Oblivion talk:The Hist

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[edit] Maglir

Maglir sees you when you exit the Hist room, but he's not unavoidable, but very much avoidable, if your fast as lightning that is (like me). If you the precise moment when you're walking through that door runs off to the left (At least i ran to the left... Probably works to the right too) you will be able to avoid him without him even following you. When you latter on returns to the Blackwood Company he'll be there talking with you as any normal being //me)

[edit] Re-Entering Bug

The re-entering bug doesn't work perfectly. I am playing on the most updated 360 version, and when I exit, and re-enter, the guards still attack me. However, it's worth noting that Ja'Fazir, however is not hostile anymore. And I exploited this, using him as a meat shield from Blackwood archers in the same room. Kokuwagata 04:08, 27 April 2007 (EDT)

[edit] Info on Fixing the Expulsion

I added a bit of info on how to fix being expelled. This is my first somewhat larger (= not just one ID) edit, so please don't sodomize me if I did something wrong :) ThebigMuh 23:57, 9 May 2007 (CET)

[edit] keys

Koldhard 23:14, 10 May 2007 (EDT)i have the basement key in my inventory but i cant open the door please help

There are two doors. A smaller one, the one he leads you through before you drink the Hist sap for the first time, and a larger one directly opposite the entrance. Both are locked with "Need a key", and lead to a basement, but you'll have to go through the big ones next to the entrance. ThebigMuh 19:48, 11 May 2007 (EDT)

[edit] Staying on their good side

If you attack Ja'Fazir before he can initiate conversation with you, and kill him, you can yield to the other Blackwood Company members in the lobby, and additionally, the remaining Blackwood Company members won't attack you on sight (with the exception of the two guarding the tree). Once you attack him it stops him from trying to talk to you, but if you yield to him he will talk to you and kick you out of the Company like normal, and then attack. I'd like someone to verify that this works with unmodded Oblivion; which is why I put it here.

[edit] Fighters Guild FAQ

I was wondering if there is a certain combination to get more money. I am talking about the options to focus on recruitment, contracts, or balance them out? Which one generates more if there is one. —The preceding unsigned comment was added by 70.178.92.142 (talkcontribs).

I've added a new section to the article entitled Master of the Guild. It provides all the gory details on each of the three available options. That should answer your question :) --NepheleTalk 04:35, 23 September 2007 (EDT)

[edit] Possible New Bug?

Copied from the main article. Anybody else seen this?

  • Sometimes when you enter the blackwood company hall Ja'Fazir,Geel and Rana still remain marked as essential(unkillable.) The only way i know to get round this is to steal the key from Ja'Fazir and try your best to ignore them.

--RpehTCE 06:55, 20 October 2007 (EDT)

The only reason I can see offhand for this happening is if someone artificially completed Infiltration. The three Blackwood members are set to be nonessential at quest stage 70 in Infiltration, the same point at which the NPC is set to not be a member of the Blackwood Company. And if the bug is caused by someone using the console to cheat, then it's not a bug. I can't see any other explanation, especially without more details on how the Infiltration quest was completed by the person who experienced this. --NepheleTalk 16:02, 20 October 2007 (EDT)
I am having this bug too, and I'm not using the console to cheat or anything. As for completing the Infiltration quest, this is what I did: I talked to Oreyn for the quest and went to the Blackwood Company and talked to Jeetum-Zee. I ask him to join and he asks me to follow him to the basement, where he briefs the other three members of the Blackwood Company and me. Then he gives me the Hist Sap and I drink it. The four of us automatically fast travel to Waters Edge and the three other recruits attack the Goblins, and I help. They then tell me to kill the ones inside and I do so. I then automatically Fast Travel back to Oreyn's house and then we have that, "Where am I?" type conversation and then I continue talking to him for the next mission, which is The Hist. As you can see, I just follow the journal and I'm not cheating either. I've completed the main quest before and joined the Fighter's Guild without this happening. I am stumped.
UPDATE: I was thinking about it and some things popped up: one, I accidentally hit the console key before I entered the Blackwood Company building because I actually wanted to hit the Tab key for my map. Second, I noticed that my game version is v1 as I recently uninstalled and installed again, and I installed a mod just before I played this mission. I think that may have something to do with it. The mod may have something to do with it, I'm not sure, but I think it may be because of the lack of update.
UPDATE 2: I installed the latest patch and that solved it for me.

