Oblivion talk:The Killing Field
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[edit] Deleted Text
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- If you fail to keep both brothers alive all is not TOTALLY lost. When you return to their father he'll be distraut and tell you he has nothing left to give you because everything has to go for burial fees. However, if you speak with him more he'll tell you to go visit his friend in Roxey Inn. This will start the Heavy Armor Training quest.
I deleted this text, because the Heavy Armor Master Training quest is unrelated to the Killing Fields. You will get this quest any time you talk to Valus Odiil after your Heavy Armor skill reaches 70: whether you've done the Killing Fields or not, and no matter how many sons died while doing the quest. Valus also is not the only person who can start you on this quest; Varnado at the Best Defense will also give you this info. --Nephele 02:15, 6 August 2006 (EDT)
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- To make sure the two brothers survive, you must not go to Cloud Ruler Temple after rescuing Martin. Get Martin and Jauffre to help you on this quest (I did it at lvl 32 and no-one died). Them two are invincible and follow you where ever you go so you might like to get them to help you with other quests, such as killing Umbra, or bring them to forts and let they tank for you while you increase your skills (this is very useful for training destruction). They will NOT fight for you against guards.
Deleted this text because it seemed like it would apply any quest after meeting Martin - this may be better placed somewhere else more generic but not for a specific quest. Also, quality and first person. --Justthisguy 05:07, 16 December 2006 (EST) -I put this info back in before checking the talk page. Sorry about that but while I agree you don't have to mention every place a follower will come in handy I think we can justify it here as the involved NPCs help each other out in a way that (to me anyway) add to the immersion.
[edit] Odd AI Example
On this quest, as a newbie player, I must have accidentally hit the brothers multiple times without noticing. It seemed that the goblins and brothers stopped attacking each other to only attack me. I wasn't doing well so I got back to my horse and ran back to Chorrol. I got inside Chorrol and then one of the brothers followed me in, but was then attacked and killed by a guard. I went back outside the gate and one guard helped me kill another goblin. Somehow in the chase Brother Piner from Weynon Priory followed the chase all the way to the gate of Chorrol. I didn't figure out why, but a guard was attacking him at this point and killed him. He dropped some odd katana at his death. Carltonh 00:01, 8 December 2006 (EST)
[edit] Chillrend
If I kill the goblins at a low level, but not visit the father for the reward until I'm level 25, will I get the low level version or the level 25 one? Just curious. —The preceding unsigned comment was added by Barfightbob (talk • contribs).
- The item is scaled in power based on the player's level at the time the award is given. Therefore, you will get the level 25 version. You can get more info here. --Mankar Camoran•T•C•E• 08:45, 8 November 2007 (EST)
[edit] The Value of Summoning
One of the suggestions here is to use Summoning spells to bring in reinforcements to help you fight. In practice, however, this can be problematic, since a summoned creature that gets accidentally struck by one of the brothers will turn and attack them, thus damaging them and taking both brothers and the summoned creature out of the goblin fight. Wordmama 15:02, 23 November 2008 (EST)
[edit] What happens to the sons after the quest?
I followed them to their farm after the quest was finished, but do they stay there indefinitely? Or are they disabled after the quest?
77.166.15.172 18:00, 20 February 2009 (EST)
- They both stay on the farm indefinitely, eating, sleeping and working the land. At some point we'll put their full schedules on the page. –Rpeh•T•C•E• 08:43, 21 February 2009 (EST)
[edit] Goblin Leveling Trigger
When I was about Level 4 or so, doing all of the Mage's Guild Recommendation Quests, I spoke with Valus to start the quest; however, I left the boys outside Weynon Priory until I was a little bit over Level 25. The Goblins were mostly Skirmishers, with a few other low-level Goblins and a Berserker or two, which would be about the norm for a level 4 character. At Level 25, however, I should be facing only Warlords and Shamans. However, Chillrend was at its Level 25+ status. While this quest ended up to be incredibly easy, I want to know how the leveling scripts are triggered. 71.236.39.188 18:05, 27 April 2009 (EDT)
The levelling isn't done properly. Both brothers have approximately the same level as the player character at the time they are spawned (in my case, lvl 46), but the goblins are always low-level, even though they are spawned from levelled lists. Yes, the levelled lists are used, but they point to low level creatures with preset levels, meaning the goblins are not adjusted to player character's level. Now I've got a question. The main page states,
The exact level and type of goblins will depend on your level.
Why are people writing such nonsense and why is this nonsense allowed to stay on the main page? I mean, it's obvious that whoever wrote this didn't even bother looking into the TES and just invented this! WRFan 00:55, 9 October 2009 (UTC)
- Can you please be more civil when judging work done by others? In this case you are actually falling over what is a difference in semantics. The goblins are leveled in the way that stronger versions are picked from a leveled list. Nowhere is it stated that the goblins level along with the player, just that it varies depending on the player. There is a difference in this. If you feel that information is missing regarding the strongest goblins you may encounter you can add that. Claiming it is all nonsense is far fetched. --Timenn-<talk> 16:48, 10 October 2009 (UTC)
[edit] Disable defensive combat
The brothers won't attack the goblins, unless provoked. One of them fights, the other one just stands there. This is also mentioned on the main page. I recommend altering their AI packages and removing the flags "Defensive combat" and "Disable Fallout Behaviour", also add the faction "CreatureFaction" to "OdiilFaction" and set its dispo modifier to -100. This will ensure that both brothers attack the goblins on sight. I mean, they are just standing there, doing nothing! Hello! There are goblins all around you, don't just stand there! For god's sake, this is stupid!
In any case, both brothers aren't much help, but here's the thing - they are annoying like hell. If you cast Calm on the goblins, they will interrupt the Calmed state. Seems their AI package conflicts with the Calm spell effect, because they were affected by Calm too, but they continued to attack the goblins, I cast Calm for 30 seconds on everybody in the area, but the brothers only stay calmed for 6 seconds, after that time their AI package seems to force them to attack, thank you very much for dispelling the goblins' calmed state and turning them aggressive again! I was using paralysis+damage health on the goblins individually, while the others were just standing there, then the brothers hit them and here you go, goblins attack again, and of course they go after me! Oh, how I hate these idiots!
I also tried casting Demoralize on the brothers to get rid of them so that I could cast area spells without hitting them, I cast a monstrous spell Demoralize for 180 seconds up to lvl 25 in 25 feet area, the brothers ran away, but check this out, 30 seconds later one of them came back, moving around the field like a lunatic, doing nothing, just moving in circles, distracting and annoying me, preventing me from casting area spells. This is the stupidest quest ever created in an RPG!
In the end, I gave up. Nothing works, because the brothers' AI packages are weird and buggy. I just cast Shield 85%, Restore Health 10 pts, Fortify Strength 100 pts, all three effects as a single spell for 180 seconds on Touch on each of them, then cast Invisibility on myself. I can't fight properly when lunatics are distracting me! Ok, so with this buff in place, both brothers just hacked the goblins in pieces without taking any damage. Quest over, thank God. WRFan 01:18, 9 October 2009 (UTC)

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