Oblivion talk:Tears of the Savior

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Creatures in Cave[edit]

Do the quest walkthroughs need to mention non-official mods? IMHO, it should be a guide to the game as released with notes on official Bethesda mods. Therefore, this quest should say that the cave has only animals in it, even at high levels without needing to refer to non-official mods. If you use non-official mods, you should know what their effects on the game are. --Actreal 06:45, 7 June 2006 (EDT)

I join this, besides it's a way of mod advertising (iven if not intended) where we have other places for. For now i move the passge here:
Quote: If you are using a "balance" mod, such as Oscuro's Oblivion Overhaul, this may not be the case and higher level creatures may be in the cave. Proceed with caution if this is the case with your setup.

-- The Nerevarine 12:38, 7 June 2006 (EDT)

Without any mods, the cave has only animals, but they are not "low level". At level 20 I encountered a mountain lion, two black bears, two brown bears, and a rat, which seem typical for level 20. So I further revised the passage to just state that there are level-dependent animals.

Regenerating Magicka?[edit]

This comment:

  1. If you have the Ring of Frost (constant effect Resist Frost 100%) you can use this area to practice spellcasting. For whatever reason, your Magicka regenerates instantly in many places in the Glade.

seems suspect. While in the frost-area, you receive constant Frost Damage, but no magicka regeneration. The only way your magicka would regenerate here would be if you had an Absorb Magicka spell going on, such as from the Atronach birthsign. I suspect that whoever added this comment was using the Atronach, and anyone using any other sign would not experience this phenomenon. While using that ring would certainly help to protect you from the damage, it has nothing whatsoever to do with magicka regeneration. --TheRealLurlock 09:47, 4 October 2006 (EDT)

Or they might as well have been wearing enchanted with Spell Absorption items. --Brightone 13:34, 4 October 2006 (EDT)
I agree. I just did some tests, and with spell absorption at 82% my magicka would indeed appear to instantly regenerate. Taking off all spell absorption, magicka regeneration was always completely normal. So I'm going to delete the comment from the article. --Nephele 17:27, 4 October 2006 (EDT)
by the way, there's also another weird comment on using night eye as an aid to vision(!) i mean to locating and collecting Garridan's Tears. When I did this quest, i tried to use a night eye enchanted ring and look around to see if it was any good; with a night eye enchantment it was even worse than without one. Perhaps thats just me! has anyone been benefited by the night eye in this sort of circumstances? --Brightone 16:15, 5 October 2006 (EDT)
The comment says the change in contrast may help, so I'd leave it. I suspect it depends on your monitor and graphic settings, but for someone that's having trouble (like I did), anything that might help is worth a try. --Actreal 16:27, 5 October 2006 (EDT)
I do fancy rewriting this article. actually, i'm almost done. Do u mind me doing so? --Brightone 16:38, 5 October 2006 (EDT)
Give it a go. That's what wikis are about. If the consensus is that the previous version was better, reversion is very easy to do. But most of the time, your changes will stand...until someone else has a bright idea. :) Please make the rewrite in keeping with the style guidelines and retain the important content and it will be fine. --Actreal 20:00, 5 October 2006 (EDT)

Trick to finding Tears[edit]

The Tears blend in with the ice and snow quite well. If you don't mind cheating - and are playing the PC version - you can input "tcl" into the console to disable collision and travel into the ground. The rocks aren't visible from underneath, and some (about three) of the Tears should appear very visible with a glowing white backdrop. --Edwin Herdman 01:11, 14 March 2007 (EDT)

skooma[edit]

I heard two people talking about the quest giver looking for something to get from his skooma addiction, and I also found 3 bottles of skomma in his guild building, I think that the tears are for this, should this be listed in the article? 80.127.45.182 08:40, 8 August 2007 (EDT)

Could you be more specific about these dialogues that are the basis for this tip? Because the only dialogues I'm aware of are ones mentioning that S'drassa spends his time researching a potion to cure skooma addiction. As I mentioned at Oblivion Talk:S'drassa#Skooma, I really don't see how his research into curing skooma addiction means that he's an addict. And I definitely don't see how there is any connection between Garridan's Tears and skooma. What is the supposed connection that needs to be added to the article??? --NepheleTalk 10:20, 8 August 2007 (EDT)

Wheres the knight?[edit]

the page unwanted tenats says you can meet the knight who killed lord kain but this page doesnt mention anything of the sort, whats going on? — Unsigned comment by 124.176.113.142 (talk)

If you read Lord Jaren's Journal you'll see that one of the knights was Garridan, and you encounter him in Frostfire Glade. I know you can't interact with him but that's why the other page says "after a fashion". –RpehTCE 00:44, 9 June 2008 (EDT)

The 5th tear on the big rock[edit]

In case this is removed from the main page:

Youtube has a video showing where each tear is located.

This information is incredibly valuable.

