Oblivion talk:The Horror of Dive Rock

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he went to Thirsk mead hall on Solstheim, and became the chieftain, with Svenja Snow-Song as his wife, when the other chieftain what? —The preceding unsigned comment was added by Vook (talkcontribs).

It is never specified. Michael 01:05, 10 March 2007 (EST)
The previous chieftain was the hero of morrowind/bloodmoon, who according to some people in Cyrodiil left morrowind (and must have left Thirsk too) on an expedition to Akavir, and so a new chief was needed--Willyhead 11:24, 2 September 2007 (EDT)

Contents

[edit] Revamped page

I just substantially rearranged this page. My primary motivation was to take all the related bits and pieces that mention Dive Rock and make them all consistent, cross-referenced, and not-too-redundant. So you'll notice changes to the pages on Dive Rock, Aerin's Camp, Easter Eggs, and Unique Items. I'm not really the most qualified person to do this (since I haven't played Morrowind or Bloodmoon), but I tried to use some common sense. Being new to the site, I figured I'd play it safe and spell out what I did and why so hopefully no one is too offended by my cutting and slashing. Here goes...

I moved several chunks of this page to the Dive Rock page, since it seemed to be material more specific to the location than the quest (i.e., of interest to people who might not want to kill the Matron). I debated putting Andre Labouche on the Aerin's Camp page, since physically his body is closest to that camp. But story-wise, Dive Rock seemed a better fit, so I just put a link at Aerin's camp for those who stumble into the story from that direction.

Unfortunately, some other edits related to the locations of Andre's body happened while I was trying to pull this all together. So sorry, Decoy but your useful contribution ended up being overwritten almost immediately -- I did made sure all the info was included in what I'd already written for the Dive Rock page. While on the subject of finding Andre's body, I did notice once when I visited Aerin's Camp that Andre's body was nowhere to be found -- even looking in the exact same place where my other two characters had found him. So there appears to be some bug here, and I made a note in case Magelund is having a hard time locating the body because of that bug.

I wanted to make sure that the names were spelled correctly here. As far as I can tell, the only spelling used in Oblivion for these creatures is "Uderfrykte" so I (hopefully) got that standardized on all the Oblivion pages. But the Bloodmoon pages use "Udyrfrykte". Since the Bloodmoon pages seem pretty self-consistent, I'm guessing that Bethesda has introduced two different spellings. Are there any Bloodmoon players out there who care to comment?

Finally, there are overall tweaks to the text, both adding some content based on my experiences doing this quest, and editing some of what was there. I tried to keep the spirit of what had been written, but sometimes I just can't stop myself from rewording things.... --Nephele 22:39, 1 June 2006 (EDT)

[edit] Udyrfrykte

I am norwegian, and we dont say "udyrfrykte" when we are going to say "the beast to fear". We say "udyret å frykte" , not "udyrfrykte" so Beteshda should study our language more before the make a weird word out of two norwegian words.

Nobody claimed it was a direct usage of the Norwegian language, it is merely a word made up by using Norwegian words. Bethesda is not at any fault, as it is not a mistake. Divine Crusader 01:08, 21 March 2007 (EDT)

Bethesda wouldn't purposely use the correct spelling. It is a game so if they wanted to know a way of saying something like "beast" in norwegian, then they would change the actual words around a bit. --Matthewest 21:34, 9 February 2008 (EST)

Essentially "Udyrfrykte" sounds more Nordic and scarier to us than "Udyret å frykte"68.62.91.143 22:44, 15 August 2009 (UTC)

[edit] Correcting errors

  • Uderfrykte Matron appears in 100% chameleon if you apprach her from the east, but from the west, she is perfectly visible, it is recommended to do it from the west for a much easier fight.

Thats is not correct. Chameleon is not used at all. There is a script that uses the script command SetActorRefraction that turns her invisible.

There is also nothing in any script that controlls direction, SetActorReflection sometimes work, othertimes it dont. The command is simply bugged. I dont know details here, since it has always worked for me. So: Direction has nothing at all to do with it.

The script is also supposed to use a shader that makes it look like she is made of frost, but used together with SetActorReflection this shader dont work. --Arcatus 19:09, 17 November 2006 (EST)

So the shader is probably why when I got my character up there, she looked like the character when invisible (rippled and transparent, like clear water) but with a weird ice-blue flash of light moving across her body. -- ndp 00:04, 7 April 2007 (EST).

[edit] Location of Agnars Journal

The page states that the journal can be found near the campfire atop Dive Rock.
When I went to look, I found no such journal there, so I ventured down to Aerin's Camp, and found the journal there. I know I did not mistakenly push the journal off the edge of Dive Rock, so before I made the correction, I wanted to know if Any one has actually found the Journal atop Dive Rock, and near it's campfire. -Allanon

I've found it next to the campfire on top of Dive Rock everytime I've been up there (using at least three different characters). That's also where it is located according to the construction set. --NepheleTalk 00:58, 19 October 2007 (EDT)

Alright, just making sure. Since I've only done the quest on one character. Allanon 06:32, 22 October 2007 (EDT)

[edit] possible link to beowolf?

they sound kinda similar but also a little different. any thoughts? —The preceding unsigned comment was added by 69.152.39.204 (talkcontribs).

Yes. I think people should read the site before posting. This is already mentioned on the article, here. –RpehTCE 01:32, 11 April 2008 (EDT)

[edit] Contradicting Information

This page, under notes, states that the Uderfrykte Matron has a 100% weakness to fire, but on this page, it states it is 75%. I don't know what the true value is, as I don't have the PC version, but I will leave it to you guys. --Shadownet Ninja 19:56, 8 July 2008 (EDT)

Actually, neither one was right ;) The correct value was on the Uderfrykte Matron page: 175% weakness to fire. The confusion comes about because she has three different "abilities", only one of which has a name indicating that it causes weakness to fire, but in fact all three of the abilities contribute to the weakness to fire, requiring you to check three different places and add up the values. I've fixed the pages accordingly. Thanks for pointing it out. --NepheleTalk 22:30, 8 July 2008 (EDT)

[edit] troll?

Is the Matron supposed to be a troll? From the images on the page, it doesn't look like one. However, on my game, it was a troll called The Underfrykte Matron. Is this right? --Oblivion nerd 20:39, 10 December 2008 (EST)

Is there any particular reason why it is so difficult to read the article before asking questions that have already been answered? --NepheleTalk 21:21, 10 December 2008 (EST)
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