sneaking, wouldn't a pair of bound boots be perfect for sneaking? Also, some cloaks cover everything but the head (arena raiments and such) would these be "really heavy boots"

[edit] Removing Stolen Tag on Items

Not really sure where to ask this but I'll ask it here. I'm collecting Guard Uniforms and I had to steal some so now they've got the Stolen Tag. I've read of ways to get rid of it, but as of now, I've forgotten where those methods were written down. Any help? ImmortalKaine 00:04, 15 January 2008 (EST)

Fence them. Sell them to a Thieves Guild fence and buy them back. You may lose a bit of money but you'll clear the stolen flag. –RpehTCE 02:30, 15 January 2008 (EST)


[edit] What Is The Limit For Leveling In Sneak

Im trying to figure this out, but no one has the answer - hopefully some of you might. Im level 104ish in sneak - when do I click over to master? I thought that 100 was master, but I was wrong :( thanks! ~Gizimomo

You're not wrong - 100 is master level. If you have something fortifying your sneak skill, you need to remember to subtract that to find your current base skill level. Check on the active effects tab to see if there's anything boosting your skills. –RpehTCE 12:40, 12 February 2008 (EST)

[edit] Reverse Pickpocketing murder

if you were to enchant a zero weight armor with somthing like "10pts fire damage for 10 seconds and reverse pickpocket someone with it and they died would you get charged with murder?--Marleysexton 15:38, 20 February 2008 (EST)

No. Planting a cursed item on someone is a recognised assassination technique. –RpehTCE 15:40, 20 February 2008 (EST)
So would you get the dark brotherhood message from doing it?--Marleysexton 15:43, 20 February 2008 (EST)
No. It's not murder! You're giving someone a present. The fact it's fatal to someone that wears it is what fools the game, but it's not murder so NONE of the normal murder effects apply. –RpehTCE 15:54, 20 February 2008 (EST)
It should be noted that if you let your target for the Dark Brotherhood die this way in a public place that it will forfeit your bonus. It's just cut-and-paste from another section of the site, but this way you at least know;) - Korunox 16:51, 20 February 2008 (EST)

[edit] Weight of quest items

This has been marked as a question that needs to be answered. Does the actual weight of quest items count for the sneak penalty, or do they count as zero? The Boots of Springheel Jak and Boots of the Crusader come to mind - they actually weigh 1.5 and 9-18, but are 0 in your inventory (until The Path of the Righteous is complete.) Krenn 13:38, 16 June 2008 (EDT)

[edit] Reverse Pick-pocket torches?

If you reverse pick-pocket a torch (zero weight) onto an NPC, will they equip it at night? Dio 225 14:25, 25 June 2008 (EST)

yes it will! Dio 225
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