These [[:Image:Oblivion tears of the savior location of last tear on rock.PNG|screen shots]], [[:Image:Oblivion tears of the savior location of last tear backed away.PNG|2nd]] may also help.

I ultimately found the fifth tear not on the big main rock, but down below in between two smaller rocks.

Travb 03:44, 21 September 2008 (EDT)

Purple glow[edit]

I am wondering if anyone knows what the purple glow is? Your entire body glows and small little purple sparks appear. oblivion.wikia.com says incorrectly:

It is also helpful to know that when standing near a tear, you will see purple effects around you for a brief moment.

I don't think it has anything to do with the tears, but has something to do with the frost damage. Even after I picked up all 5 tears, I continued to have the purple effects, which appeared everywhere while I was getting frost damage. Travb 04:33, 21 September 2008 (EDT)

The purple glow and sparks are an obvious indication of a Mysticism spell effect being put into play, either Spell Absorption or Reflect Spell. The frost damage is a spell cast on the character, and the chances of such damage being absorbed or bounced apply to it as any spell that is cast at the character. —Dark Spark 14:25, 20 October 2008 (EDT)

The Purple Glow is the indicator for living objects. Shows up with magic items or spells.

Well if that's the case then the tears would show up when you put on the cowl of the nocturnal (if you get it by becoming the thieves guild master)but i see no purple traces coming the tears

Perfect spot for raising Restoration skill[edit]

This is an excellent spot to raise your Restoration skill simply by standing in the damage zone and spamming a small heal spell. LordThunder 21:10, 22 September 2008 (EDT)

While that may be true, there are also plenty of much safer places to speed level Restoration. --Darkle 21:48, 22 September 2008 (EDT)
Generally, small Fortify spells work better because they are successful on every cast, i.e. you don't need to damage your health first. --Timenn < talk > 03:20, 23 September 2008 (EDT)
Um, you don't need to have damaged health to level up restoration using a restore health spell, either. Trust me, I just leveled up my restoration skill three levels just by casting "Heal Minor Wounds" repeatedly. So, really, there's absolutely no benefit to being in Frostfire Glade to practice restoration. Honeybunch 03:26, 20 October 2008 (EDT)


Beyond The Glade[edit]

if anyone actually follows the advice in the notes column, manages to get out of the glade, etc. and do some REAL exploring, youll find that after a short while of swimming through the water, it suddenly just stops being water (you can float right on the edge of it) and becomes dry riverbed with a hill off in the distance that is not possible to reach. the cool thing however, is that most of this time, you may continue to "Swim" through the air after you reach the waters edge. Also, did anyone else notice that the actual glade seems to be a Plane of Oblivion?Baconator96 03:36, 24 December 2008 (EST)

The "swimming-off-of-the-edge-of-the-water" glitch happens quite often if you get anywhere in the wilderness where you are not supposed to be (i.e. escape from a city cell by jumping over the wall, test cells, beyond the border, etc). It happens when the texture/meshes are not implemented, resulting in some placeholders, and stretches on infinitely. The only way you can leave the water is by going out through the top; it is not designed for sideways leaving, so you are left with the swimming animation. There are also multiple "worlds", such as Henantier's dreamworld, that are not actually Planes of Oblivion. I wouldn't assume that unless you have some lore back-up. Besides, Tamriel itself is a Plane of Oblivion. Vesna 21:49, 24 December 2008 (EST)

Tears, Display Case[edit]

i noticed on the article it said "Several hours after completing the quest, S'Drassa will lock the Tears in a display case in the room. The case is protected by a very hard lock, and opening it is considered a crime; however, taking the tears themselves is not stealing." waiting out 5 in game hours they weren't there, waiting 24 hours thereafter they still did not appear in the display case. i waited 2 Real hours and i still have not seen them appear in the display case. Is this a bug or just a mistake? — Unsigned comment by 114.78.218.41 (talk) on 12 June 2009

  • Edit* I ended up leaving the building and entering again, they then showed up, perhaps this is worth mentioning in the article. — Unsigned comment by 114.78.218.41 (talk) on 12 June 2009
This is only common sense because you stayed within the cell, not allowing it to reset. --Mr. Oblivion(T-C) 10:34, 12 June 2009 (EDT)
It's not. It has nothing to do with a cell reset. There is in fact a script that runs that places (enables) the tears in the Display Case, which checks the condition Player.GetInCell LeyawiinMagesGuild == 0. I've corrected the article to represent this. --Timenn < talk > 11:03, 12 June 2009 (EDT)

I only brought it up because, in the quest "lifting the vale" without having to leave the area, the items are placed in the display case immediately. — Unsigned comment by 114.78.181.111 (talk) on 12 June 2009

And you were correct. See my previous post, I've updated the article. --Timenn < talk > 11:10, 12 June 2009 (EDT)
Gah, I really need the CS. --Mr. Oblivion(T-C) 11:36, 12 June 2009 (EDT)