122.104.187.27 15:58, 12 November 2007 (EST)

[edit] Empty Hist Bottles

Moved from the main article:

It appears as though the Blackwood Comapany has not only been supplying their own members with Hist Sap, as empty Hist Sap bottles can be found in several caves and dungeons throughout Cyrodiil.

As far as I know, there is only one place in Cyrodiil other than Blackwood Company locations with an Empty Hist Sap bottle, namely Infested Mine. So saying that there are "several caves and dungeons" seems like a bit of stretch. And I'm not so sure that it's possible to make inferences about a hist sap distribution based upon one bottle. It seems just as likely that there used to be a quest connection in the cave and the developers forgot to clean everything up after changing their minds. --NepheleTalk 19:59, 28 October 2007 (EDT)

[edit] Key?

I completed the quest and can't seem to find a key for the door to the training hall (The place you are originally led to to take the Hist). Is there one? 76.106.192.170 01:51, 11 December 2007 (EST)

No, there's no key. That area is off-limits unless you use the console. --RpehTCE 02:43, 11 December 2007 (EST)

[edit] Key to enter the Blackwood Company house

I’m playing on xbox 360, and I’ve finished Infiltration. When returning to the Blackwood Company at the beginning of the The Hist, the door is locked and I need a key. I’ve waited around a few hours, but the doors do not open. Is this a bug? Is it possible to get a key somewhere? Will the doors eventually open? Do I need replay Infiltration an try to steal a key?, 21 January 2008

[edit] Triggering the Dark Brotherhood

(moved from the article)
  • If you sneak into the Blackwood Company Hall and slay Blackwood members before they attack you, this will count as murder and therefore trigger the Dark Brotherhood quest line (if it hasn't been triggered already). Edit: this may only be because not all the NPCs in building can be killed in one-hit. Any NPC who you kill in one-hit will not identify you, and therefore not count as murder. Edit: This may not be completely true. After been declared a traitor I triggered the Brotherhood quest line after killing the 3rd member even though it wasn't a murder.

I've moved this because it seems there's no clear answer to when or even if any of the kills counts as a murder. Plus having "Edit" in the middle of a paragraph is plain annoying. –RpehTCE 15:11, 4 February 2008 (EST)

[edit] Maglir not appearing: does this really matter?

The bugs section of the article says: "Occasionally, Maglir has been known not to appear after exiting the basement, preventing the quest from updating.". But as far as I can see, there is no quest update or stage associated with Maglir's appearance, so how can this bug screw up the quest? Nifhelton 18:02, 13 June 2008 (EDT)

Looking over the scripts and so forth, I don't see anything that would be quest-breaking if Maglir doesn't appear. I've tagged the original note as Verification Needed in the hopes that it can be confirmed or disproven as a necessary part of the quest. --Robin Hood (TalkE-mailContribs) 15:43, 18 June 2008 (EDT)
Well if he doesn't appear, he can't die; and if he can't die, the front door to the Blackwood Company Hall stays locked so you can't get out. –RpehTCE 12:40, 19 June 2008 (EDT)
That's not true. Even if Maglir does appear, you do not have to kill him, you don't even have to allow him to talk to you. And I'm pretty sure the door to the Blackwood Company hall never locks itself in the first place. Nifhelton 13:02, 19 June 2008 (EDT)
I think Rpeh's right. The main door appears to start as locked with no key available and only be unlocked by Maglir's death. So if you don't kill Maglir, you'll never get out. Now having said that, the body of the article makes it look like you can easily run out the main door, so I have to admit, I'm a little confused! I'll load an older game and trigger the quest manually and see if I can determine anything. --Robin Hood (TalkE-mailContribs) 13:59, 19 June 2008 (EDT)
As far as I can tell, the Blackwood Hall main door always stays open after you've entered, though I'm at a loss to find what's controlling that in the CS. Given that, however, I'd say the note about Maglir is utterly irrelevant! --Robin Hood (TalkE-mailContribs) 14:51, 19 June 2008 (EDT)
I think the door may lock depending on what time you enter. The Blackwood members seem to lock the door to the hall during the night. I was once in the hall late in the evening, which caused Geel to follow me around and asking me to leave so he could lock up. Anyway, I have completed The Hist without killing Maglir. Nifhelton 11:36, 20 June 2008 (EDT)
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