Oblivion talk:Staff of the Everscamp
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[edit] Keeping the Staff
If you abuse the glitch to keep the Staff, do the Scamps still follow you? —The preceding unsigned comment was added by 80.73.215.109 (talk • contribs).
- I doubt it. Once you get the appropriate quest message, the scripts for the Everscamps likely bind them to the place. They still respawn, so you may go back any time to level your skills. Vesna 14:24, 29 March 2008 (EDT)
- They do i did it —The preceding unsigned comment was added by 68.193.144.109 (talk • contribs).
- The scamps no longer follow you and you lose the -20 speed. —The preceding unsigned comment was added by 88.110.44.68 (talk • contribs).
- They do i did it —The preceding unsigned comment was added by 68.193.144.109 (talk • contribs).
[edit] Increasing Attributes
I've just taken a look at the staff's scripting. It uses the modav command to add the speed penalty to the player. It does indeed turn a stat red in the skill list but does not let the player gain any skill points if the skill was previously at 100. I tested this using my current character with an armorer skill of 100. I used modav to add a -20 penalty to his armorer skill. The skill turned red in the list and I no longer had the mastery perk (my hammers started breaking). I used tdt with info screen 10 to show me the current level of the skills and started repairing my armor. About 20 repairs later the armorer stat hadn't budged an inch. This is obviously not done with the staff but there's no reason it should behave any differently. –Rpeh•T•C•E• 01:05, 31 March 2008 (EDT)
[edit] Enchanting
--Is it possible to use a restore/fortify speed enchantment to return to previous level? Also, after the staff has been enchanted at an altar, can the staff be dropped (due to it's new form ID)? —The preceding unsigned comment was added by 81.153.37.99 (talk • contribs).
- You can't enchant quest items to begin with so the short answer is no. --Volanaro 13:24, 2 May 2008 (EDT)
- In fact the staff of the everscamp can be enchanted once glitched to keep --Tabloes
I think the point of the question is "if you have exploited the glitch (or possibly if you finish the quest normally) will the -20pts reduction to your Speed be reversed?" and I am also eager to know. The-manta 13:23, 20 June 2008 (EDT)
[edit] Keep the staff, but you can drop it !
Ok, First,If you chosse to do this, you will sacrifice the ring you get as an award. Now to do this go to dark something cave. When you get the message saying you do not have the feeling to have it, just leave. Now you can drop it! But if you drop as they are following, they will continue to follow until you kill them. Then they will respawn at the staff
[edit] Good to train Marksman
I don't see why Marksman shouldn't be included in the list of ways to train with this staff. It is easier to train Marksman with the Everscamps than training Armorer o.O --Matthewest •T•C•E• 00:10, 9 July 2008 (EDT)
- If you think there are other suggestions that should not be in the list, then perhaps they need to be removed, with an explanation of why the suggestions are not relevant. But the existence of one less-than-helpful entry in the list is not a justification for expanding the list with other unhelpful entries. Given that the tip says "such as" the list should just provide a few examples, instead of overloading readers with an unnecessary, comprehensive list of every possible way to attack an Everscamp. The tip provides a link to an article where more complete information is appropriate. --NepheleTalk 00:52, 9 July 2008 (EDT)
[edit] Extreme usefulness
Does anyone else think that aside from the fact the Scamps are useful for training skills, they have tons of other good uses? The article currently says they become less useful at higher levels. At higher levels, ranged enemies become even more annoying, and the Scamps, in my opinion, are useful to draw attention away or get in the way of arrows. Dr. Kilereren 22:50, 13 July 2008 (EDT)
- You're absolutely correct. Please feel free to update the article if you feel it needs changed. --Robin Hood (Talk • E-mail • Contribs) 11:58, 20 July 2008 (EDT)
[edit] Scamps will not fight
Mah scamps will not fight for me!! WHat to do? 'TACS —The preceding unsigned comment was added by 71.92.118.204 (talk • contribs).
- Do my glitch called "Keep the Staff...But you can drop it!" Also it could be the scamps are so weak the they die in one hit. —The preceding unsigned comment was added by 68.193.151.52 (talk • contribs).
[edit] Keeping the Staff / XBOX 360
I thought it might be important to note that on my Xbox w/ Shivering Isles expansion, placing the staff into a container was not enough. I had to specifically place it into a container (corpse in this case) while at the altar itself. Placing it in any corpse, container near the altar (but clearly not the altar) brought no result.
In this case I used the body of an everscamp, but had to be quick about it (they respawn fast).
Quick Update: I've also noticed on my system that by completing the quest and having it properly update:
- The Scamps do not follow you, they wander aimlessly around the Altar. - Killing a scamp causes it to respawn near its corpse, not the staff. - The scamps upon leaving, slowly walk back to the cave.
When not completing the final quest step:
- The Scamps continue to follow you normally. - But you loose the chance of the reward. —The preceding unsigned comment was added by 66.222.240.78 (talk • contribs) on 13 September 2008.

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