Honorable Knight[edit]

As you may now, Garridan is considered a honorable knight, if you get close to him frozen in a glacier a message will say that. However, if you get a look inside the glacier you will see him holding a bottle:-))(could be Frost Resistance or Beer)

The "Beer" is the everflow ewer if you look close enough it is Shattered. Defender of Lainlyn 05:06, 13 January 2010 (UTC)

Frost Ring[edit]

I didn't see it on the page, but frost ring would make this quest simple Mikeyboy52 08:21, 10 June 2010 (UTC)

There are several enchanted items that would make the quest easier and this section suggests that you equip them. --Krusty 08:45, 10 June 2010 (UTC)

high elf[edit]

should it be noted that high elfs will still take damage from the glade even with the potions that S'drassa gives you. Because of their 25% weakness too frost they will still take 1 damage from the glade. --(Theblack7 19:03, 25 July 2010 (UTC))

"Knightfall" not at First Edition[edit]

I can't find the book "Knightfall" at First Edition. What gives?--Julia 17:54, 26 July 2010 (UTC)

My only guesses would be it is not the right quest stage or you are running a mod that changes Phintias's storage container. --Arch-Mage MattTalk 17:56, 26 July 2010 (UTC)
I'm on the XBOX 360, so there's no mods, and my latest journal entry is "Julienne Fanis referred me to a book, "Knightfall"," etc. --Julia 17:59, 26 July 2010 (UTC)
I'd reload an earlier savegame and try again, and see if he has it a second time. --Arch-Mage MattTalk 18:04, 26 July 2010 (UTC)
Dang it, I don't have any earlier savegames. I guess I can just find the cave on my own. Thanks for trying to help.--Julia 18:09, 26 July 2010 (UTC)
Stage 30 should definitely add the book to Phintias' storage chest. Try waiting for 24 hours and see if it appears. I can't see why that would help, but then I can't see why you've got the problem either. rpeh •TCE 18:44, 26 July 2010 (UTC)

Note Phinitas does not offer the Knightfall book via chat, even though it's a quest...and you might not find it on his shelves. Need to just go into his Barter menu and buy it that way.

deleted[edit]

i have deleted this bit Although the Philter of Frostward potions effect is resist frost 100%, you can still receive the frost damage from the cold mist that circulates the glade. this is because its not true ive tested it and the only way the glade can affect you if you have 100% frost reisistance is if you are a high elf and have a 25% weakness to it.--(Theblack7 17:15, 3 August 2010 (UTC))

freezing knight[edit]

Can any one post a link with the picture of the knight with the cup inside the rock(Vvardfell 13:54, 18 November 2010 (UTC))

I've added an image here. rpeh •TCE 12:35, 19 November 2010 (UTC)
Are the knight and the atroach only decoration or the knight is a npc (Vvardfell 13:44, 19 November 2010 (UTC))
Just decoration. rpeh •TCE 16:56, 19 November 2010 (UTC)

Tear in Rock[edit]

(moved from the article) Occasionally, the fifth tear may spawn inside the rock, rather than on top of it. If this is the case, either use the console command TCL or reload a previous save.

I know this has been on for ages, but I don't believe it. The locations of the tears are fixed, and there's no reason why a tear should appear inside the rock. If it's happening, it's more likely that a mod has messed around with someting, but it's more likely still that whoever posted this is simply mistaken. rpeh •TCE 10:00, 2 September 2011 (UTC)
Just did this quest and yes had to reload due to 5th tear being inside the ice next to his sword instead of on top. I saw the tear but could not get it spent 2 hours trying to get it, so please put this in as a glitch because it is not a mistaken thing it just happened. monday april 9th 5:16am 2012 — Unsigned comment by 174.126.86.224 (talk) on 9 April 2012

Reentering the Glade from 'water'[edit]

I don't know if this is known, but one can jump down the cliffs outside of the glade and still return. One must start by running at the cliff and slightly moving left or right. I guess this might apply to all cliffs of this nature in the game, since I did this on my PS3 without any sort of hacking. It takes a good half hour (I went through a couple torches actually) but it is possible.

No Quest Update[edit]

After picking up a tear, there is no quest update on approaching frozen Garridan, how sad. The quest completes upon return to S'drassa, however. Drawing the Atronach out of the area really helped, too. Lmstearn (talk) 14:08, 11 October 2013 (GMT)

Pacifist method[edit]

I'm attempting a pacifist run through Oblivion, and was able to successfully complete this quest without killing anything.

As long as you have good Sneak (or Chameleon or Invisibility), this is quite easy; just sneak past the enemies and pick up the tears. The only tricky bit is that if you're using Invisibility, using the Refined Frost Salts or picking up the Tears will break invisibility every time. (as will using the Frostward potions) Chameleon or naturally high Sneak is definitely preferred. Alynnidalar (talk) 01:33, 29 September 2017 (UTC)